Player Matchup

Sol
Sol
GODBLACKSMITS
Sol
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 21L
1,296 Elo+
Party 2
Ymir
Ymir
Pajasus
Ymir
Level 6
God Stats
1W - 3L
1,348 SR
Queue Stats
2W - 10L
1,224 Elo+
Party 2
Chaac
Chaac
elliotBZ
Chaac
Level 7
God Stats
2W - 7L
1,391 SR
Queue Stats
2W - 16L
1,180 Elo+
Party 2
Team Averages
Level 30
1,413 SR
1,233 Elo+

VS

Team Averages
Level 43
1,353 SR
1,438 Elo+
Fafnir
Fafnir
ChupaLaCallampa
Fafnir
Level 27
God Stats
8W - 15L
1,474 SR
Queue Stats
85W - 117L
1,426 Elo+
Party 1
Jing Wei
Jing Wei
kiltr0
Jing Wei
Level 47
God Stats
1W - 0L
1,289 SR
Queue Stats
91W - 112L
1,439 Elo+
Party 1
Anubis
Anubis
mowengoth
Anubis
Level 56
God Stats
1W - 2L
1,294 SR
Queue Stats
115W - 149L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 1
9,635
741
10,375
12,748
3,761
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
Pajasus
Ymir
13
0 / 6 / 2
8,475
652
3,939
19,530
16,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
elliotBZ
Chaac
14
2 / 6 / 0
9,609
739
6,635
18,078
18,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 11
10,851
835
9,852
12,736
9,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
kiltr0
Jing Wei
19
5 / 0 / 10
11,711
901
16,005
7,483
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
mowengoth
Anubis
18
8 / 1 / 8
12,065
928
19,607
10,620
5,798
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
3
Kills
16
16
Deaths
3
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
2
11
4.25
L
1
4
1
0.38
L
Ymir
Pajasus
Ymir
0
6
2
0.17
L
Chaac
elliotBZ
Chaac
2
6
0
0.33
W
Jing Wei
kiltr0
Jing Wei
5
0
10
10
W
Anubis
mowengoth
Anubis
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,949
Damage
45,464
50,356
Taken
30,839
38,815
Mitigated
19,089
6,374
Healing
10,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,852
2,778
0
1,577
12,736
9,735
274
5,018
7,718
17,704
2,083
L
10,375
2,967
0
4,570
12,748
3,761
792
8,652
4,076
45,028
0
L
Ymir
Pajasus
Ymir
3,939
733
0
250
19,530
16,082
224
10,807
8,600
9,793
425
L
Chaac
elliotBZ
Chaac
6,635
812
0
1,554
18,078
18,972
163
8,887
9,150
0
20,868
W
Jing Wei
kiltr0
Jing Wei
16,005
11,996
0
3,370
7,483
3,556
661
3,634
3,849
0
59,984
W
Anubis
mowengoth
Anubis
19,607
270
0
5,690
10,620
5,798
778
5,273
5,347
66,483
1,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,719
Gold Earned
34,627
110
Minions Killed
197
0
Camps Cleared
0
655,493
Distance Traveled
727,286
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,851
835
22
2
0
252,611
0
L
Sol
9,635
741
66
5
0
212,640
0
L
Ymir
8,475
652
17
1
0
211,049
0
L
Chaac
9,609
739
27
2
0
231,804
0
W
Jing Wei
11,711
901
85
7
0
240,253
0
W
Anubis
12,065
928
90
7
0
234,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role