Player Matchup

Lancelot
Lancelot
AgentWolfwood
Lancelot
Level 118
God Stats
1W - 2L
1,413 SR
Queue Stats
121W - 128L
1,469 Elo+
Party 2
Kumbhakarna
Kumbhakarna
AlexThreat
Kumbhakarna
Level 65
God Stats
0W - 1L
1,508 SR
Queue Stats
15W - 15L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
IllusionNull
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,093 Elo+
Party 2
Artio
Artio
TheDirePuma
Artio
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,142 Elo+
Party 2
Persephone
Persephone
babbyboo12
Persephone
Level 149
God Stats
2W - 9L
1,079 SR
Queue Stats
311W - 323L
1,480 Elo+
Solo
Team Averages
Level 88
1,400 SR
1,343 Elo+

VS

Team Averages
Level 91
1,422 SR
1,481 Elo+
Chiron
Chiron
Arthur King8947
Chiron
Level 64
God Stats
4W - 2L
1,376 SR
Queue Stats
146W - 159L
1,487 Elo+
Party 1
Gilgamesh
Gilgamesh
DustiestBrush1
Gilgamesh
Level 68
God Stats
11W - 4L
1,612 SR
Queue Stats
179W - 175L
1,517 Elo+
Party 1
Izanami
Izanami
WAV1
Izanami
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
139W - 143L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
cubancocktail
Baron Samedi
Level 127
God Stats
1W - 0L
1,297 SR
Queue Stats
96W - 98L
1,432 Elo+
Solo
Freya
Freya
habibimaster
Freya
Level 75
God Stats
2W - 2L
1,323 SR
Queue Stats
185W - 181L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AgentWolfwood
Lancelot
15
4 / 5 / 2
8,051
732
10,129
15,133
9,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
AlexThreat
Kumbhakarna
14
2 / 6 / 6
8,085
735
7,625
15,058
13,277
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
IllusionNull
Sun Wukong
14
2 / 5 / 4
7,696
700
5,687
13,053
11,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
0 / 6 / 3
7,542
686
2,254
15,666
15,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Persephone
babbyboo12
Persephone
15
3 / 6 / 3
8,959
814
9,335
9,748
3,310
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 12
10,230
930
14,377
9,375
3,527
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
DustiestBrush1
Gilgamesh
15
3 / 2 / 17
9,114
829
9,240
12,436
9,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
WAV1
Izanami
17
10 / 1 / 14
10,352
941
12,255
8,195
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
cubancocktail
Baron Samedi
15
4 / 3 / 17
9,397
854
10,001
7,599
3,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 2 / 16
9,611
874
13,881
11,012
4,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
104
11
Kills
28
28
Deaths
11
18
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AgentWolfwood
Lancelot
4
5
2
1
L
Kumbhakarna
AlexThreat
Kumbhakarna
2
6
6
0.83
W
7
3
12
4.33
W
Gilgamesh
DustiestBrush1
Gilgamesh
3
2
17
5.75
L
Sun Wukong
IllusionNull
Sun Wukong
2
5
4
0.8
L
0
6
3
0.25
W
Izanami
WAV1
Izanami
10
1
14
17
L
Persephone
babbyboo12
Persephone
3
6
3
0.75
W
Baron Samedi
cubancocktail
Baron Samedi
4
3
17
4.17
W
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,030
Damage
59,754
68,658
Taken
48,617
53,904
Mitigated
24,045
12,651
Healing
20,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AgentWolfwood
Lancelot
10,129
1,347
1,377
2,361
15,133
9,902
0
6,897
8,107
0
17,761
L
Kumbhakarna
AlexThreat
Kumbhakarna
7,625
586
749
650
15,058
13,277
64
4,938
9,920
17,233
0
W
14,377
6,413
2,613
1,558
9,375
3,527
1,770
5,032
4,326
0
26,865
W
Gilgamesh
DustiestBrush1
Gilgamesh
9,240
3,000
1,418
2,157
12,436
9,581
708
3,699
8,737
0
13,785
L
Sun Wukong
IllusionNull
Sun Wukong
5,687
372
0
456
13,053
11,773
58
3,128
9,682
0
12,595
L
2,254
134
1,957
1,611
15,666
15,642
60
5,108
10,351
6,100
0
W
Izanami
WAV1
Izanami
12,255
9,429
0
2,230
8,195
3,305
3,443
2,298
5,897
0
29,497
L
Persephone
babbyboo12
Persephone
9,335
564
1,665
1,825
9,748
3,310
0
3,268
6,231
20,086
0
W
Baron Samedi
cubancocktail
Baron Samedi
10,001
965
4,117
2,172
7,599
3,627
550
3,227
4,372
21,440
0
W
13,881
4,634
1,137
3,571
11,012
4,005
1,638
4,958
6,054
22,447
957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,333
Gold Earned
48,704
83
Minions Killed
130
0
Camps Cleared
0
991,673
Distance Traveled
900,525
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,051
732
22
2
0
223,489
0
L
Kumbhakarna
8,085
735
24
2
0
166,545
0
W
Chiron
10,230
930
30
3
0
160,308
0
W
Gilgamesh
9,114
829
12
1
0
197,230
0
L
Sun Wukong
7,696
700
5
0
0
194,382
0
L
Artio
7,542
686
10
1
0
204,644
0
W
Izanami
10,352
941
45
4
0
154,172
0
L
Persephone
8,959
814
22
2
0
202,613
0
W
Baron Samedi
9,397
854
16
1
0
190,556
0
W
Freya
9,611
874
27
2
0
198,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role