Player Matchup

Baron Samedi
Baron Samedi
DHG Beta2337
Baron Samedi
Level 118
God Stats
8W - 8L
1,501 SR
Queue Stats
312W - 304L
1,590 Elo+
Party 1
Cupid
Cupid
Echo9501
Cupid
Level 82
God Stats
14W - 8L
1,905 SR
Queue Stats
394W - 374L
1,547 Elo+
Party 1
Pele
Pele
IIlusiom
Pele
Level 148
God Stats
1W - 0L
1,773 SR
Queue Stats
26W - 20L
1,581 Elo+
Party 2
Aphrodite
Aphrodite
dagirlnextdoor18
Aphrodite
Level 125
God Stats
8W - 3L
1,710 SR
Queue Stats
29W - 26L
1,514 Elo+
Party 2
Merlin
Merlin
esdisi
Merlin
Level 102
God Stats
11W - 7L
1,627 SR
Queue Stats
180W - 161L
1,533 Elo+
Party 2
Team Averages
Level 115
1,703 SR
1,553 Elo+

VS

Team Averages
Level 100
1,420 SR
1,490 Elo+
Chang'e
Chang'e
CopyCatGibbon
Chang'e
Level 85
God Stats
3W - 9L
1,346 SR
Queue Stats
349W - 352L
1,492 Elo+
Party 3
Rama
Rama
HOMELANDERkills
Rama
Level 128
God Stats
5W - 7L
1,388 SR
Queue Stats
233W - 215L
1,502 Elo+
Solo
Yemoja
Yemoja
NotYourSenpai27
Yemoja
Level 127
God Stats
0W - 3L
1,208 SR
Queue Stats
348W - 404L
1,507 Elo+
Party 3
Mulan
Mulan
Owr18
Mulan
Level 40
God Stats
12W - 7L
1,630 SR
Queue Stats
84W - 106L
1,479 Elo+
Party 3
Fenrir
Fenrir
xgdeadpool91
Fenrir
Level 122
God Stats
1W - 2L
1,528 SR
Queue Stats
155W - 206L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DHG Beta2337
Baron Samedi
15
4 / 3 / 7
8,770
585
10,260
13,207
6,298
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
Echo9501
Cupid
15
8 / 1 / 4
9,334
622
9,024
9,972
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
13
2 / 5 / 5
7,255
484
8,767
16,182
5,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Aphrodite
13
2 / 3 / 1
7,756
517
5,189
11,221
7,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
esdisi
Merlin
15
2 / 3 / 2
8,729
582
9,763
7,463
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
7 / 3 / 2
9,278
619
10,140
12,408
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 6 / 0
7,255
484
3,989
9,420
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 3 / 4
6,348
423
2,727
12,352
6,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
Owr18
Mulan
15
5 / 0 / 7
9,124
608
12,822
14,878
12,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
14
3 / 6 / 7
7,884
526
9,113
15,847
6,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
35
18
Kills
15
15
Deaths
18
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chang'e
7
3
2
2.67
W
Baron Samedi
DHG Beta2337
Baron Samedi
4
3
7
2.5
W
Cupid
Echo9501
Cupid
8
1
4
10
L
0
6
0
0
W
Pele
2
5
5
0.9
L
0
3
4
0.67
L
Mulan
Owr18
Mulan
5
0
7
8.5
W
Aphrodite
2
3
1
0.83
W
Merlin
esdisi
Merlin
2
3
2
1
L
Fenrir
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,003
Damage
38,791
58,045
Taken
64,905
25,460
Mitigated
31,035
26,987
Healing
21,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
10,140
1,165
1,493
3,972
12,408
3,371
0
6,390
5,233
43,862
0
W
Baron Samedi
DHG Beta2337
Baron Samedi
10,260
1,114
479
4,832
13,207
6,298
246
1,460
11,719
63,184
2,477
W
Cupid
Echo9501
Cupid
9,024
6,340
774
6,065
9,972
3,502
260
2,090
7,776
0
68,745
L
3,989
3,109
0
1,890
9,420
2,093
0
4,600
4,820
0
48,623
W
Pele
8,767
1,485
0
2,933
16,182
5,677
0
5,087
10,619
0
45,847
L
2,727
532
3,615
2,373
12,352
6,851
0
4,274
7,890
12,197
2,406
L
Mulan
Owr18
Mulan
12,822
1,218
0
3,587
14,878
12,291
0
4,647
9,965
0
61,918
W
Aphrodite
5,189
362
2,176
7,664
11,221
7,730
0
270
10,951
39,503
0
W
Merlin
esdisi
Merlin
9,763
99
0
2,064
7,463
2,253
51
3,522
3,639
61,118
1,248
L
Fenrir
9,113
516
0
4,741
15,847
6,429
25
3,729
11,942
0
59,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,844
Gold Earned
39,889
464
Minions Killed
389
0
Camps Cleared
0
1,463,447
Distance Traveled
1,445,429
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,278
619
80
5
0
299,646
0
W
Baron Samedi
8,770
585
94
6
0
295,842
2
W
Cupid
9,334
622
108
7
0
319,302
0
L
Rama
7,255
484
108
7
0
270,989
2
W
Pele
7,255
484
62
4
0
329,235
0
L
Yemoja
6,348
423
20
1
0
244,812
0
L
Mulan
9,124
608
92
6
0
306,702
0
W
Aphrodite
7,756
517
81
5
0
245,159
0
W
Merlin
8,729
582
119
8
0
273,909
0
L
Fenrir
7,884
526
89
6
0
323,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role