Player Matchup

Ao Kuang
Ao Kuang
Masters
BuffyDaBeast
Ao Kuang
Masters
Level 159
God Stats
4W - 1L
1,910 SR
Queue Stats
477W - 339L
2,133 MMR
Party 1
Cthulhu
Cthulhu
Diamond V
Jayydesignz
Cthulhu
Diamond V
Level 86
God Stats
20W - 19L
1,558 SR
Queue Stats
587W - 427L
1,806 MMR
Party 1
Medusa
Medusa
Masters
oOShiZZleROo
Medusa
Masters
Level 167
God Stats
109W - 70L
1,798 SR
Queue Stats
149W - 110L
2,623 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,755 SR
2,188 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 129
1,443 SR
2,279 MMR
Scylla
Scylla
Diamond I
JaLatamJa
Scylla
Diamond I
Level 65
God Stats
1W - 5L
1,390 SR
Queue Stats
88W - 38L
2,064 MMR
Party 2
Khepri
Khepri
Masters
TestikIes
Khepri
Masters
Level 148
God Stats
0W - 1L
1,215 SR
Queue Stats
348W - 282L
2,590 MMR
Party 2
Mulan
Mulan
Diamond IV
xxGeneralRedxx
Mulan
Diamond IV
Level 173
God Stats
132W - 77L
1,724 SR
Queue Stats
466W - 372L
2,183 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BuffyDaBeast
Ao Kuang
20
5 / 2 / 2
13,602
800
26,883
26,247
21,008
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Jayydesignz
Cthulhu
20
2 / 2 / 3
13,196
776
13,699
26,705
28,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
20
0 / 4 / 5
13,436
790
18,821
14,209
5,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
ShivaKuzenboThothFafnirSerqet

VS

Bans
AresPersephoneAchillesIx ChelOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JaLatamJa
Scylla
20
2 / 3 / 5
13,093
770
21,267
15,204
7,850
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Khepri
TestikIes
Khepri
18
1 / 3 / 6
11,966
704
7,720
23,134
26,758
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

20
5 / 1 / 3
13,313
783
20,096
26,627
42,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
7
Kills
8
8
Deaths
7
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BuffyDaBeast
Ao Kuang
5
2
2
3
L
Scylla
JaLatamJa
Scylla
2
3
5
1.5
W
Cthulhu
Jayydesignz
Cthulhu
2
2
3
1.75
L
Khepri
TestikIes
Khepri
1
3
6
1.33
W
Medusa
0
4
5
0.63
L
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,403
Damage
49,083
67,161
Taken
64,965
55,291
Mitigated
77,320
25,196
Healing
11,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BuffyDaBeast
Ao Kuang
26,883
8,746
0
11,740
26,247
21,008
457
10,773
13,761
64,675
5,355
L
Scylla
JaLatamJa
Scylla
21,267
2,473
0
3,537
15,204
7,850
1,036
11,562
3,615
77,472
422
W
Cthulhu
Jayydesignz
Cthulhu
13,699
798
611
10,681
26,705
28,447
450
12,535
12,867
54,221
846
L
Khepri
TestikIes
Khepri
7,720
1,142
0
3,527
23,134
26,758
284
11,837
11,268
14,132
0
W
Medusa
18,821
7,824
0
2,164
14,209
5,836
2,712
4,152
9,480
0
87,476
L
20,096
1,670
0
4,728
26,627
42,712
324
15,562
10,990
0
39,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,234
Gold Earned
38,372
262
Minions Killed
192
0
Camps Cleared
0
963,619
Distance Traveled
1,019,490
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,602
800
64
4
0
310,386
8
L
Scylla
13,093
770
149
9
0
332,956
1
W
Cthulhu
13,196
776
67
4
0
317,293
0
L
Khepri
11,966
704
10
1
0
350,544
0
W
Medusa
13,436
790
131
8
0
335,940
0
L
Mulan
13,313
783
33
2
0
335,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role