Player Matchup

Hera
Hera
SilverX6
Hera
Level 107
God Stats
8W - 9L
1,632 SR
Queue Stats
43W - 83L
1,428 Elo+
Party 2
Hachiman
Hachiman
mmand
Hachiman
Level 126
God Stats
4W - 3L
1,590 SR
Queue Stats
65W - 99L
1,480 Elo+
Party 2
Bakasura
Bakasura
xHealz4l1fex
Bakasura
Level 125
God Stats
14W - 28L
1,511 SR
Queue Stats
74W - 105L
1,499 Elo+
Party 2
Mulan
Mulan
xXK1llz4L1feXx
Mulan
Level 119
God Stats
28W - 30L
1,578 SR
Queue Stats
80W - 116L
1,468 Elo+
Party 2
Bacchus
Bacchus
xXRsk4L1feXx
Bacchus
Level 87
God Stats
14W - 28L
1,428 SR
Queue Stats
53W - 83L
1,413 Elo+
Party 2
Team Averages
Level 113
1,548 SR
1,458 Elo+

VS

Team Averages
Level 144
1,600 SR
1,527 Elo+
Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
BabbaBananas
Chronos
Level 159
God Stats
8W - 2L
1,553 SR
Queue Stats
413W - 398L
1,511 Elo+
Party 1
Jormungandr
Jormungandr
CorrosiveRifle
Jormungandr
Level 128
God Stats
7W - 5L
1,750 SR
Queue Stats
81W - 58L
1,576 Elo+
Solo
Hou Yi
Hou Yi
Fedaykin8215
Hou Yi
Level 128
God Stats
3W - 3L
1,584 SR
Queue Stats
228W - 210L
1,564 Elo+
Party 1
Ix Chel
Ix Chel
Puppi Chow
Ix Chel
Level 156
God Stats
5W - 3L
1,613 SR
Queue Stats
271W - 271L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
9
0 / 4 / 1
5,411
541
2,925
5,947
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
mmand
Hachiman
11
1 / 3 / 3
6,112
611
7,715
7,554
2,049
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Bakasura
xHealz4l1fex
Bakasura
13
5 / 3 / 0
6,572
657
6,795
11,327
4,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 4 / 0
5,629
563
5,111
11,046
5,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
xXRsk4L1feXx
Bacchus
8
2 / 3 / 3
5,259
526
4,049
8,138
6,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
8 / 1 / 0
7,323
732
3,530
6,889
2,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
BabbaBananas
Chronos
12
3 / 0 / 3
6,812
681
4,187
5,799
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
CorrosiveRifle
Jormungandr
12
2 / 0 / 1
7,184
718
8,521
10,160
9,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
11
3 / 2 / 4
6,772
677
7,325
8,795
2,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
Puppi Chow
Ix Chel
11
0 / 5 / 6
5,489
549
5,055
9,463
4,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
8
Kills
16
17
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
1
0
8
W
Chronos
BabbaBananas
Chronos
3
0
3
4.5
W
Jormungandr
CorrosiveRifle
Jormungandr
2
0
1
2.5
W
Hou Yi
3
2
4
2.5
W
Ix Chel
Puppi Chow
Ix Chel
0
5
6
0.6
L
Hera
0
4
1
0.13
L
Hachiman
mmand
Hachiman
1
3
3
0.83
L
Bakasura
xHealz4l1fex
Bakasura
5
3
0
1.67
L
0
4
0
0
L
Bacchus
xXRsk4L1feXx
Bacchus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,595
Damage
28,618
44,012
Taken
41,106
19,948
Mitigated
20,713
12,696
Healing
11,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,530
1,052
0
690
6,889
2,565
0
350
6,419
0
42,373
W
Chronos
BabbaBananas
Chronos
4,187
813
0
1,158
5,799
1,610
935
2,253
3,010
45,289
3,528
W
Jormungandr
CorrosiveRifle
Jormungandr
8,521
2,445
0
2,159
10,160
9,359
0
1,001
9,159
50,847
2,739
W
Hou Yi
7,325
3,926
0
2,901
8,795
2,620
0
472
8,113
0
42,173
W
Ix Chel
Puppi Chow
Ix Chel
5,055
625
1,144
2,994
9,463
4,559
0
2,437
6,214
23,736
0
L
Hera
2,925
456
0
791
5,947
1,471
0
2,802
3,077
35,713
0
L
Hachiman
mmand
Hachiman
7,715
4,232
0
2,661
7,554
2,049
0
1,046
6,312
0
44,303
L
Bakasura
xHealz4l1fex
Bakasura
6,795
4,487
0
4,658
11,327
4,143
0
2,585
8,572
0
43,966
L
5,111
908
0
2,632
11,046
5,521
0
6,792
3,637
0
39,882
L
Bacchus
xXRsk4L1feXx
Bacchus
4,049
959
0
1,954
8,138
6,764
0
2,759
5,108
11,284
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,983
Gold Earned
33,580
350
Minions Killed
397
0
Camps Cleared
0
1,103,279
Distance Traveled
1,078,801
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,323
732
69
7
0
267,251
0
W
Chronos
6,812
681
95
10
0
230,250
0
W
Jormungandr
7,184
718
106
11
0
197,036
1
W
Hou Yi
6,772
677
82
8
0
198,177
3
W
Ix Chel
5,489
549
45
5
0
186,087
5
L
Hera
5,411
541
81
8
0
214,343
3
L
Hachiman
6,112
611
78
8
0
215,665
1
L
Bakasura
6,572
657
98
10
0
236,071
1
L
Mulan
5,629
563
78
8
0
203,588
0
L
Bacchus
5,259
526
15
2
0
233,612
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role