Player Matchup

Odin
Odin
Diamond III
 
Odin
Diamond III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond IV
 
Chang'e
Diamond IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum I
KhatoiDodo
Anhur
Platinum I
Level 75
God Stats
28W - 26L
1,650 SR
Queue Stats
151W - 146L
2,040 MMR
Solo
Ymir
Ymir
Diamond IV
ProBiggieB
Ymir
Diamond IV
Level 148
God Stats
6W - 12L
1,549 SR
Queue Stats
138W - 128L
2,052 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum I
ThaChickenBandit
Tsukuyomi
Platinum I
Level 154
God Stats
5W - 11L
1,385 SR
Queue Stats
161W - 159L
2,025 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,517 SR
1,823 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 165
1,523 SR
1,997 MMR
Baba Yaga
Baba Yaga
Diamond II
 
Baba Yaga
Diamond II
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
Chupamatracas360
Amaterasu
Diamond IV
Level 146
God Stats
1W - 2L
1,738 SR
Queue Stats
175W - 155L
2,183 MMR
Party 1
Rama
Rama
Diamond II
CrystalMat
Rama
Diamond II
Level 151
God Stats
17W - 14L
1,636 SR
Queue Stats
340W - 310L
2,227 MMR
Solo
Awilix
Awilix
Diamond V
SmoothAyuwoki
Awilix
Diamond V
Level 166
God Stats
1W - 3L
1,155 SR
Queue Stats
145W - 126L
2,055 MMR
Party 1
Yemoja
Yemoja
Diamond V
dankeykang2
Yemoja
Diamond V
Level 166
God Stats
9W - 7L
1,584 SR
Queue Stats
63W - 44L
2,020 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
2 / 0 / 0
6,869
687
6,610
7,988
4,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
 
Chang'e
12
0 / 0 / 2
6,079
608
4,697
5,296
1,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
10
2 / 4 / 2
6,102
610
4,671
8,556
2,674
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 1
6,343
634
4,469
6,045
3,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
10
2 / 4 / 1
5,472
547
4,337
8,068
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AphroditeKuzenboHachimanBakasuraKumbhakarna

VS

Bans
JormungandrKing ArthurMedusaThanatosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
11
0 / 0 / 0
5,964
596
2,374
2,451
562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Amaterasu
12
0 / 1 / 1
6,269
627
5,430
9,069
5,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 3 / 1
6,838
684
9,417
8,987
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 4 / 1
6,040
604
5,161
10,307
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Yemoja
10
1 / 2 / 1
5,623
562
1,592
7,657
2,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
8
Kills
9
9
Deaths
10
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
0
0
2
L
Chang'e
 
Chang'e
0
0
2
1
W
Baba Yaga
 
Baba Yaga
0
0
0
0
W
Amaterasu
0
1
1
0.5
W
5
3
1
1.83
L
Anhur
2
4
2
0.75
L
2
1
1
2.5
W
3
4
1
0.88
L
Tsukuyomi
2
4
1
0.63
W
Yemoja
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,784
Damage
23,974
35,953
Taken
38,471
15,034
Mitigated
13,964
11,907
Healing
16,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,610
2,088
0
810
7,988
4,262
0
0
7,448
0
52,467
L
Chang'e
 
Chang'e
4,697
428
253
3,331
5,296
1,562
0
2,016
3,280
45,494
1,619
W
Baba Yaga
 
Baba Yaga
2,374
39
0
1,063
2,451
562
56
1,136
1,181
45,854
0
W
Amaterasu
5,430
1,860
0
4,190
9,069
5,272
0
0
9,069
0
44,106
W
9,417
8,019
0
2,749
8,987
2,139
0
1,286
7,701
0
51,350
L
Anhur
4,671
2,907
0
2,549
8,556
2,674
0
337
8,219
0
40,053
L
4,469
1,650
0
1,883
6,045
3,740
0
1,347
4,698
21,131
0
W
5,161
1,977
0
4,082
10,307
3,130
0
2,630
7,513
0
50,805
L
Tsukuyomi
4,337
1,039
0
3,081
8,068
2,796
0
190
7,839
0
36,389
W
Yemoja
1,592
362
1,866
2,594
7,657
2,861
0
3,627
3,850
10,857
1,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,865
Gold Earned
30,734
368
Minions Killed
394
0
Camps Cleared
0
1,090,498
Distance Traveled
1,107,460
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,869
687
105
11
0
230,645
0
L
Chang'e
6,079
608
116
12
0
220,199
0
W
Baba Yaga
5,964
596
100
10
0
212,845
0
W
Amaterasu
6,269
627
94
9
0
221,056
3
W
Rama
6,838
684
92
9
0
199,345
0
L
Anhur
6,102
610
65
7
0
184,249
0
L
Ymir
6,343
634
30
3
0
223,724
0
W
Awilix
6,040
604
88
9
0
254,285
0
L
Tsukuyomi
5,472
547
52
5
0
231,681
0
W
Yemoja
5,623
562
20
2
0
219,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role