Player Matchup

Anubis
Anubis
BlackGeminis122
Anubis
Level 79
God Stats
28W - 23L
1,615 SR
Queue Stats
310W - 292L
1,500 Elo+
Solo
Serqet
Serqet
Càpy
Serqet
Level 59
God Stats
3W - 3L
1,677 SR
Queue Stats
70W - 59L
1,575 Elo+
Party 1
Skadi
Skadi
GOOBIS223315
Skadi
Level 84
God Stats
6W - 2L
1,536 SR
Queue Stats
81W - 80L
1,471 Elo+
Party 2
Ra
Ra
StraightBeachin
Ra
Level 85
God Stats
5W - 1L
1,646 SR
Queue Stats
176W - 170L
1,534 Elo+
Party 1
Maui
Maui
gambit22
Maui
Level 129
God Stats
7W - 8L
1,393 SR
Queue Stats
73W - 67L
1,481 Elo+
Party 2
Team Averages
Level 87
1,573 SR
1,512 Elo+

VS

Team Averages
Level 132
1,430 SR
1,497 Elo+
Hera
Hera
BiggieSlaps
Hera
Level 89
God Stats
18W - 10L
1,332 SR
Queue Stats
268W - 235L
1,487 Elo+
Solo
Charybdis
Charybdis
Josh64
Charybdis
Level 143
God Stats
11W - 11L
1,558 SR
Queue Stats
215W - 199L
1,508 Elo+
Party 3
Charon
Charon
MrDrProfeser
Charon
Level 158
God Stats
13W - 8L
1,659 SR
Queue Stats
667W - 617L
1,497 Elo+
Solo
Cabrakan
Cabrakan
Ra14
Cabrakan
Level 158
God Stats
1W - 4L
1,114 SR
Queue Stats
59W - 62L
1,505 Elo+
Solo
Guan Yu
Guan Yu
VladTapir
Guan Yu
Level 112
God Stats
12W - 13L
1,487 SR
Queue Stats
116W - 104L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 3
8,285
690
6,904
7,693
3,552
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
Càpy
Serqet
13
4 / 1 / 5
7,223
602
5,087
11,660
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
6 / 3 / 2
6,747
562
6,114
7,727
2,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
2 / 0 / 4
7,866
656
5,001
7,042
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
11
2 / 2 / 6
6,360
530
5,262
7,820
2,029
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 0
6,775
565
6,972
8,686
2,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Josh64
Charybdis
11
1 / 4 / 2
6,824
569
5,697
9,483
3,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
10
0 / 3 / 0
5,791
483
4,763
6,985
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Ra14
Cabrakan
9
1 / 3 / 2
5,935
495
2,744
10,464
10,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Guan Yu
VladTapir
Guan Yu
11
1 / 1 / 0
5,864
489
2,616
7,642
5,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
17
Kills
7
7
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
W
3
1
3
4.5
W
Serqet
Càpy
Serqet
4
1
5
6.5
W
6
3
2
2.33
L
Charybdis
Josh64
Charybdis
1
4
2
0.5
L
Charon
0
3
0
0
L
Cabrakan
Ra14
Cabrakan
1
3
2
0.67
W
2
0
4
4
L
Guan Yu
VladTapir
Guan Yu
1
1
0
1
W
Maui
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,368
Damage
22,792
41,942
Taken
43,260
14,125
Mitigated
23,465
11,702
Healing
10,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,972
713
0
1,021
8,686
2,576
0
2,705
5,691
37,568
1,164
W
6,904
141
0
4,309
7,693
3,552
65
1,361
6,332
57,550
3,209
W
Serqet
Càpy
Serqet
5,087
2,108
0
1,459
11,660
4,374
0
4,269
7,303
0
56,388
W
6,114
1,892
130
1,175
7,727
2,093
66
1,362
6,347
0
35,232
L
Charybdis
Josh64
Charybdis
5,697
2,666
0
3,572
9,483
3,151
476
2,618
6,865
0
43,352
L
Charon
4,763
619
0
750
6,985
2,423
0
2,688
3,687
32,145
1,667
L
Cabrakan
Ra14
Cabrakan
2,744
518
0
1,209
10,464
10,288
0
4,473
5,824
9,881
0
W
5,001
328
823
2,507
7,042
2,077
0
4,473
2,161
56,298
0
L
Guan Yu
VladTapir
Guan Yu
2,616
347
102
3,417
7,642
5,027
0
3,443
4,199
0
27,072
W
Maui
5,262
991
252
1,047
7,820
2,029
78
2,081
5,696
27,278
987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,481
Gold Earned
31,189
455
Minions Killed
269
0
Camps Cleared
0
1,330,882
Distance Traveled
1,219,436
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,775
565
62
5
0
272,202
1
W
Anubis
8,285
690
126
11
0
215,036
1
W
Serqet
7,223
602
99
8
0
311,923
0
W
Skadi
6,747
562
47
4
0
243,169
0
L
Charybdis
6,824
569
79
7
0
223,744
1
L
Charon
5,791
483
79
7
0
236,966
0
L
Cabrakan
5,935
495
9
1
0
251,678
4
W
Ra
7,866
656
123
10
0
282,401
2
L
Guan Yu
5,864
489
40
3
0
234,846
1
W
Maui
6,360
530
60
5
0
278,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role