Player Matchup

Bellona
Bellona
Gold III
NotBustinJustin
Bellona
Gold III
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 48L
1,394 MMR
Solo
Charybdis
Charybdis
Gold IV
ajay206
Charybdis
Gold IV
Level 111
God Stats
1W - 0L
1,751 SR
Queue Stats
36W - 35L
1,495 MMR
Party 1
Ix Chel
Ix Chel
Silver II
imtotallynotadog
Ix Chel
Silver II
Level 48
God Stats
6W - 5L
1,370 SR
Queue Stats
42W - 52L
1,080 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 87
1,540 SR
1,323 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,562 SR
1,310 MMR
Nike
Nike
Bronze I
Gherbo909
Nike
Bronze I
Level 87
God Stats
4W - 12L
1,250 SR
Queue Stats
25W - 64L
883 MMR
Solo
Cerberus
Cerberus
Gold III
J0hnny 2bad
Cerberus
Gold III
Level 126
God Stats
3W - 5L
1,924 SR
Queue Stats
47W - 62L
1,458 MMR
Solo
Achilles
Achilles
Silver II
Pathryck97
Achilles
Silver II
Level 127
God Stats
0W - 1L
1,513 SR
Queue Stats
8W - 8L
1,590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 11
8,955
814
8,393
11,382
8,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
ajay206
Charybdis
16
3 / 2 / 8
9,667
879
11,700
10,060
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 0 / 3
10,906
991
18,417
6,974
2,653
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CthulhuChang'ePersephoneVulcanKumbhakarna

VS

Bans
ChaacPoseidonAh PuchScyllaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
0 / 4 / 0
7,355
669
7,788
14,190
10,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
J0hnny 2bad
Cerberus
14
2 / 3 / 1
8,147
741
4,668
14,495
12,607
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Pathryck97
Achilles
14
1 / 4 / 2
8,124
739
4,955
13,457
11,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
11
Kills
3
3
Deaths
11
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nike
0
4
0
0
L
Cerberus
J0hnny 2bad
Cerberus
2
3
1
0.83
W
0
1
11
5.5
L
Achilles
Pathryck97
Achilles
1
4
2
0.5
W
Charybdis
ajay206
Charybdis
3
2
8
3.5
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,510
Damage
17,411
28,416
Taken
42,142
14,965
Mitigated
35,243
10,195
Healing
4,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
7,788
327
380
865
14,190
10,823
0
5,579
7,642
0
21,400
L
Cerberus
J0hnny 2bad
Cerberus
4,668
0
0
2,105
14,495
12,607
0
6,054
7,729
19,192
221
W
8,393
1,786
0
2,359
11,382
8,741
600
1,856
9,217
0
23,006
L
Achilles
Pathryck97
Achilles
4,955
290
0
1,044
13,457
11,813
0
4,887
7,456
0
21,698
W
Charybdis
ajay206
Charybdis
11,700
7,801
0
4,712
10,060
3,571
2,181
1,547
8,445
0
37,311
W
18,417
1,965
759
2,365
6,974
2,653
1,217
1,083
5,613
55,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,528
Gold Earned
23,626
171
Minions Killed
97
0
Camps Cleared
0
635,924
Distance Traveled
624,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,355
669
25
2
0
215,107
0
L
Cerberus
8,147
741
34
3
0
195,958
0
W
Bellona
8,955
814
26
2
0
227,370
0
L
Achilles
8,124
739
38
3
0
213,724
0
W
Charybdis
9,667
879
65
6
0
190,653
0
W
Ix Chel
10,906
991
80
7
0
217,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role