Player Matchup

Mercury
Mercury
DankUzimaki
Mercury
Level 105
God Stats
10W - 9L
1,480 SR
Queue Stats
180W - 160L
1,456 Elo+
Party 2
Horus
Horus
SIR LEGACY00
Horus
Level 107
God Stats
65W - 62L
1,575 SR
Queue Stats
117W - 132L
1,483 Elo+
Solo
Medusa
Medusa
bilibobjoe
Medusa
Level 129
God Stats
11W - 8L
1,495 SR
Queue Stats
252W - 227L
1,417 Elo+
Party 2
Yemoja
Yemoja
sass-a-fras1
Yemoja
Level 52
God Stats
59W - 42L
1,566 SR
Queue Stats
85W - 79L
1,455 Elo+
Party 2
Xbalanque
Xbalanque
zorro2814
Xbalanque
Level 103
God Stats
4W - 5L
1,330 SR
Queue Stats
311W - 318L
1,400 Elo+
Solo
Team Averages
Level 99
1,489 SR
1,442 Elo+

VS

Team Averages
Level 75
1,543 SR
1,428 Elo+
Bakasura
Bakasura
A9 CubanB 7
Bakasura
Level 51
God Stats
3W - 3L
1,841 SR
Queue Stats
112W - 107L
1,427 Elo+
Solo
Cu Chulainn
Cu Chulainn
Drakeser
Cu Chulainn
Level 108
God Stats
3W - 6L
1,346 SR
Queue Stats
62W - 60L
1,432 Elo+
Solo
Danzaburou
Danzaburou
XCaseyJones12xTV
Danzaburou
Level 63
God Stats
3W - 4L
1,524 SR
Queue Stats
131W - 165L
1,379 Elo+
Party 1
Ymir
Ymir
X_Brayden01_X
Ymir
Level 37
God Stats
7W - 14L
1,448 SR
Queue Stats
88W - 108L
1,423 Elo+
Party 1
Ra
Ra
vtec_bruv
Ra
Level 114
God Stats
34W - 34L
1,555 SR
Queue Stats
343W - 334L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DankUzimaki
Mercury
14
6 / 3 / 4
8,288
553
8,009
10,987
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 2 / 2
6,076
405
1,192
5,954
1,830
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
bilibobjoe
Medusa
13
6 / 4 / 1
7,998
533
9,982
11,402
3,830
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
11
1 / 0 / 4
7,552
503
3,213
7,103
3,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
zorro2814
Xbalanque
14
1 / 2 / 5
7,734
516
4,885
10,837
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
A9 CubanB 7
Bakasura
10
0 / 6 / 2
6,231
415
3,818
11,052
5,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cu Chulainn
Drakeser
Cu Chulainn
1
0 / 0 / 0
4,257
284
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
XCaseyJones12xTV
Danzaburou
12
4 / 2 / 2
7,761
517
9,131
9,087
2,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
3 / 2 / 3
6,709
447
6,949
10,072
3,759
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 5 / 2
8,493
566
8,141
11,899
3,978
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
15
Kills
11
11
Deaths
15
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
A9 CubanB 7
Bakasura
0
6
2
0.17
W
Mercury
DankUzimaki
Mercury
6
3
4
2.67
L
Cu Chulainn
Drakeser
Cu Chulainn
0
0
0
0
W
1
2
2
1
L
Danzaburou
XCaseyJones12xTV
Danzaburou
4
2
2
2.5
L
3
2
3
2.25
W
Medusa
bilibobjoe
Medusa
6
4
1
1.63
W
Yemoja
1
0
4
3
L
4
5
2
1
W
Xbalanque
zorro2814
Xbalanque
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,281
Damage
28,039
46,283
Taken
42,110
17,008
Mitigated
15,605
14,793
Healing
13,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
A9 CubanB 7
Bakasura
3,818
2,370
0
2,103
11,052
5,209
0
157
10,895
0
28,526
W
Mercury
DankUzimaki
Mercury
8,009
2,425
0
3,738
10,987
3,874
0
2,235
8,752
0
53,009
L
Cu Chulainn
Drakeser
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
W
1,192
589
134
998
5,954
1,830
33
1,250
4,351
0
15,239
L
Danzaburou
XCaseyJones12xTV
Danzaburou
9,131
2,259
0
2,890
9,087
2,659
60
631
8,456
0
39,730
L
6,949
844
0
3,405
10,072
3,759
0
2,210
7,862
30,490
0
W
Medusa
bilibobjoe
Medusa
9,982
4,456
0
670
11,402
3,830
453
3,750
7,570
0
60,626
W
Yemoja
3,213
622
4,809
1,658
7,103
3,980
0
2,095
4,902
18,194
2,162
L
8,141
70
180
5,149
11,899
3,978
108
106
11,793
61,662
0
W
Xbalanque
zorro2814
Xbalanque
4,885
2,222
0
2,786
10,837
3,494
0
5,582
4,981
0
48,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,648
Gold Earned
33,451
326
Minions Killed
259
0
Camps Cleared
0
1,300,065
Distance Traveled
1,107,397
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,231
415
60
4
0
322,659
0
W
Mercury
8,288
553
90
6
0
351,274
0
L
Cu Chulainn
4,257
284
0
0
0
2,128
0
W
Horus
6,076
405
28
2
0
164,876
1
L
Danzaburou
7,761
517
58
4
0
275,851
0
L
Ymir
6,709
447
42
3
0
269,021
0
W
Medusa
7,998
533
92
6
0
259,140
0
W
Yemoja
7,552
503
46
3
0
272,299
4
L
Ra
8,493
566
99
7
0
237,738
0
W
Xbalanque
7,734
516
70
5
0
252,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role