Player Matchup

Fenrir
Fenrir
Crspys
Fenrir
Level 123
God Stats
3W - 3L
1,488 SR
Queue Stats
153W - 220L
1,455 Elo+
Party 1
Mulan
Mulan
FurthestMoth
Mulan
Level 62
God Stats
43W - 32L
1,587 SR
Queue Stats
145W - 186L
1,363 Elo+
Party 1
Scylla
Scylla
QualityDank
Scylla
Level 36
God Stats
18W - 22L
1,309 SR
Queue Stats
57W - 90L
1,318 Elo+
Party 1
Medusa
Medusa
TheGuido_OG
Medusa
Level 61
God Stats
16W - 22L
1,412 SR
Queue Stats
153W - 216L
1,375 Elo+
Party 1
Bacchus
Bacchus
groping-probe_OG
Bacchus
Level 126
God Stats
18W - 28L
1,543 SR
Queue Stats
90W - 140L
1,427 Elo+
Party 1
Team Averages
Level 82
1,468 SR
1,387 Elo+

VS

Team Averages
Level 86
1,484 SR
1,514 Elo+
Artemis
Artemis
Mdr105
Artemis
Level 91
God Stats
5W - 9L
1,468 SR
Queue Stats
181W - 171L
1,550 Elo+
Party 2
Thanatos
Thanatos
Terraxilius
Thanatos
Level 109
God Stats
4W - 3L
1,643 SR
Queue Stats
213W - 193L
1,556 Elo+
Party 2
Nu Wa
Nu Wa
royalcatpapi
Nu Wa
Level 105
God Stats
0W - 1L
1,810 SR
Queue Stats
31W - 37L
1,469 Elo+
Solo
Atlas
Atlas
sTUchainz968998
Atlas
Level 78
God Stats
0W - 1L
1,298 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vamana
Vamana
ツNIAN
Vamana
Level 49
God Stats
1W - 4L
1,202 SR
Queue Stats
122W - 96L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crspys
Fenrir
12
7 / 3 / 2
6,564
656
5,730
9,069
3,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 1 / 4
6,202
620
5,023
7,131
3,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
11
1 / 0 / 5
6,060
606
3,766
4,058
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
11
5 / 0 / 0
6,517
652
3,369
3,802
1,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 0 / 7
5,632
563
4,190
6,754
5,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Mdr105
Artemis
8
0 / 4 / 0
4,944
494
1,883
6,190
1,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Terraxilius
Thanatos
9
2 / 4 / 0
5,447
545
3,304
7,767
2,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 1
4,807
481
3,704
5,731
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 0
5,262
526
1,873
5,141
3,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
ツNIAN
Vamana
10
1 / 2 / 1
5,829
583
4,446
8,528
7,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
15
Kills
4
4
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Crspys
Fenrir
7
3
2
2.67
W
0
1
4
2
L
Artemis
Mdr105
Artemis
0
4
0
0
W
Scylla
1
0
5
3.5
L
Thanatos
Terraxilius
Thanatos
2
4
0
0.5
W
Medusa
5
0
0
5
W
2
0
7
5.5
L
0
3
1
0.17
L
1
2
0
0.5
L
Vamana
ツNIAN
Vamana
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,078
Damage
15,210
30,814
Taken
33,357
14,316
Mitigated
16,423
8,197
Healing
9,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Crspys
Fenrir
5,730
1,868
0
1,065
9,069
3,449
0
1,198
7,605
0
48,161
W
5,023
809
0
2,371
7,131
3,198
0
283
6,342
0
40,235
L
Artemis
Mdr105
Artemis
1,883
747
0
1,278
6,190
1,861
0
1,448
4,742
0
25,381
W
Scylla
3,766
431
0
1,750
4,058
944
0
1,690
2,059
41,359
345
L
Thanatos
Terraxilius
Thanatos
3,304
886
0
4,066
7,767
2,672
0
1,292
6,475
0
36,117
W
Medusa
3,369
1,020
0
1,545
3,802
1,194
0
598
3,174
0
45,247
W
4,190
268
0
1,466
6,754
5,531
0
1,158
5,512
20,305
0
L
3,704
895
0
572
5,731
1,630
0
3,286
2,445
21,624
0
L
1,873
951
113
682
5,141
3,159
0
1,930
3,211
10,465
0
L
Vamana
ツNIAN
Vamana
4,446
1,490
0
2,428
8,528
7,101
0
0
8,528
0
34,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,975
Gold Earned
26,289
348
Minions Killed
241
0
Camps Cleared
0
1,097,751
Distance Traveled
986,187
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,564
656
71
7
0
235,514
0
W
Mulan
6,202
620
86
9
0
230,576
0
L
Artemis
4,944
494
50
5
0
176,758
0
W
Scylla
6,060
606
94
9
0
214,242
0
L
Thanatos
5,447
545
63
6
0
218,093
0
W
Medusa
6,517
652
64
6
0
197,363
2
W
Bacchus
5,632
563
33
3
0
220,056
0
L
Nu Wa
4,807
481
37
4
0
179,604
1
L
Atlas
5,262
526
17
2
0
212,384
0
L
Vamana
5,829
583
74
7
0
199,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role