Player Matchup

Terra
Terra
BloatedTube3190
Terra
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 59L
1,537 Elo+
Solo
Chronos
Chronos
HunterOfFenris
Chronos
Level 73
God Stats
3W - 1L
1,922 SR
Queue Stats
221W - 217L
1,565 Elo+
Party 2
Susano
Susano
IIlusionLazer
Susano
Level 155
God Stats
5W - 3L
1,629 SR
Queue Stats
136W - 125L
1,492 Elo+
Solo
Cerberus
Cerberus
ItsProbablyPiper
Cerberus
Level 140
God Stats
2W - 4L
1,450 SR
Queue Stats
223W - 217L
1,565 Elo+
Party 2
Ravana
Ravana
talkSICfuk
Ravana
Level 152
God Stats
3W - 4L
1,514 SR
Queue Stats
310W - 304L
1,557 Elo+
Solo
Team Averages
Level 118
1,603 SR
1,543 Elo+

VS

Team Averages
Level 100
1,531 SR
1,524 Elo+
Charybdis
Charybdis
Akmozo
Charybdis
Level 107
God Stats
4W - 6L
1,450 SR
Queue Stats
72W - 80L
1,482 Elo+
Solo
Kukulkan
Kukulkan
IINKED1
Kukulkan
Level 116
God Stats
2W - 0L
1,715 SR
Queue Stats
43W - 31L
1,587 Elo+
Party 1
Erlang Shen
Erlang Shen
Lacke54
Erlang Shen
Level 126
God Stats
2W - 1L
1,488 SR
Queue Stats
274W - 271L
1,475 Elo+
Solo
Chang'e
Chang'e
Mcyoshiflop79
Chang'e
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 32L
1,569 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
STTZZY-333-
Morgan Le Fay
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
7,717
702
7,017
11,936
6,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
0 / 5 / 3
6,969
634
3,422
9,379
3,113
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 5 / 3
7,706
701
3,169
9,475
5,710
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 3 / 2
9,148
832
14,116
24,952
17,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
talkSICfuk
Ravana
13
0 / 3 / 4
7,120
647
4,089
8,821
7,306
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Akmozo
Charybdis
15
6 / 2 / 9
9,668
879
18,492
8,904
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
IINKED1
Kukulkan
17
6 / 1 / 6
9,968
906
16,162
4,873
2,026
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Erlang Shen
Lacke54
Erlang Shen
14
1 / 2 / 14
9,246
841
6,414
12,199
10,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
15
2 / 0 / 14
9,250
841
7,999
6,956
2,136
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Morgan Le Fay
STTZZY-333-
Morgan Le Fay
15
3 / 2 / 13
9,282
844
9,500
7,334
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
74
5
Kills
18
18
Deaths
7
15
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Akmozo
Charybdis
6
2
9
5.25
L
0
2
3
0.75
L
0
5
3
0.3
W
Kukulkan
IINKED1
Kukulkan
6
1
6
9
L
2
5
3
0.7
L
3
3
2
1.33
W
Erlang Shen
Lacke54
Erlang Shen
1
2
14
4
W
Chang'e
2
0
14
9
W
Morgan Le Fay
STTZZY-333-
Morgan Le Fay
3
2
13
4.75
L
Ravana
talkSICfuk
Ravana
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,813
Damage
58,567
64,563
Taken
40,266
39,864
Mitigated
20,262
25,129
Healing
18,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Akmozo
Charybdis
18,492
9,144
851
2,107
8,904
2,987
3,444
5,494
3,410
0
31,030
L
7,017
134
6,494
2,495
11,936
6,175
0
8,814
2,902
11,549
0
L
3,422
1,190
1,211
998
9,379
3,113
0
5,276
3,867
10,088
907
W
Kukulkan
IINKED1
Kukulkan
16,162
740
472
933
4,873
2,026
1,300
3,098
1,775
46,319
264
L
3,169
232
400
552
9,475
5,710
0
5,883
3,438
0
7,615
L
14,116
436
1,086
10,601
24,952
17,560
0
8,730
15,675
32,507
1,412
W
Erlang Shen
Lacke54
Erlang Shen
6,414
2,487
782
3,246
12,199
10,485
942
6,852
5,347
0
11,059
W
Chang'e
7,999
377
6,181
2,526
6,956
2,136
650
3,615
3,341
11,558
341
W
Morgan Le Fay
STTZZY-333-
Morgan Le Fay
9,500
75
0
936
7,334
2,628
736
4,870
2,464
18,078
0
L
Ravana
talkSICfuk
Ravana
4,089
627
629
663
8,821
7,306
0
3,376
5,253
0
12,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,660
Gold Earned
47,414
107
Minions Killed
138
0
Camps Cleared
0
960,824
Distance Traveled
1,050,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,668
879
37
3
0
200,141
0
L
Terra
7,717
702
8
1
0
194,798
0
L
Chronos
6,969
634
12
1
0
179,867
0
W
Kukulkan
9,968
906
64
6
0
205,315
0
L
Susano
7,706
701
18
2
0
203,078
0
L
Cerberus
9,148
832
58
5
0
200,829
0
W
Erlang Shen
9,246
841
6
1
0
204,432
0
W
Chang'e
9,250
841
10
1
0
219,959
0
W
Morgan Le Fay
9,282
844
21
2
0
220,328
0
L
Ravana
7,120
647
11
1
0
182,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role