Player Matchup

Bellona
Bellona
Bus69hxc
Bellona
Level 129
God Stats
5W - 5L
1,538 SR
Queue Stats
27W - 35L
1,496 Elo+
Solo
Ymir
Ymir
Kazu02
Ymir
Level 155
God Stats
9W - 6L
1,749 SR
Queue Stats
172W - 142L
1,569 Elo+
Party 2
Chernobog
Chernobog
Sοlomon
Chernobog
Level 211
God Stats
6W - 2L
1,896 SR
Queue Stats
784W - 297L
1,831 Elo+
Party 3
Chiron
Chiron
Trignuh
Chiron
Level 296
God Stats
12W - 6L
1,706 SR
Queue Stats
807W - 375L
1,687 Elo+
Party 3
Agni
Agni
jorgeuriel167
Agni
Level 147
God Stats
1W - 1L
1,338 SR
Queue Stats
87W - 73L
1,569 Elo+
Party 2
Team Averages
Level 188
1,645 SR
1,630 Elo+

VS

Team Averages
Level 152
1,474 SR
1,567 Elo+
Bakasura
Bakasura
Atdm
Bakasura
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
164W - 157L
1,591 Elo+
Solo
Horus
Horus
D4YS
Horus
Level 128
God Stats
99W - 72L
1,666 SR
Queue Stats
305W - 312L
1,537 Elo+
Solo
Chiron
Chiron
DylanDiff
Chiron
Level 156
God Stats
1W - 2L
1,541 SR
Queue Stats
99W - 78L
1,603 Elo+
Party 1
Khepri
Khepri
Fιnnєssєđ
Khepri
Level 126
God Stats
1W - 6L
1,293 SR
Queue Stats
209W - 189L
1,513 Elo+
Party 1
Tiamat
Tiamat
rdurbs
Tiamat
Level 192
God Stats
1W - 4L
1,370 SR
Queue Stats
238W - 231L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bus69hxc
Bellona
15
0 / 2 / 0
8,631
575
8,299
16,496
15,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Kazu02
Ymir
11
0 / 2 / 9
7,298
487
3,313
10,535
6,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
Sοlomon
Chernobog
18
3 / 2 / 4
10,049
670
9,327
10,301
3,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Chiron
Trignuh
Chiron
16
10 / 2 / 3
9,258
617
12,819
11,929
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 3 / 5
9,224
615
5,900
7,041
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Atdm
Bakasura
13
3 / 5 / 1
7,324
488
3,887
15,147
7,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
D4YS
Horus
15
1 / 0 / 1
8,768
585
11,436
15,812
17,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chiron
DylanDiff
Chiron
13
2 / 3 / 1
7,520
501
5,864
9,647
2,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 3 / 2
6,511
434
3,248
9,806
6,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiamat
rdurbs
Tiamat
15
4 / 4 / 1
8,547
570
7,907
8,727
4,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
15
Kills
11
11
Deaths
15
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Atdm
Bakasura
3
5
1
0.7
W
Bellona
Bus69hxc
Bellona
0
2
0
0
L
Horus
D4YS
Horus
1
0
1
1.5
L
Chiron
DylanDiff
Chiron
2
3
1
0.83
L
1
3
2
0.67
W
Ymir
Kazu02
Ymir
0
2
9
2.25
W
Chernobog
Sοlomon
Chernobog
3
2
4
2.5
W
Chiron
Trignuh
Chiron
10
2
3
5.75
W
2
3
5
1.5
L
Tiamat
rdurbs
Tiamat
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,658
Damage
32,342
56,302
Taken
59,139
30,680
Mitigated
38,349
25,096
Healing
18,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Atdm
Bakasura
3,887
2,921
0
4,700
15,147
7,008
0
2,083
12,978
0
38,535
W
Bellona
Bus69hxc
Bellona
8,299
3,019
0
7,678
16,496
15,016
0
335
15,082
0
69,172
L
Horus
D4YS
Horus
11,436
4,276
0
7,891
15,812
17,236
0
0
15,812
379
66,111
L
Chiron
DylanDiff
Chiron
5,864
1,980
196
2,365
9,647
2,589
0
1,222
8,425
0
59,818
L
3,248
584
0
1,449
9,806
6,830
0
1,668
8,052
12,122
0
W
Ymir
Kazu02
Ymir
3,313
815
0
2,837
10,535
6,777
0
3,153
7,138
16,596
0
W
Chernobog
Sοlomon
Chernobog
9,327
6,098
0
6,739
10,301
3,953
420
1,383
8,918
0
103,469
W
Chiron
Trignuh
Chiron
12,819
5,855
386
6,759
11,929
3,325
0
1,911
9,642
0
77,954
W
5,900
296
0
697
7,041
1,609
672
3,878
2,673
74,825
2,267
L
Tiamat
rdurbs
Tiamat
7,907
902
0
1,901
8,727
4,686
0
3,574
4,720
60,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,460
Gold Earned
38,670
608
Minions Killed
466
0
Camps Cleared
0
1,482,236
Distance Traveled
1,574,808
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,324
488
75
5
0
334,765
2
W
Bellona
8,631
575
130
9
0
273,044
7
L
Horus
8,768
585
133
9
0
301,422
4
L
Chiron
7,520
501
114
8
0
295,585
0
L
Khepri
6,511
434
14
1
0
330,027
7
W
Ymir
7,298
487
13
1
0
289,881
5
W
Chernobog
10,049
670
177
12
0
307,581
3
W
Chiron
9,258
617
121
8
0
317,184
0
W
Agni
9,224
615
167
11
0
294,546
0
L
Tiamat
8,547
570
130
9
0
313,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role