Player Matchup

Serqet
Serqet
Platinum V
 
Serqet
Platinum V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
Jarodmep
Neith
Gold V
Level 149
God Stats
5W - 12L
1,337 SR
Queue Stats
108W - 124L
1,452 MMR
Solo
Horus
Horus
Gold III
MadsMester
Horus
Gold III
Level 146
God Stats
21W - 24L
1,497 SR
Queue Stats
169W - 169L
1,455 MMR
Solo
Cthulhu
Cthulhu
Silver IV
MarcusOro
Cthulhu
Silver IV
Level 159
God Stats
0W - 1L
1,706 SR
Queue Stats
16W - 13L
1,461 MMR
Solo
Tiamat
Tiamat
Gold IV
SandroMalandro
Tiamat
Gold IV
Level 106
God Stats
1W - 5L
1,288 SR
Queue Stats
306W - 328L
1,462 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,466 SR
1,466 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,500 SR
1,462 MMR
Nike
Nike
Gold III
AllahOogway
Nike
Gold III
Level 92
God Stats
8W - 5L
1,575 SR
Queue Stats
71W - 68L
1,493 MMR
Party 1
Skadi
Skadi
Gold IV
FractionOfABook
Skadi
Gold IV
Level 158
God Stats
61W - 44L
1,618 SR
Queue Stats
286W - 283L
1,447 MMR
Solo
Bastet
Bastet
Bronze III
Jeshushadand
Bastet
Bronze III
Level 44
God Stats
1W - 1L
1,307 SR
Queue Stats
108W - 116L
1,448 MMR
Solo
Chronos
Chronos
Gold III
XSkibidiRizzlerX
Chronos
Gold III
Level 103
God Stats
4W - 5L
1,459 SR
Queue Stats
76W - 74L
1,493 MMR
Party 1
Ares
Ares
Silver I
YaroTheConsumer
Ares
Silver I
Level 109
God Stats
2W - 2L
1,542 SR
Queue Stats
6W - 8L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
7
2 / 2 / 0
4,167
695
2,543
5,753
1,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Jarodmep
Neith
5
0 / 2 / 1
3,547
591
2,184
3,731
1,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
5
0 / 0 / 0
3,733
622
1,450
4,645
2,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
MarcusOro
Cthulhu
8
0 / 0 / 1
4,497
750
2,550
3,697
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

2
0 / 0 / 0
2,921
487
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Sun WukongBacchusLancelotTyr

VS

Bans
Chang'eNu WaScyllaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,312
719
1,858
4,656
1,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
1 / 0 / 2
4,272
712
4,435
3,107
853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bastet
7
0 / 1 / 1
3,565
594
1,689
4,684
1,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
2 / 0 / 0
4,481
747
1,040
2,006
549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
1 / 0 / 2
4,018
670
1,273
3,044
1,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
4
4
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
2
0
1
W
0
1
1
0.5
W
1
0
2
2
L
Neith
Jarodmep
Neith
0
2
1
0.25
W
Bastet
0
1
1
0.5
L
Horus
0
0
0
0
L
Cthulhu
MarcusOro
Cthulhu
0
0
1
0.5
L
0
0
0
0
W
2
0
0
2
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,727
Damage
10,295
17,826
Taken
17,497
6,958
Mitigated
6,469
7,087
Healing
4,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,543
467
0
2,956
5,753
1,863
0
676
5,077
0
17,169
W
1,858
188
0
656
4,656
1,932
0
1,683
2,540
0
26,648
W
4,435
1,823
0
750
3,107
853
0
0
3,107
0
30,362
L
Neith
Jarodmep
Neith
2,184
195
0
551
3,731
1,020
0
755
2,976
0
20,748
W
Bastet
1,689
354
0
1,233
4,684
1,372
0
98
4,546
0
18,036
L
Horus
1,450
839
302
2,270
4,645
2,767
0
605
4,040
0
8,585
L
Cthulhu
MarcusOro
Cthulhu
2,550
114
0
1,008
3,697
1,308
0
69
3,628
26,468
0
L
0
0
0
0
0
0
0
0
0
1,327
0
W
1,040
293
0
638
2,006
549
0
212
1,710
24,219
1,851
W
1,273
80
0
738
3,044
1,763
0
0
2,909
8,200
1,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,865
Gold Earned
20,648
147
Minions Killed
205
0
Camps Cleared
0
572,818
Distance Traveled
685,721
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,167
695
38
6
0
143,347
0
W
Nike
4,312
719
51
9
0
141,410
5
W
Skadi
4,272
712
49
8
0
124,722
0
L
Neith
3,547
591
32
5
0
122,554
0
W
Bastet
3,565
594
36
6
0
144,182
0
L
Horus
3,733
622
10
2
0
144,880
4
L
Cthulhu
4,497
750
63
11
0
147,569
0
L
Tiamat
2,921
487
4
1
0
14,468
0
W
Chronos
4,481
747
52
9
0
142,044
0
W
Ares
4,018
670
17
3
0
133,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role