Player Matchup

Geb
Geb
Gold II
Caboose04
Geb
Gold II
Level 156
God Stats
1W - 0L
1,718 SR
Queue Stats
24W - 17L
1,649 MMR
Party 1
Thoth
Thoth
Gold IV
Clownprince15
Thoth
Gold IV
Level 127
God Stats
1W - 0L
1,049 SR
Queue Stats
20W - 14L
1,651 MMR
Party 1
Izanami
Izanami
Gold II
Elha
Izanami
Gold II
Level 162
God Stats
4W - 0L
1,632 SR
Queue Stats
23W - 18L
1,645 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,466 SR
1,648 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 82
1,543 SR
1,699 MMR
Hercules
Hercules
Gold IV
IncognitoWizard
Hercules
Gold IV
Level 64
God Stats
1W - 2L
1,499 SR
Queue Stats
25W - 26L
1,653 MMR
Party 2
Nox
Nox
Platinum V
daybedd
Nox
Platinum V
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 107L
1,626 MMR
Solo
Surtr
Surtr
Platinum V
dookibot
Surtr
Platinum V
Level 45
God Stats
12W - 13L
1,629 SR
Queue Stats
22W - 25L
1,818 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 11
10,541
878
9,501
11,994
12,328
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

17
6 / 2 / 7
10,703
892
12,379
6,775
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Elha
Izanami
17
5 / 2 / 5
11,184
932
12,378
9,271
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ne ZhaSerqetThorMedusaCthulhu

VS

Bans
Xing TianVulcanKuzenboAgniAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
3 / 5 / 1
9,859
822
7,072
16,411
13,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nox
13
1 / 6 / 0
8,524
710
4,443
11,888
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Surtr
dookibot
Surtr
14
0 / 4 / 2
8,079
673
4,575
11,701
5,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
15
Kills
4
4
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
W
6
2
7
4.75
W
Izanami
Elha
Izanami
5
2
5
3.75
L
Hercules
3
5
1
0.7
L
Nox
1
6
0
0.17
L
Surtr
dookibot
Surtr
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,258
Damage
16,090
28,040
Taken
40,000
18,431
Mitigated
21,893
5,979
Healing
6,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,501
901
0
3,235
11,994
12,328
469
1,851
9,818
21,078
928
W
12,379
302
0
1,627
6,775
2,404
321
2,466
4,168
40,211
0
W
Izanami
Elha
Izanami
12,378
8,323
0
1,117
9,271
3,699
2,811
1,032
7,913
0
71,249
L
Hercules
7,072
803
0
4,492
16,411
13,569
0
7,998
8,393
0
23,847
L
Nox
4,443
248
0
754
11,888
2,677
0
6,619
5,269
25,874
0
L
Surtr
dookibot
Surtr
4,575
1,413
195
1,071
11,701
5,647
0
7,055
4,646
514
15,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,428
Gold Earned
26,462
183
Minions Killed
114
0
Camps Cleared
0
677,963
Distance Traveled
597,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,541
878
23
2
0
245,467
0
W
Thoth
10,703
892
49
4
0
232,114
0
W
Izanami
11,184
932
111
9
0
200,382
0
L
Hercules
9,859
822
39
3
0
216,435
0
L
Nox
8,524
710
51
4
0
159,149
0
L
Surtr
8,079
673
24
2
0
221,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role