Player Matchup

Scylla
Scylla
DawnguardX86
Scylla
Level 96
God Stats
12W - 11L
1,424 SR
Queue Stats
390W - 340L
1,576 Elo+
Party 2
Maui
Maui
DiddleStickz
Maui
Level 68
God Stats
28W - 15L
1,700 SR
Queue Stats
263W - 222L
1,578 Elo+
Party 2
Chaac
Chaac
EldenRazor
Chaac
Level 69
God Stats
16W - 12L
1,188 SR
Queue Stats
380W - 341L
1,574 Elo+
Party 2
Fenrir
Fenrir
JUANCHORRO
Fenrir
Level 140
God Stats
4W - 5L
1,074 SR
Queue Stats
329W - 284L
1,588 Elo+
Solo
Poseidon
Poseidon
PantherNinja76
Poseidon
Level 103
God Stats
8W - 6L
1,671 SR
Queue Stats
451W - 376L
1,577 Elo+
Party 2
Team Averages
Level 95
1,411 SR
1,579 Elo+

VS

Team Averages
Level 143
1,627 SR
1,578 Elo+
Charybdis
Charybdis
DonaldPump1
Charybdis
Level 159
God Stats
2W - 1L
1,627 SR
Queue Stats
84W - 77L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
Inkstick
Cthulhu
Level 143
God Stats
7W - 6L
1,647 SR
Queue Stats
161W - 146L
1,569 Elo+
Party 1
Ne Zha
Ne Zha
LazrHipoh
Ne Zha
Level 123
God Stats
18W - 17L
1,573 SR
Queue Stats
224W - 203L
1,554 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Mekatorque
Morgan Le Fay
Level 131
God Stats
1W - 1L
1,578 SR
Queue Stats
153W - 112L
1,620 Elo+
Party 3
Cu Chulainn
Cu Chulainn
lazyexe
Cu Chulainn
Level 158
God Stats
126W - 76L
1,708 SR
Queue Stats
683W - 588L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 2 / 2
7,467
574
6,595
9,284
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 5 / 4
6,070
467
5,961
11,978
4,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
11
0 / 7 / 1
6,125
471
5,972
16,124
10,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
JUANCHORRO
Fenrir
12
3 / 5 / 1
6,508
501
5,874
14,679
5,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
11
2 / 7 / 2
6,265
482
9,173
11,386
3,228
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DonaldPump1
Charybdis
14
7 / 1 / 6
8,277
637
9,009
9,594
3,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cthulhu
Inkstick
Cthulhu
13
3 / 3 / 13
7,807
601
11,337
15,139
8,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ne Zha
LazrHipoh
Ne Zha
12
4 / 2 / 4
6,821
525
5,092
11,239
4,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Mekatorque
Morgan Le Fay
13
2 / 2 / 3
7,503
577
10,305
7,238
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
lazyexe
Cu Chulainn
17
10 / 0 / 3
10,581
814
14,962
12,157
8,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
8
Kills
26
26
Deaths
8
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
2
2
1.5
L
1
5
4
0.6
W
Charybdis
DonaldPump1
Charybdis
7
1
6
10
L
Chaac
0
7
1
0.07
W
Cthulhu
Inkstick
Cthulhu
3
3
13
3.17
L
Fenrir
JUANCHORRO
Fenrir
3
5
1
0.7
W
Ne Zha
LazrHipoh
Ne Zha
4
2
4
3
W
Morgan Le Fay
Mekatorque
Morgan Le Fay
2
2
3
1.75
L
Poseidon
2
7
2
0.43
W
Cu Chulainn
lazyexe
Cu Chulainn
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,575
Damage
50,705
63,451
Taken
55,367
25,882
Mitigated
27,385
14,325
Healing
17,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,595
326
0
2,643
9,284
2,270
0
5,440
3,350
52,188
59
L
5,961
1,211
0
959
11,978
4,741
0
5,437
6,397
23,642
960
W
Charybdis
DonaldPump1
Charybdis
9,009
4,033
0
4,799
9,594
3,171
366
5,007
4,545
0
67,742
L
Chaac
5,972
779
0
3,424
16,124
10,106
0
1,910
14,140
0
43,221
W
Cthulhu
Inkstick
Cthulhu
11,337
1,407
2,397
4,524
15,139
8,999
0
8,866
6,152
22,597
1,064
L
Fenrir
JUANCHORRO
Fenrir
5,874
1,857
0
3,539
14,679
5,537
0
4,964
9,397
0
45,901
W
Ne Zha
LazrHipoh
Ne Zha
5,092
715
0
1,568
11,239
4,678
0
3,886
7,277
0
39,727
W
Morgan Le Fay
Mekatorque
Morgan Le Fay
10,305
441
0
1,040
7,238
2,418
0
2,478
4,576
51,626
0
L
Poseidon
9,173
2,949
0
3,760
11,386
3,228
0
3,983
7,403
37,558
1,254
W
Cu Chulainn
lazyexe
Cu Chulainn
14,962
3,466
0
3,305
12,157
8,119
0
1,069
11,088
7,539
87,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,435
Gold Earned
40,989
370
Minions Killed
460
0
Camps Cleared
0
1,326,982
Distance Traveled
1,392,171
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,467
574
127
10
0
290,010
2
L
Maui
6,070
467
38
3
0
258,282
0
W
Charybdis
8,277
637
101
8
0
264,945
3
L
Chaac
6,125
471
66
5
0
247,943
0
W
Cthulhu
7,807
601
37
3
0
285,042
0
L
Fenrir
6,508
501
73
6
0
265,063
2
W
Ne Zha
6,821
525
69
5
0
307,732
2
W
Morgan Le Fay
7,503
577
90
7
0
264,529
0
L
Poseidon
6,265
482
66
5
0
265,684
0
W
Cu Chulainn
10,581
814
163
13
0
269,923
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role