Player Matchup

Sun Wukong
Sun Wukong
Gold II
AndrexBnCrew
Sun Wukong
Gold II
Level 185
God Stats
5W - 5L
1,649 SR
Queue Stats
117W - 114L
1,618 MMR
Solo
Hou Yi
Hou Yi
Gold III
BlackMacaco
Hou Yi
Gold III
Level 61
God Stats
3W - 2L
1,660 SR
Queue Stats
35W - 25L
1,712 MMR
Party 3
Ravana
Ravana
Gold II
DarkBleider
Ravana
Gold II
Level 182
God Stats
27W - 20L
1,643 SR
Queue Stats
81W - 78L
1,449 MMR
Party 1
Ra
Ra
Platinum III
Handercito
Ra
Platinum III
Level 109
God Stats
3W - 12L
1,416 SR
Queue Stats
89W - 78L
1,777 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
Homero2000
Kuzenbo
Gold III
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
23W - 19L
1,525 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,574 SR
1,616 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,572 SR
1,619 MMR
Fenrir
Fenrir
Gold V
Beew
Fenrir
Gold V
Level 165
God Stats
3W - 1L
1,398 SR
Queue Stats
12W - 6L
1,643 MMR
Party 2
Anhur
Anhur
Gold V
HazaRR2
Anhur
Gold V
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,611 MMR
Party 2
Bacchus
Bacchus
Gold I
MufFiN_MaN_34
Bacchus
Gold I
Level 172
God Stats
2W - 0L
1,752 SR
Queue Stats
134W - 130L
1,628 MMR
Party 4
Agni
Agni
Platinum V
smellvinslurpin
Agni
Platinum V
Level 137
God Stats
3W - 4L
1,593 SR
Queue Stats
110W - 102L
1,642 MMR
Party 4
Cerberus
Cerberus
Gold III
xmerchand
Cerberus
Gold III
Level 102
God Stats
12W - 10L
1,615 SR
Queue Stats
74W - 75L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AndrexBnCrew
Sun Wukong
7
0 / 2 / 0
4,572
572
2,682
5,423
2,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hou Yi
9
1 / 0 / 0
4,654
582
3,529
2,751
695
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ravana
9
0 / 1 / 1
4,553
569
1,288
2,532
746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 0 / 0
5,677
710
1,180
2,701
742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Homero2000
Kuzenbo
8
0 / 2 / 1
4,543
568
2,790
6,620
3,986
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
MedusaKumbhakarnaBake KujiraAthena

VS

Bans
King ArthurSusanoThanatosHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beew
Fenrir
10
3 / 0 / 1
5,321
665
2,235
4,343
1,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
HazaRR2
Anhur
8
1 / 0 / 1
4,638
580
2,519
2,988
773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
7
0 / 1 / 2
3,994
499
2,517
5,356
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 1
4,915
614
1,895
3,672
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
xmerchand
Cerberus
9
1 / 0 / 1
5,151
644
4,049
6,797
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
5
5
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AndrexBnCrew
Sun Wukong
0
2
0
0
W
Fenrir
Beew
Fenrir
3
0
1
3.5
L
Hou Yi
1
0
0
1
L
Ravana
0
1
1
0.5
L
2
0
0
2
W
Anhur
HazaRR2
Anhur
1
0
1
1.5
L
Kuzenbo
Homero2000
Kuzenbo
0
2
1
0.25
W
Bacchus
0
1
2
1
W
0
2
1
0.25
W
Cerberus
xmerchand
Cerberus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,469
Damage
13,215
20,027
Taken
23,156
8,680
Mitigated
9,036
7,564
Healing
7,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AndrexBnCrew
Sun Wukong
2,682
612
0
2,401
5,423
2,511
0
2,352
2,549
0
24,718
W
Fenrir
Beew
Fenrir
2,235
779
0
1,188
4,343
1,654
0
317
4,026
0
31,358
L
Hou Yi
3,529
2,118
0
1,646
2,751
695
0
549
2,042
0
33,977
L
Ravana
1,288
304
0
1,040
2,532
746
0
472
1,938
0
27,396
L
1,180
0
219
1,082
2,701
742
0
1,200
1,349
40,290
0
W
Anhur
HazaRR2
Anhur
2,519
1,432
0
2,058
2,988
773
0
754
2,234
0
28,106
L
Kuzenbo
Homero2000
Kuzenbo
2,790
1,105
0
1,176
6,620
3,986
0
2,509
3,706
9,451
0
W
Bacchus
2,517
314
0
1,124
5,356
3,294
0
745
4,611
9,703
0
W
1,895
0
0
750
3,672
1,040
0
1,119
2,517
30,715
2,177
W
Cerberus
xmerchand
Cerberus
4,049
292
0
2,694
6,797
2,275
0
999
5,459
27,522
1,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,999
Gold Earned
24,019
281
Minions Killed
287
0
Camps Cleared
0
877,723
Distance Traveled
874,111
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,572
572
52
7
0
127,581
2
W
Fenrir
5,321
665
58
7
0
220,685
0
L
Hou Yi
4,654
582
70
9
0
176,531
0
L
Ravana
4,553
569
63
8
0
201,169
2
L
Ra
5,677
710
84
11
0
175,731
2
W
Anhur
4,638
580
51
6
0
164,062
0
L
Kuzenbo
4,543
568
12
2
0
196,711
0
W
Bacchus
3,994
499
25
3
0
171,563
2
W
Agni
4,915
614
73
9
0
170,423
2
W
Cerberus
5,151
644
80
10
0
147,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role