Player Matchup

Danzaburou
Danzaburou
Fever
Danzaburou
Level 141
God Stats
2W - 2L
1,516 SR
Queue Stats
171W - 164L
1,552 Elo+
Solo
Izanami
Izanami
Hoodie18
Izanami
Level 126
God Stats
7W - 6L
1,717 SR
Queue Stats
798W - 804L
1,572 Elo+
Solo
Ishtar
Ishtar
LxF M4rioBOSS
Ishtar
Level 114
God Stats
2W - 3L
1,502 SR
Queue Stats
144W - 135L
1,496 Elo+
Party 2
Artio
Artio
THEPIKACHU6717
Artio
Level 97
God Stats
0W - 4L
1,202 SR
Queue Stats
130W - 137L
1,446 Elo+
Party 2
Raijin
Raijin
xxDroguitoxx
Raijin
Level 149
God Stats
1W - 2L
1,747 SR
Queue Stats
197W - 188L
1,499 Elo+
Party 2
Team Averages
Level 125
1,537 SR
1,513 Elo+

VS

Team Averages
Level 115
1,570 SR
1,534 Elo+
Mulan
Mulan
BaseAmoeba9290
Mulan
Level 201
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 50L
1,489 Elo+
Party 1
Ishtar
Ishtar
GeneticWolf11
Ishtar
Level 128
God Stats
2W - 0L
1,715 SR
Queue Stats
37W - 37L
1,528 Elo+
Party 1
Hun Batz
Hun Batz
PteronuraMao
Hun Batz
Level 128
God Stats
1W - 1L
1,243 SR
Queue Stats
21W - 17L
1,596 Elo+
Party 1
Eset
Eset
Vezuvioz
Eset
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 31L
1,562 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ask247
Ah Muzen Cab
Level 76
God Stats
4W - 0L
1,892 SR
Queue Stats
111W - 123L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fever
Danzaburou
15
2 / 6 / 10
8,896
890
11,848
12,647
4,996
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
Hoodie18
Izanami
13
1 / 5 / 6
7,535
754
7,559
8,650
2,806
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 6 / 3
8,353
835
6,995
12,619
4,541
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 6 / 6
8,369
837
3,979
16,300
15,376
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
13
0 / 7 / 7
7,165
717
9,714
8,850
2,813
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 12
9,043
904
12,192
14,744
14,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
7 / 2 / 17
9,779
978
10,151
11,906
4,848
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
PteronuraMao
Hun Batz
16
7 / 5 / 15
9,649
965
7,403
12,058
14,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
17
4 / 1 / 15
10,645
1,065
13,392
7,548
3,736
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
ask247
Ah Muzen Cab
14
5 / 2 / 13
8,901
890
13,024
10,094
3,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
102
10
Kills
30
30
Deaths
13
32
Assists
72
Player
Kills
Deaths
Assists
KDA
W
7
3
12
4.33
L
Danzaburou
Fever
Danzaburou
2
6
10
1.17
W
7
2
17
7.75
L
Izanami
Hoodie18
Izanami
1
5
6
0.8
L
4
6
3
0.92
W
Hun Batz
PteronuraMao
Hun Batz
7
5
15
2.9
L
3
6
6
1
W
Eset
4
1
15
11.5
W
Ah Muzen Cab
ask247
Ah Muzen Cab
5
2
13
5.75
L
Raijin
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,095
Damage
56,162
59,066
Taken
56,350
30,532
Mitigated
40,986
16,957
Healing
18,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,192
424
133
4,567
14,744
14,555
108
3,287
11,457
0
15,466
L
Danzaburou
Fever
Danzaburou
11,848
2,546
1,070
3,621
12,647
4,996
0
3,475
8,834
0
23,145
W
10,151
4,243
2,188
5,012
11,906
4,848
1,310
2,805
9,101
0
22,259
L
Izanami
Hoodie18
Izanami
7,559
3,357
527
1,029
8,650
2,806
132
2,088
6,480
0
18,710
L
6,995
3,125
425
2,912
12,619
4,541
0
3,598
8,655
0
16,326
W
Hun Batz
PteronuraMao
Hun Batz
7,403
867
731
968
12,058
14,086
326
1,787
10,271
2,366
12,290
L
3,979
184
2,035
4,843
16,300
15,376
0
3,744
11,983
7,860
24
W
Eset
13,392
46
1,488
1,279
7,548
3,736
238
1,963
5,585
22,875
1,458
W
Ah Muzen Cab
ask247
Ah Muzen Cab
13,024
4,121
619
1,585
10,094
3,761
2,399
3,518
6,576
0
28,793
L
Raijin
9,714
520
383
112
8,850
2,813
0
1,398
7,122
18,469
617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,318
Gold Earned
48,017
130
Minions Killed
121
0
Camps Cleared
0
848,058
Distance Traveled
985,807
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,043
904
11
1
0
189,840
0
L
Danzaburou
8,896
890
39
4
0
161,892
0
W
Ishtar
9,779
978
31
3
0
195,439
0
L
Izanami
7,535
754
36
4
0
184,180
0
L
Ishtar
8,353
835
19
2
0
164,814
0
W
Hun Batz
9,649
965
22
2
0
182,973
0
L
Artio
8,369
837
11
1
0
187,346
0
W
Eset
10,645
1,065
29
3
0
223,139
4
W
Ah Muzen Cab
8,901
890
28
3
0
194,416
0
L
Raijin
7,165
717
25
3
0
149,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role