Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
MrIUsedToKnow
Ravana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 1
Bacchus
Bacchus
Sparka
Bacchus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 1
Yu Huang
Yu Huang
bsteelwhr
Yu Huang
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 1
Osiris
Osiris
calamityregionz
Osiris
Level 109
God Stats
13W - 8L
1,811 SR
Queue Stats
907W - 878L
1,471 Elo+
Solo
Team Averages
Level 62
1,562 SR
1,361 Elo+

VS

Team Averages
Level 128
1,390 SR
1,511 Elo+
Hades
Hades
Drty JerzE
Hades
Level 179
God Stats
3W - 4L
1,156 SR
Queue Stats
273W - 275L
1,553 Elo+
Solo
Hercules
Hercules
El Capitan1112
Hercules
Level 137
God Stats
3W - 5L
1,238 SR
Queue Stats
173W - 170L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
Elnevin0
Sun Wukong
Level 129
God Stats
7W - 9L
1,471 SR
Queue Stats
228W - 217L
1,442 Elo+
Solo
Lancelot
Lancelot
MigzZesti
Lancelot
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Shiva
Shiva
banannanah
Shiva
Level 109
God Stats
38W - 22L
1,584 SR
Queue Stats
1,131W - 1,142L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 3 / 1
5,172
1,034
3,943
4,756
2,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 1 / 1
5,152
1,030
1,895
3,724
2,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
Sparka
Bacchus
8
0 / 1 / 2
4,999
1,000
2,757
3,643
3,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
bsteelwhr
Yu Huang
8
0 / 4 / 1
4,637
927
1,057
3,576
999
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 2 / 1
5,536
1,107
3,589
4,421
5,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
12
1 / 1 / 5
6,237
1,247
2,823
3,877
3,226
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
11
1 / 2 / 7
6,292
1,258
3,266
5,360
4,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
Elnevin0
Sun Wukong
11
3 / 1 / 5
6,530
1,306
5,060
5,712
4,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
MigzZesti
Lancelot
5
0 / 0 / 0
4,756
951
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shiva
13
6 / 2 / 5
7,484
1,497
7,070
11,121
7,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
11
11
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
3
1
0.5
W
Hades
1
1
5
3.5
W
Hercules
1
2
7
2.25
W
Sun Wukong
Elnevin0
Sun Wukong
3
1
5
5.5
W
Lancelot
MigzZesti
Lancelot
0
0
0
0
L
1
1
1
1.5
L
Bacchus
Sparka
Bacchus
0
1
2
1
W
Shiva
6
2
5
4.25
L
Yu Huang
bsteelwhr
Yu Huang
0
4
1
0.13
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,241
Damage
18,219
20,120
Taken
26,070
15,344
Mitigated
20,321
3,354
Healing
11,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,943
109
456
828
4,756
2,607
0
1,211
3,326
0
8,639
W
Hades
2,823
0
1,657
2,105
3,877
3,226
785
683
3,194
8,794
464
W
Hercules
3,266
1,136
349
1,732
5,360
4,723
872
944
4,383
0
8,578
W
Sun Wukong
Elnevin0
Sun Wukong
5,060
525
329
946
5,712
4,943
429
936
4,573
1,222
8,853
W
Lancelot
MigzZesti
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
1,895
199
63
446
3,724
2,676
0
683
2,933
0
3,953
L
Bacchus
Sparka
Bacchus
2,757
312
0
538
3,643
3,733
0
842
2,710
4,772
0
W
Shiva
7,070
1,032
206
3,876
11,121
7,429
757
1,251
9,705
0
17,265
L
Yu Huang
bsteelwhr
Yu Huang
1,057
521
215
0
3,576
999
0
633
2,845
2,583
0
L
3,589
1,004
328
480
4,421
5,329
0
260
4,000
0
5,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,496
Gold Earned
31,299
28
Minions Killed
65
0
Camps Cleared
0
447,322
Distance Traveled
489,925
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,172
1,034
2
0
0
98,415
0
W
Hades
6,237
1,247
19
4
0
106,764
0
W
Hercules
6,292
1,258
13
3
0
118,280
0
W
Sun Wukong
6,530
1,306
11
2
0
125,852
0
W
Lancelot
4,756
951
0
0
0
64
0
L
Ravana
5,152
1,030
7
1
0
86,786
0
L
Bacchus
4,999
1,000
6
1
0
75,701
0
W
Shiva
7,484
1,497
22
4
0
138,965
0
L
Yu Huang
4,637
927
2
0
0
79,458
0
L
Osiris
5,536
1,107
11
2
0
106,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role