Player Matchup

Erlang Shen
Erlang Shen
DreaDHeaDMaGiC91
Erlang Shen
Level 159
God Stats
11W - 15L
1,602 SR
Queue Stats
28W - 36L
1,362 Elo+
Solo
Apollo
Apollo
INeedCalories
Apollo
Level 66
God Stats
4W - 4L
1,773 SR
Queue Stats
15W - 11L
1,617 Elo+
Party 1
Raijin
Raijin
JohnnyFins
Raijin
Level 130
God Stats
46W - 33L
1,618 SR
Queue Stats
422W - 384L
1,467 Elo+
Party 2
Tsukuyomi
Tsukuyomi
KylebutwithADHD
Tsukuyomi
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 15L
1,500 Elo+
Party 1
Geb
Geb
MrRavenHDx
Geb
Level 143
God Stats
34W - 33L
1,572 SR
Queue Stats
927W - 858L
1,458 Elo+
Party 2
Team Averages
Level 120
1,613 SR
1,481 Elo+

VS

Team Averages
Level 87
1,515 SR
1,487 Elo+
Fenrir
Fenrir
 
Fenrir
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Bongory
Baron Samedi
Level 101
God Stats
16W - 18L
1,555 SR
Queue Stats
536W - 502L
1,491 Elo+
Party 4
Sylvanus
Sylvanus
JasprWilsonVI
Sylvanus
Level 68
God Stats
5W - 4L
1,395 SR
Queue Stats
135W - 127L
1,472 Elo+
Party 3
Apollo
Apollo
MasterLuffy2901
Apollo
Level 147
God Stats
12W - 10L
1,467 SR
Queue Stats
202W - 181L
1,500 Elo+
Party 4
Chaac
Chaac
king_luffy123
Chaac
Level 60
God Stats
12W - 8L
1,657 SR
Queue Stats
95W - 87L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DreaDHeaDMaGiC91
Erlang Shen
8
1 / 0 / 0
4,680
520
2,422
2,590
2,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 4 / 2
4,049
450
2,459
6,010
1,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Raijin
JohnnyFins
Raijin
9
1 / 3 / 2
5,008
556
4,222
5,158
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
KylebutwithADHD
Tsukuyomi
10
3 / 3 / 1
5,245
583
4,399
6,719
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 2
4,521
502
3,581
7,388
3,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 2 / 6
5,309
590
2,349
7,103
2,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
Bongory
Baron Samedi
11
4 / 2 / 3
6,156
684
4,551
5,002
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
JasprWilsonVI
Sylvanus
9
3 / 0 / 5
5,963
663
3,374
5,646
3,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
4 / 0 / 1
5,351
595
4,793
5,614
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 0
5,376
597
3,008
5,959
2,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
12
12
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
2
6
2
W
Baron Samedi
Bongory
Baron Samedi
4
2
3
2.75
L
Erlang Shen
DreaDHeaDMaGiC91
Erlang Shen
1
0
0
1
L
0
4
2
0.25
W
Sylvanus
JasprWilsonVI
Sylvanus
3
0
5
5.5
L
Raijin
JohnnyFins
Raijin
1
3
2
0.67
L
Tsukuyomi
KylebutwithADHD
Tsukuyomi
3
3
1
1.17
W
4
0
1
4.5
L
0
2
2
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,083
Damage
18,075
27,865
Taken
29,324
11,184
Mitigated
13,025
6,257
Healing
8,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,349
519
0
1,145
7,103
2,580
0
1,593
5,364
0
26,732
W
Baron Samedi
Bongory
Baron Samedi
4,551
60
55
1,739
5,002
2,261
0
2,750
1,945
29,643
948
L
Erlang Shen
DreaDHeaDMaGiC91
Erlang Shen
2,422
1,727
0
1,097
2,590
2,937
0
0
2,590
0
16,730
L
2,459
1,280
0
1,035
6,010
1,210
58
1,590
4,406
0
16,208
W
Sylvanus
JasprWilsonVI
Sylvanus
3,374
1,213
910
2,030
5,646
3,768
77
1,741
3,875
14,454
349
L
Raijin
JohnnyFins
Raijin
4,222
296
0
460
5,158
1,190
0
2,982
1,775
27,982
472
L
Tsukuyomi
KylebutwithADHD
Tsukuyomi
4,399
1,281
0
1,560
6,719
1,955
0
1,248
5,369
0
28,188
W
4,793
3,520
0
1,654
5,614
1,832
596
1,067
4,547
0
30,088
L
3,581
317
0
2,105
7,388
3,892
0
1,351
5,981
16,489
456
W
3,008
1,170
0
1,325
5,959
2,584
0
0
5,959
0
31,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,503
Gold Earned
28,155
186
Minions Killed
245
0
Camps Cleared
0
813,060
Distance Traveled
838,648
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,309
590
52
6
0
184,533
0
W
Baron Samedi
6,156
684
66
7
0
172,375
0
L
Erlang Shen
4,680
520
28
3
0
93,879
2
L
Apollo
4,049
450
28
3
0
159,821
0
W
Sylvanus
5,963
663
16
2
0
130,906
0
L
Raijin
5,008
556
62
7
0
162,375
0
L
Tsukuyomi
5,245
583
43
5
0
204,491
0
W
Apollo
5,351
595
51
6
0
170,506
0
L
Geb
4,521
502
25
3
0
192,494
0
W
Chaac
5,376
597
60
7
0
180,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role