Player Matchup

Ra
Ra
Masters
 
Ra
Masters
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Diamond I
Arkhha
He Bo
Diamond I
Level 175
God Stats
6W - 3L
1,775 SR
Queue Stats
201W - 175L
2,551 MMR
Solo
Anhur
Anhur
Masters
MarsupiaI
Anhur
Masters
Level 172
God Stats
5W - 8L
1,666 SR
Queue Stats
180W - 150L
2,623 MMR
Party 1
Nemesis
Nemesis
Masters
PCEIDON
Nemesis
Masters
Level 198
God Stats
9W - 7L
1,587 SR
Queue Stats
605W - 569L
2,626 MMR
Solo
Atlas
Atlas
Diamond III
PapaVoltz2032
Atlas
Diamond III
Level 197
God Stats
10W - 7L
1,656 SR
Queue Stats
132W - 112L
2,408 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 173
1,637 SR
2,342 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 174
1,661 SR
2,403 MMR
Maman Brigitte
Maman Brigitte
Diamond I
 
Maman Brigitte
Diamond I
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Masters
Isaiahlj
Sylvanus
Masters
Level 212
God Stats
30W - 23L
1,811 SR
Queue Stats
238W - 173L
2,783 MMR
Solo
Yu Huang
Yu Huang
Masters
SplitFireSword
Yu Huang
Masters
Level 179
God Stats
3W - 0L
1,673 SR
Queue Stats
128W - 105L
2,593 MMR
Solo
Rama
Rama
Masters
macomori
Rama
Masters
Level 193
God Stats
7W - 11L
1,611 SR
Queue Stats
428W - 403L
2,655 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
nalwong
Sun Wukong
Diamond I
Level 97
God Stats
50W - 36L
1,711 SR
Queue Stats
376W - 339L
2,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
4
0 / 2 / 1
2,947
589
729
1,837
471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Arkhha
He Bo
7
2 / 2 / 0
3,649
730
2,092
3,475
763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
MarsupiaI
Anhur
5
0 / 0 / 0
2,996
599
1,642
1,897
402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
PCEIDON
Nemesis
7
1 / 1 / 0
4,294
859
2,317
3,727
880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

5
0 / 1 / 0
3,241
648
1,515
3,490
1,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
CerberusKing ArthurChronos

VS

Bans
ApolloLancelotChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
7
2 / 0 / 1
3,815
763
1,433
3,576
1,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sylvanus
Isaiahlj
Sylvanus
6
1 / 0 / 0
3,682
736
1,617
3,563
1,470
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
7
2 / 2 / 2
3,945
789
2,923
2,926
799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
6
0 / 0 / 0
3,369
674
966
2,137
460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
nalwong
Sun Wukong
6
1 / 1 / 0
3,436
687
1,410
3,588
1,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
6
6
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
1
0.25
W
Maman Brigitte
 
Maman Brigitte
2
0
1
2.5
L
He Bo
Arkhha
He Bo
2
2
0
1
W
Sylvanus
Isaiahlj
Sylvanus
1
0
0
1
L
Anhur
MarsupiaI
Anhur
0
0
0
0
L
Nemesis
PCEIDON
Nemesis
1
1
0
1
L
0
1
0
0
W
Yu Huang
2
2
2
1.5
W
Rama
0
0
0
0
W
Sun Wukong
nalwong
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,295
Damage
8,349
14,426
Taken
15,790
3,844
Mitigated
5,224
5,250
Healing
5,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
729
152
75
416
1,837
471
0
1,442
279
6,499
0
W
Maman Brigitte
 
Maman Brigitte
1,433
165
0
552
3,576
1,067
0
1,086
2,490
20,098
0
L
He Bo
Arkhha
He Bo
2,092
363
0
1,150
3,475
763
0
2,591
684
13,353
0
W
Sylvanus
Isaiahlj
Sylvanus
1,617
798
546
1,999
3,563
1,470
0
822
2,741
10,383
1,996
L
Anhur
MarsupiaI
Anhur
1,642
1,211
0
1,072
1,897
402
0
445
1,452
0
12,978
L
Nemesis
PCEIDON
Nemesis
2,317
771
0
1,138
3,727
880
0
0
3,727
294
21,771
L
1,515
751
0
1,399
3,490
1,328
0
1,080
2,410
8,846
0
W
Yu Huang
2,923
719
0
416
2,926
799
0
1,735
1,191
20,146
878
W
Rama
966
929
0
938
2,137
460
0
693
1,444
0
17,421
W
Sun Wukong
nalwong
Sun Wukong
1,410
107
0
954
3,588
1,428
0
93
3,495
0
15,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,127
Gold Earned
18,247
137
Minions Killed
165
0
Camps Cleared
0
489,464
Distance Traveled
568,128
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
2,947
589
15
3
0
70,730
0
W
Maman Brigitte
3,815
763
37
7
0
128,861
0
L
He Bo
3,649
730
33
7
0
107,723
0
W
Sylvanus
3,682
736
13
3
0
111,254
0
L
Anhur
2,996
599
34
7
0
100,943
0
L
Nemesis
4,294
859
46
9
0
97,845
0
L
Atlas
3,241
648
9
2
0
112,223
2
W
Yu Huang
3,945
789
44
9
0
105,517
0
W
Rama
3,369
674
47
9
0
110,288
0
W
Sun Wukong
3,436
687
24
5
0
112,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role