Player Matchup

Sol
Sol
 
Sol
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BicentennialMan5
Ra
Level 164
God Stats
13W - 13L
1,524 SR
Queue Stats
516W - 490L
1,576 Elo+
Solo
Bastet
Bastet
IMABEEEAST
Bastet
Level 148
God Stats
2W - 5L
1,743 SR
Queue Stats
178W - 174L
1,567 Elo+
Solo
Ne Zha
Ne Zha
LinguiniGuapo-03
Ne Zha
Level 124
God Stats
9W - 7L
1,514 SR
Queue Stats
463W - 449L
1,448 Elo+
Solo
Mulan
Mulan
Nuub1sh
Mulan
Level 86
God Stats
1W - 1L
1,570 SR
Queue Stats
6W - 6L
1,592 Elo+
Solo
Team Averages
Level 141
1,570 SR
1,537 Elo+

VS

Team Averages
Level 117
1,587 SR
1,515 Elo+
Susano
Susano
DrivingTerror63
Susano
Level 143
God Stats
17W - 16L
1,510 SR
Queue Stats
165W - 168L
1,529 Elo+
Solo
Ah Puch
Ah Puch
Dullknee
Ah Puch
Level 126
God Stats
13W - 10L
1,674 SR
Queue Stats
492W - 474L
1,518 Elo+
Party 1
Nut
Nut
ExoWrId
Nut
Level 119
God Stats
3W - 2L
1,570 SR
Queue Stats
57W - 64L
1,532 Elo+
Party 1
Cabrakan
Cabrakan
MKZ_KING-
Cabrakan
Level 108
God Stats
2W - 1L
1,695 SR
Queue Stats
32W - 30L
1,550 Elo+
Party 1
Vamana
Vamana
temp-11831707
Vamana
Level 88
God Stats
1W - 3L
1,487 SR
Queue Stats
20W - 33L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 4 / 1
6,742
613
7,233
7,606
1,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 1
6,118
556
2,715
6,342
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
IMABEEEAST
Bastet
11
3 / 3 / 1
6,324
575
5,013
9,618
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

7
2 / 5 / 1
5,325
484
1,313
6,429
2,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mulan
Nuub1sh
Mulan
11
2 / 2 / 0
6,355
578
4,691
7,998
4,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 0
6,548
595
5,087
8,914
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Dullknee
Ah Puch
13
1 / 1 / 3
6,989
635
4,047
6,557
2,019
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nut
10
6 / 3 / 4
6,655
605
6,449
7,242
2,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
MKZ_KING-
Cabrakan
10
3 / 4 / 6
6,041
549
4,672
8,367
4,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 2 / 0
6,043
549
3,513
6,868
5,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
11
Kills
17
17
Deaths
11
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
4
1
1.13
L
0
3
1
0.17
W
6
1
0
6
W
Ah Puch
Dullknee
Ah Puch
1
1
3
2.5
W
Nut
6
3
4
2.67
L
Bastet
IMABEEEAST
Bastet
3
3
1
1.17
L
2
5
1
0.5
W
Cabrakan
MKZ_KING-
Cabrakan
3
4
6
1.5
L
Mulan
Nuub1sh
Mulan
2
2
0
1
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,965
Damage
23,768
37,993
Taken
37,948
13,147
Mitigated
17,500
11,440
Healing
10,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,233
1,911
0
2,358
7,606
1,933
0
1,712
5,616
40,120
7,040
L
2,715
241
324
1,806
6,342
2,173
0
3,179
3,163
41,438
2,033
W
5,087
1,275
0
4,135
8,914
2,745
0
677
8,237
0
41,193
W
Ah Puch
Dullknee
Ah Puch
4,047
153
0
3,490
6,557
2,019
245
1,916
4,641
61,550
0
W
Nut
6,449
2,830
0
914
7,242
2,079
0
3,475
3,767
0
36,370
L
Bastet
IMABEEEAST
Bastet
5,013
1,541
0
4,228
9,618
2,700
0
1,292
8,207
0
34,394
L
1,313
346
0
1,084
6,429
2,218
0
1,866
4,315
125
13,180
W
Cabrakan
MKZ_KING-
Cabrakan
4,672
967
0
1,074
8,367
4,981
0
3,673
4,694
23,497
1,088
L
Mulan
Nuub1sh
Mulan
4,691
988
0
1,640
7,998
4,123
0
0
7,680
0
42,474
W
3,513
1,661
0
1,180
6,868
5,676
0
0
6,868
0
33,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,864
Gold Earned
32,276
322
Minions Killed
374
0
Camps Cleared
0
1,039,989
Distance Traveled
1,074,469
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,742
613
80
7
0
219,665
1
L
Ra
6,118
556
81
7
0
220,170
0
W
Susano
6,548
595
77
7
0
264,476
0
W
Ah Puch
6,989
635
117
11
0
207,503
1
W
Nut
6,655
605
62
6
0
196,691
0
L
Bastet
6,324
575
57
5
0
263,297
0
L
Ne Zha
5,325
484
28
3
0
134,282
0
W
Cabrakan
6,041
549
41
4
0
215,194
4
L
Mulan
6,355
578
76
7
0
202,575
4
W
Vamana
6,043
549
77
7
0
190,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role