Player Matchup

Raijin
Raijin
Gold V
AresCloudx
Raijin
Gold V
Level 101
God Stats
8W - 8L
1,474 SR
Queue Stats
87W - 100L
1,170 MMR
Solo
Bacchus
Bacchus
Silver III
Gold Titanz
Bacchus
Silver III
Level 126
God Stats
2W - 1L
1,741 SR
Queue Stats
30W - 51L
1,008 MMR
Solo
Tyr
Tyr
Silver I
TheMxff1nMan
Tyr
Silver I
Level 152
God Stats
2W - 0L
1,793 SR
Queue Stats
82W - 95L
1,056 MMR
Solo
Hachiman
Hachiman
Silver II
WhiskeySquertz
Hachiman
Silver II
Level 82
God Stats
3W - 1L
1,451 SR
Queue Stats
56W - 68L
1,128 MMR
Solo
Ravana
Ravana
Silver II
dflo297
Ravana
Silver II
Level 154
God Stats
5W - 7L
1,614 SR
Queue Stats
45W - 69L
1,128 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,615 SR
1,098 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,485 SR
1,245 MMR
Vulcan
Vulcan
Silver I
 
Vulcan
Silver I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
 
Danzaburou
Bronze IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Bronze IV
Hinogai
Ix Chel
Bronze IV
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,131 MMR
Party 1
Arachne
Arachne
Bronze III
XxDemon_T1mexX
Arachne
Bronze III
Level 108
God Stats
10W - 12L
1,231 SR
Queue Stats
72W - 80L
1,180 MMR
Solo
Charon
Charon
Silver III
kyrs98
Charon
Silver III
Level 109
God Stats
5W - 3L
1,693 SR
Queue Stats
75W - 89L
916 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AresCloudx
Raijin
14
7 / 0 / 0
8,717
623
7,588
4,255
1,307
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Gold Titanz
Bacchus
11
0 / 1 / 5
6,546
468
3,447
8,856
6,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 4 / 3
7,572
541
5,002
9,984
5,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
14
4 / 1 / 1
7,979
570
8,302
7,195
2,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
dflo297
Ravana
15
7 / 0 / 5
8,574
612
6,618
5,347
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
JanusChang'eMedusaJormungandr

VS

Bans
ThorPeleThanatosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 4 / 0
7,227
516
2,204
6,604
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
 
Danzaburou
11
0 / 3 / 1
6,748
482
5,795
8,401
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Ix Chel
Hinogai
Ix Chel
11
4 / 3 / 0
6,978
498
6,816
8,957
3,222
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 5 / 1
6,672
477
2,281
9,477
3,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charon
kyrs98
Charon
10
1 / 4 / 0
6,416
458
3,445
12,099
4,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
19
Kills
6
6
Deaths
19
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
4
0
0.25
L
Danzaburou
 
Danzaburou
0
3
1
0.17
W
Raijin
AresCloudx
Raijin
7
0
0
7
W
Bacchus
Gold Titanz
Bacchus
0
1
5
2.5
L
Ix Chel
Hinogai
Ix Chel
4
3
0
1.33
W
1
4
3
0.63
W
Hachiman
4
1
1
4.5
L
0
5
1
0.1
W
Ravana
dflo297
Ravana
7
0
5
9.5
L
Charon
kyrs98
Charon
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,957
Damage
20,541
35,637
Taken
45,538
18,308
Mitigated
16,219
13,603
Healing
14,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,204
258
0
490
6,604
2,189
516
4,936
1,668
41,776
894
L
Danzaburou
 
Danzaburou
5,795
3,246
0
1,545
8,401
2,520
820
682
7,719
0
41,899
W
Raijin
AresCloudx
Raijin
7,588
294
75
2,915
4,255
1,307
206
812
3,443
66,961
0
W
Bacchus
Gold Titanz
Bacchus
3,447
619
0
2,795
8,856
6,786
0
2,893
5,963
13,391
0
L
Ix Chel
Hinogai
Ix Chel
6,816
979
132
4,639
8,957
3,222
0
621
8,336
36,514
18
W
5,002
617
0
3,006
9,984
5,484
0
5,435
4,549
0
48,401
W
Hachiman
8,302
4,341
0
3,144
7,195
2,398
0
1,636
5,559
0
62,215
L
2,281
1,542
0
2,677
9,477
3,862
0
1,362
8,115
0
49,427
W
Ravana
dflo297
Ravana
6,618
2,007
0
1,668
5,347
2,333
352
1,627
3,720
0
71,529
L
Charon
kyrs98
Charon
3,445
540
1,618
3,322
12,099
4,426
68
3,434
8,665
28,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,388
Gold Earned
34,041
449
Minions Killed
361
0
Camps Cleared
0
1,357,222
Distance Traveled
1,245,163
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,227
516
80
6
0
274,060
0
L
Danzaburou
6,748
482
85
6
0
242,990
0
W
Raijin
8,717
623
124
9
0
221,348
1
W
Bacchus
6,546
468
13
1
0
262,299
5
L
Ix Chel
6,978
498
63
5
0
186,720
4
W
Tyr
7,572
541
89
6
0
279,289
0
W
Hachiman
7,979
570
107
8
0
271,430
3
L
Arachne
6,672
477
89
6
0
315,837
5
W
Ravana
8,574
612
116
8
0
322,856
2
L
Charon
6,416
458
44
3
0
225,556
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role