Player Matchup

Skadi
Skadi
 
Skadi
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
 
Shiva
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MediTrox
Izanami
Level 105
God Stats
2W - 3L
1,732 SR
Queue Stats
79W - 69L
1,467 Elo+
Party 2
Camazotz
Camazotz
SaibotSectrum
Camazotz
Level 156
God Stats
2W - 0L
1,701 SR
Queue Stats
426W - 410L
1,496 Elo+
Solo
Ares
Ares
woodylop
Ares
Level 155
God Stats
2W - 0L
1,786 SR
Queue Stats
131W - 126L
1,493 Elo+
Solo
Team Averages
Level 138
1,644 SR
1,491 Elo+

VS

Team Averages
Level 103
1,495 SR
1,425 Elo+
Thoth
Thoth
Dvnce
Thoth
Level 101
God Stats
0W - 3L
1,500 SR
Queue Stats
112W - 138L
1,434 Elo+
Party 1
Sobek
Sobek
FathomCaz-Pine
Sobek
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,368 Elo+
Solo
Lancelot
Lancelot
PerrinAybara001
Lancelot
Level 120
God Stats
4W - 1L
1,589 SR
Queue Stats
46W - 42L
1,493 Elo+
Solo
Ah Puch
Ah Puch
ToxykRyppr
Ah Puch
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,331 Elo+
Party 1
Cthulhu
Cthulhu
hrcjcr
Cthulhu
Level 143
God Stats
7W - 11L
1,389 SR
Queue Stats
217W - 196L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
4 / 3 / 9
6,771
1,354
5,152
5,365
2,240
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
 
Shiva
10
0 / 0 / 5
5,647
1,129
610
4,610
2,510
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
MediTrox
Izanami
11
2 / 2 / 8
6,661
1,332
6,505
5,188
2,166
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Camazotz
SaibotSectrum
Camazotz
12
4 / 1 / 9
6,914
1,383
6,046
7,195
2,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
11
4 / 2 / 9
6,910
1,382
2,199
7,762
6,060
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dvnce
Thoth
11
0 / 2 / 4
5,475
1,095
2,902
3,930
1,007
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 1 / 0
4,510
902
786
1,523
813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lancelot
12
4 / 4 / 1
6,285
1,257
4,007
6,358
2,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
ToxykRyppr
Ah Puch
10
0 / 4 / 4
5,291
1,058
4,989
4,723
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
hrcjcr
Cthulhu
11
2 / 3 / 3
5,893
1,179
7,447
5,481
2,250
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
14
Kills
6
8
Deaths
14
40
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
3
9
2.83
W
Shiva
 
Shiva
0
0
5
2.5
L
Thoth
Dvnce
Thoth
0
2
4
1
L
0
1
0
0
W
Izanami
MediTrox
Izanami
2
2
8
3
L
Lancelot
4
4
1
1.13
W
Camazotz
SaibotSectrum
Camazotz
4
1
9
8.5
L
Ah Puch
ToxykRyppr
Ah Puch
0
4
4
0.5
L
Cthulhu
hrcjcr
Cthulhu
2
3
3
1.17
W
Ares
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,512
Damage
20,131
30,120
Taken
22,015
15,697
Mitigated
8,294
10,817
Healing
3,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,152
1,463
169
318
5,365
2,240
745
3,213
2,152
0
10,305
W
Shiva
 
Shiva
610
0
1,781
1,482
4,610
2,510
115
3,077
1,533
0
2,554
L
Thoth
Dvnce
Thoth
2,902
170
63
796
3,930
1,007
0
182
3,748
7,851
178
L
786
0
0
158
1,523
813
0
66
1,457
866
0
W
Izanami
MediTrox
Izanami
6,505
4,702
0
1,359
5,188
2,166
16
3,519
1,669
0
19,948
L
Lancelot
4,007
0
413
1,147
6,358
2,963
0
890
5,468
0
8,465
W
Camazotz
SaibotSectrum
Camazotz
6,046
836
1,369
3,132
7,195
2,721
406
3,642
3,553
0
11,345
L
Ah Puch
ToxykRyppr
Ah Puch
4,989
192
257
246
4,723
1,261
0
393
4,330
10,435
0
L
Cthulhu
hrcjcr
Cthulhu
7,447
193
97
290
5,481
2,250
0
524
4,957
11,037
337
W
Ares
2,199
62
0
1,207
7,762
6,060
0
2,399
5,363
4,114
229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,903
Gold Earned
27,454
78
Minions Killed
39
0
Camps Cleared
0
562,902
Distance Traveled
469,975
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,771
1,354
14
3
0
107,496
0
W
Shiva
5,647
1,129
7
1
0
132,129
0
L
Thoth
5,475
1,095
10
2
0
97,631
0
L
Sobek
4,510
902
0
0
0
21,540
0
W
Izanami
6,661
1,332
43
9
0
91,406
0
L
Lancelot
6,285
1,257
5
1
0
124,633
0
W
Camazotz
6,914
1,383
12
2
0
120,324
0
L
Ah Puch
5,291
1,058
12
2
0
115,895
0
L
Cthulhu
5,893
1,179
12
2
0
110,276
0
W
Ares
6,910
1,382
2
0
0
111,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role