Player Matchup

Cerberus
Cerberus
AikoWarrior
Cerberus
Level 149
God Stats
2W - 2L
1,419 SR
Queue Stats
339W - 327L
1,421 Elo+
Party 2
Zeus
Zeus
FreddyFuu1411
Zeus
Level 62
God Stats
3W - 4L
1,664 SR
Queue Stats
169W - 156L
1,442 Elo+
Solo
Gilgamesh
Gilgamesh
Misterbriteside1
Gilgamesh
Level 69
God Stats
19W - 19L
1,507 SR
Queue Stats
308W - 272L
1,470 Elo+
Solo
Guan Yu
Guan Yu
iWillTbAgYoU00
Guan Yu
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
263W - 255L
1,432 Elo+
Solo
Danzaburou
Danzaburou
its_just_game22
Danzaburou
Level 109
God Stats
36W - 32L
1,350 SR
Queue Stats
676W - 676L
1,409 Elo+
Party 2
Team Averages
Level 103
1,488 SR
1,435 Elo+

VS

Team Averages
Level 94
1,555 SR
1,477 Elo+
Odin
Odin
Conservxtive
Odin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 65L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
OmagaRed
Baron Samedi
Level 59
God Stats
2W - 3L
1,500 SR
Queue Stats
30W - 28L
1,526 Elo+
Party 1
Sylvanus
Sylvanus
Vitalityeq
Sylvanus
Level 159
God Stats
1W - 2L
1,839 SR
Queue Stats
408W - 373L
1,504 Elo+
Party 1
Artemis
Artemis
XExSoldierX
Artemis
Level 109
God Stats
4W - 3L
1,442 SR
Queue Stats
19W - 15L
1,588 Elo+
Party 1
Pele
Pele
l BX RaMPaGE l
Pele
Level 76
God Stats
25W - 26L
1,496 SR
Queue Stats
217W - 212L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AikoWarrior
Cerberus
13
4 / 2 / 4
8,390
645
7,728
13,815
8,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 5 / 1
7,162
551
5,178
6,468
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
13
2 / 1 / 3
8,472
652
4,539
8,843
6,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
4 / 2 / 1
7,758
597
4,755
13,526
5,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
its_just_game22
Danzaburou
12
0 / 6 / 3
7,085
545
7,848
9,998
2,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
5,030
387
791
4,534
1,023
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
OmagaRed
Baron Samedi
13
3 / 2 / 1
7,606
585
4,209
7,394
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Vitalityeq
Sylvanus
11
2 / 4 / 5
6,860
528
7,388
15,538
10,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
XExSoldierX
Artemis
13
6 / 2 / 3
7,441
572
10,160
9,534
3,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
4 / 1 / 2
7,832
602
5,116
8,436
3,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
11
Kills
16
16
Deaths
11
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AikoWarrior
Cerberus
4
2
4
3
L
1
2
0
0.5
W
1
5
1
0.3
W
Gilgamesh
2
1
3
3.5
L
Baron Samedi
OmagaRed
Baron Samedi
3
2
1
1.75
L
Sylvanus
Vitalityeq
Sylvanus
2
4
5
1.13
L
Artemis
XExSoldierX
Artemis
6
2
3
3.75
W
4
2
1
2.25
W
Danzaburou
its_just_game22
Danzaburou
0
6
3
0.25
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,048
Damage
27,664
52,650
Taken
45,436
26,020
Mitigated
22,267
17,093
Healing
13,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AikoWarrior
Cerberus
7,728
1,175
0
5,776
13,815
8,857
150
2,845
10,970
31,307
0
L
791
159
0
1,176
4,534
1,023
0
0
4,337
0
8,477
W
5,178
119
0
210
6,468
1,912
0
4,123
2,345
42,217
0
W
Gilgamesh
4,539
1,630
0
1,278
8,843
6,361
728
1,044
7,799
0
49,872
L
Baron Samedi
OmagaRed
Baron Samedi
4,209
313
0
291
7,394
2,904
677
4,917
2,477
45,574
771
L
Sylvanus
Vitalityeq
Sylvanus
7,388
2,350
3,444
5,554
15,538
10,703
0
3,847
11,605
26,346
0
L
Artemis
XExSoldierX
Artemis
10,160
4,442
0
2,100
9,534
3,981
0
2,643
6,891
0
44,376
W
4,755
711
383
6,935
13,526
5,964
0
1,802
11,724
0
57,023
W
Danzaburou
its_just_game22
Danzaburou
7,848
2,339
0
2,511
9,998
2,926
51
2,821
7,177
0
52,131
L
5,116
1,175
0
1,422
8,436
3,656
0
1,499
6,900
0
63,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,867
Gold Earned
34,769
422
Minions Killed
337
0
Camps Cleared
0
1,271,980
Distance Traveled
1,070,374
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,390
645
94
7
0
244,454
0
L
Odin
5,030
387
18
1
0
84,702
0
W
Zeus
7,162
551
88
7
0
225,826
0
W
Gilgamesh
8,472
652
85
7
0
261,585
2
L
Baron Samedi
7,606
585
83
6
0
234,786
6
L
Sylvanus
6,860
528
42
3
0
235,782
0
L
Artemis
7,441
572
78
6
0
236,035
0
W
Guan Yu
7,758
597
72
6
0
308,890
0
W
Danzaburou
7,085
545
83
6
0
231,225
0
L
Pele
7,832
602
116
9
0
279,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role