Player Matchup

Thor
Thor
ArcadedImagery
Thor
Level 136
God Stats
1W - 5L
1,401 SR
Queue Stats
221W - 217L
1,557 Elo+
Party 2
Achilles
Achilles
Beechay
Achilles
Level 127
God Stats
1W - 5L
1,423 SR
Queue Stats
168W - 167L
1,571 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DemurestElm763
Ah Muzen Cab
Level 159
God Stats
5W - 3L
1,328 SR
Queue Stats
305W - 287L
1,553 Elo+
Solo
Yu Huang
Yu Huang
Promachos390
Yu Huang
Level 129
God Stats
3W - 4L
1,349 SR
Queue Stats
348W - 305L
1,518 Elo+
Solo
Geb
Geb
SWIFTO117
Geb
Level 146
God Stats
0W - 3L
1,275 SR
Queue Stats
150W - 156L
1,507 Elo+
Solo
Team Averages
Level 139
1,355 SR
1,541 Elo+

VS

Team Averages
Level 175
1,588 SR
1,565 Elo+
Apollo
Apollo
IFVG
Apollo
Level 148
God Stats
6W - 1L
1,740 SR
Queue Stats
85W - 31L
1,775 Elo+
Solo
Sol
Sol
dROIDtoo
Sol
Level 141
God Stats
7W - 12L
1,345 SR
Queue Stats
186W - 197L
1,486 Elo+
Party 1
Sobek
Sobek
firebud
Sobek
Level 313
God Stats
17W - 13L
1,607 SR
Queue Stats
831W - 773L
1,529 Elo+
Solo
Chaac
Chaac
macsnakwrap
Chaac
Level 117
God Stats
11W - 8L
1,630 SR
Queue Stats
135W - 152L
1,509 Elo+
Party 1
Mercury
Mercury
minnesotaxdevil
Mercury
Level 156
God Stats
6W - 5L
1,616 SR
Queue Stats
89W - 91L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
6,465
539
4,774
7,627
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Beechay
Achilles
14
2 / 0 / 0
8,314
693
4,793
6,120
5,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
DemurestElm763
Ah Muzen Cab
10
0 / 5 / 1
5,626
469
4,619
7,275
2,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Promachos390
Yu Huang
14
2 / 0 / 2
7,088
591
8,540
5,646
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 2 / 3
6,285
524
3,268
6,803
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
IFVG
Apollo
14
6 / 1 / 1
7,980
665
6,501
8,078
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 3 / 0
6,528
544
4,522
9,901
2,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sobek
firebud
Sobek
11
2 / 0 / 4
6,713
559
4,547
8,509
6,911
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 2 / 0
6,638
553
2,227
8,133
5,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 1 / 2
6,211
518
1,845
10,145
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
7
Kills
9
9
Deaths
7
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
L
Achilles
Beechay
Achilles
2
0
0
2
L
Ah Muzen Cab
DemurestElm763
Ah Muzen Cab
0
5
1
0.1
W
Apollo
IFVG
Apollo
6
1
1
6.5
L
Yu Huang
Promachos390
Yu Huang
2
0
2
3
L
1
2
3
1.25
W
1
3
0
0.33
W
Sobek
firebud
Sobek
2
0
4
4
W
0
2
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,994
Damage
19,642
33,471
Taken
44,766
16,731
Mitigated
21,309
12,434
Healing
18,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,774
953
0
3,650
7,627
2,575
0
2,713
4,914
0
36,663
L
Achilles
Beechay
Achilles
4,793
1,203
0
3,754
6,120
5,782
0
342
5,778
6,842
55,564
L
Ah Muzen Cab
DemurestElm763
Ah Muzen Cab
4,619
1,885
0
884
7,275
2,071
0
1,589
5,686
0
37,172
W
Apollo
IFVG
Apollo
6,501
4,602
0
5,496
8,078
2,720
0
1,040
7,038
0
61,906
L
Yu Huang
Promachos390
Yu Huang
8,540
661
0
1,799
5,646
2,087
0
2,711
2,935
52,069
569
L
3,268
348
0
2,347
6,803
4,216
0
1,813
4,990
15,624
0
W
4,522
1,978
0
4,075
9,901
2,497
57
4,747
4,636
42,200
4,284
W
Sobek
firebud
Sobek
4,547
493
0
3,888
8,509
6,911
0
2,061
6,388
20,454
2,975
W
2,227
40
0
2,079
8,133
5,769
0
443
7,174
5,086
39,007
W
1,845
312
0
2,605
10,145
3,412
0
3,048
6,756
0
53,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,778
Gold Earned
34,070
382
Minions Killed
436
0
Camps Cleared
0
1,248,473
Distance Traveled
1,320,686
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,465
539
64
5
0
298,685
0
L
Achilles
8,314
693
120
10
0
212,169
0
L
Ah Muzen Cab
5,626
469
67
6
0
219,160
1
W
Apollo
7,980
665
128
11
0
251,536
2
L
Yu Huang
7,088
591
106
9
0
255,183
2
L
Geb
6,285
524
25
2
0
263,276
3
W
Sol
6,528
544
92
8
0
229,443
0
W
Sobek
6,713
559
31
3
0
278,853
3
W
Chaac
6,638
553
96
8
0
239,888
2
W
Mercury
6,211
518
89
7
0
320,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role