Player Matchup

Bacchus
Bacchus
Bkshtiger
Bacchus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,268 Elo+
Party 1
Artemis
Artemis
KenDeezyy
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,323 Elo+
Party 1
Chronos
Chronos
SweetRatMilk
Chronos
Level 87
God Stats
2W - 1L
1,927 SR
Queue Stats
37W - 33L
1,439 Elo+
Party 1
Team Averages
Level 45
1,642 SR
1,343 Elo+

VS

Team Averages
Level 70
1,541 SR
1,400 Elo+
King Arthur
King Arthur
GSKrown
King Arthur
Level 94
God Stats
10W - 6L
1,607 SR
Queue Stats
98W - 113L
1,419 Elo+
Party 2
Vulcan
Vulcan
TheQuestion384
Vulcan
Level 105
God Stats
81W - 49L
1,517 SR
Queue Stats
89W - 64L
1,447 Elo+
Solo
Nemesis
Nemesis
threefingersin0
Nemesis
Level 10
God Stats
4W - 3L
1,500 SR
Queue Stats
40W - 51L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bkshtiger
Bacchus
17
3 / 4 / 5
10,909
839
4,986
16,297
21,517
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
KenDeezyy
Artemis
14
1 / 6 / 6
9,677
744
10,248
15,215
4,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
SweetRatMilk
Chronos
17
4 / 5 / 2
10,920
840
6,477
12,516
4,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GSKrown
King Arthur
17
6 / 3 / 7
11,123
856
7,477
13,250
13,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 2 / 7
11,627
894
16,244
8,078
3,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 3 / 11
11,501
885
13,784
15,571
9,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
8
Kills
15
15
Deaths
8
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Bkshtiger
Bacchus
3
4
5
1.38
W
King Arthur
GSKrown
King Arthur
6
3
7
3.17
L
Artemis
KenDeezyy
Artemis
1
6
6
0.67
L
Chronos
SweetRatMilk
Chronos
4
5
2
1
W
5
2
7
4.25
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,711
Damage
37,505
44,028
Taken
36,899
30,711
Mitigated
27,057
4,809
Healing
7,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Bkshtiger
Bacchus
4,986
512
0
2,519
16,297
21,517
70
6,184
9,721
10,963
736
W
King Arthur
GSKrown
King Arthur
7,477
398
425
2,137
13,250
13,725
251
3,620
9,353
175
31,210
L
Artemis
KenDeezyy
Artemis
10,248
2,818
0
1,225
15,215
4,456
318
6,043
8,797
0
33,207
L
Chronos
SweetRatMilk
Chronos
6,477
1,683
0
1,065
12,516
4,738
1,293
4,003
8,380
35,809
0
W
16,244
390
0
691
8,078
3,408
1,566
3,457
4,391
43,844
265
W
13,784
5,840
0
4,427
15,571
9,924
1,212
3,638
11,738
0
39,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,506
Gold Earned
34,251
122
Minions Killed
148
0
Camps Cleared
0
615,578
Distance Traveled
737,299
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,909
839
12
1
0
215,409
0
W
King Arthur
11,123
856
55
4
0
240,970
0
L
Artemis
9,677
744
47
4
0
198,844
0
L
Chronos
10,920
840
63
5
0
201,325
0
W
Vulcan
11,627
894
56
4
0
253,025
9
W
Nemesis
11,501
885
37
3
0
243,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role