Player Matchup

Anubis
Anubis
Silver III
AchlysMist
Anubis
Silver III
Level 108
God Stats
3W - 4L
1,313 SR
Queue Stats
202W - 216L
746 MMR
Solo
Anhur
Anhur
Silver III
Dullahan6888
Anhur
Silver III
Level 101
God Stats
4W - 3L
1,524 SR
Queue Stats
99W - 124L
926 MMR
Solo
Horus
Horus
Silver IV
ObscureG
Horus
Silver IV
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 109L
755 MMR
Solo
Set
Set
Silver III
PathByDarkness
Set
Silver III
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 76L
949 MMR
Solo
Charon
Charon
Silver III
qeterxln
Charon
Silver III
Level 67
God Stats
6W - 7L
1,399 SR
Queue Stats
159W - 172L
784 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,447 SR
832 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,456 SR
832 MMR
Gilgamesh
Gilgamesh
Bronze I
Hazdabudman
Gilgamesh
Bronze I
Level 97
God Stats
0W - 1L
1,706 SR
Queue Stats
8W - 23L
867 MMR
Solo
Cerberus
Cerberus
Silver V
JArathCU
Cerberus
Silver V
Level 73
God Stats
0W - 2L
1,241 SR
Queue Stats
40W - 74L
917 MMR
Solo
Xbalanque
Xbalanque
Silver IV
SummitxKing
Xbalanque
Silver IV
Level 118
God Stats
5W - 7L
1,710 SR
Queue Stats
136W - 169L
721 MMR
Solo
Nu Wa
Nu Wa
Silver IV
Yahllmyasmim
Nu Wa
Silver IV
Level 156
God Stats
16W - 29L
1,354 SR
Queue Stats
144W - 189L
803 MMR
Solo
Bastet
Bastet
Silver III
victormg95
Bastet
Silver III
Level 147
God Stats
0W - 2L
1,268 SR
Queue Stats
46W - 72L
854 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AchlysMist
Anubis
17
12 / 0 / 1
11,208
701
15,092
12,317
7,780
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
2 / 4 / 1
8,039
502
5,006
10,907
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
ObscureG
Horus
13
0 / 1 / 6
8,316
520
5,751
14,364
11,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 3 / 8
7,909
494
5,143
11,954
5,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Charon
qeterxln
Charon
15
3 / 1 / 2
8,940
559
7,422
9,885
4,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SkadiChang'eThanatosAthena

VS

Bans
AwilixAh PuchCharybdisChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hazdabudman
Gilgamesh
11
0 / 5 / 0
6,630
414
1,733
9,833
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
JArathCU
Cerberus
12
3 / 4 / 5
7,974
498
6,763
14,971
8,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
SummitxKing
Xbalanque
15
5 / 2 / 2
9,070
567
11,516
9,258
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 3 / 1
6,917
432
10,712
7,570
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
victormg95
Bastet
14
1 / 5 / 3
7,346
459
5,597
13,920
4,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
19
Kills
9
9
Deaths
19
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
AchlysMist
Anubis
12
0
1
12.5
W
2
4
1
0.63
L
Gilgamesh
Hazdabudman
Gilgamesh
0
5
0
0
L
Cerberus
JArathCU
Cerberus
3
4
5
1.38
W
Horus
ObscureG
Horus
0
1
6
3
W
2
3
8
2
L
Xbalanque
SummitxKing
Xbalanque
5
2
2
3
L
0
3
1
0.17
W
Charon
qeterxln
Charon
3
1
2
4
L
Bastet
victormg95
Bastet
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,414
Damage
36,321
59,427
Taken
55,552
32,435
Mitigated
21,178
17,111
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AchlysMist
Anubis
15,092
560
121
7,199
12,317
7,780
424
2,752
9,565
87,644
3,745
W
5,006
2,562
0
2,045
10,907
3,484
0
1,845
9,062
0
61,082
L
Gilgamesh
Hazdabudman
Gilgamesh
1,733
417
0
708
9,833
3,576
0
6,242
3,591
0
26,252
L
Cerberus
JArathCU
Cerberus
6,763
631
642
6,319
14,971
8,626
0
5,252
9,513
28,985
716
W
Horus
ObscureG
Horus
5,751
2,839
1,677
4,976
14,364
11,348
21
3,500
10,864
2,053
23,547
W
5,143
1,834
0
605
11,954
5,800
141
3,234
8,720
0
45,371
L
Xbalanque
SummitxKing
Xbalanque
11,516
6,461
0
4,646
9,258
2,693
212
1,104
8,114
0
75,218
L
10,712
2,157
0
500
7,570
1,730
0
4,477
2,779
39,996
320
W
Charon
qeterxln
Charon
7,422
1,165
0
488
9,885
4,023
224
6,045
3,840
66,859
0
L
Bastet
victormg95
Bastet
5,597
1,345
0
2,798
13,920
4,553
0
4,293
9,499
0
65,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,412
Gold Earned
37,937
502
Minions Killed
437
0
Camps Cleared
0
1,590,577
Distance Traveled
1,434,590
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,208
701
141
9
0
270,275
1
W
Anhur
8,039
502
125
8
0
299,611
0
L
Gilgamesh
6,630
414
59
4
0
261,468
0
L
Cerberus
7,974
498
68
4
0
336,016
9
W
Horus
8,316
520
36
2
0
332,516
0
W
Set
7,909
494
80
5
0
359,982
0
L
Xbalanque
9,070
567
130
8
0
252,422
0
L
Nu Wa
6,917
432
80
5
0
259,406
0
W
Charon
8,940
559
120
8
0
328,193
1
L
Bastet
7,346
459
100
6
0
325,278
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role