Player Matchup

Bacchus
Bacchus
Silver III
CringeBag
Bacchus
Silver III
Level 72
God Stats
2W - 4L
1,630 SR
Queue Stats
47W - 62L
1,347 MMR
Solo
Arachne
Arachne
Silver II
Hubadub22
Arachne
Silver II
Level 86
God Stats
3W - 6L
1,431 SR
Queue Stats
35W - 45L
1,471 MMR
Party 2
Tiamat
Tiamat
Silver II
LOB LEGION
Tiamat
Silver II
Level 146
God Stats
5W - 3L
1,719 SR
Queue Stats
150W - 159L
1,211 MMR
Party 2
Izanami
Izanami
Gold V
PocoyoElrecio
Izanami
Gold V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,349 MMR
Solo
Hercules
Hercules
Gold V
XF507-AbdielY28
Hercules
Gold V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 124L
1,359 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,556 SR
1,347 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,454 SR
1,348 MMR
Fafnir
Fafnir
Gold V
IntenseDaberoni
Fafnir
Gold V
Level 139
God Stats
15W - 9L
1,606 SR
Queue Stats
82W - 89L
1,352 MMR
Party 1
Artemis
Artemis
Gold V
KomradKapoot
Artemis
Gold V
Level 108
God Stats
5W - 1L
1,584 SR
Queue Stats
82W - 89L
1,352 MMR
Party 1
Cerberus
Cerberus
Gold V
Lasituacion94
Cerberus
Gold V
Level 89
God Stats
29W - 36L
1,512 SR
Queue Stats
138W - 152L
1,344 MMR
Solo
He Bo
He Bo
Gold IV
Pèace
He Bo
Gold IV
Level 144
God Stats
1W - 3L
1,047 SR
Queue Stats
140W - 145L
1,358 MMR
Solo
Bastet
Bastet
Gold IV
UWUsForDaddy
Bastet
Gold IV
Level 154
God Stats
3W - 3L
1,519 SR
Queue Stats
147W - 151L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CringeBag
Bacchus
10
1 / 7 / 4
7,272
428
7,078
14,352
9,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Hubadub22
Arachne
13
1 / 5 / 1
7,446
438
4,491
17,245
5,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
LOB LEGION
Tiamat
14
1 / 3 / 1
8,277
487
5,582
9,510
3,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
15
2 / 2 / 1
9,122
537
5,061
9,674
2,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
14
1 / 4 / 1
8,363
492
4,736
15,500
12,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AresMauiNutSurtr

VS

Bans
AgniAwilixKing ArthurBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 10
9,208
542
6,985
11,559
14,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
KomradKapoot
Artemis
16
4 / 1 / 5
9,209
542
8,854
9,519
3,429
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cerberus
Lasituacion94
Cerberus
16
3 / 1 / 4
10,046
591
6,623
12,721
11,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

He Bo
Pèace
He Bo
16
4 / 1 / 3
9,987
587
11,825
8,388
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
17
8 / 1 / 6
9,893
582
13,372
12,898
4,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
6
Kills
21
21
Deaths
6
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CringeBag
Bacchus
1
7
4
0.43
L
Arachne
Hubadub22
Arachne
1
5
1
0.3
W
2
2
10
3.5
W
Artemis
KomradKapoot
Artemis
4
1
5
6.5
L
Tiamat
LOB LEGION
Tiamat
1
3
1
0.5
W
Cerberus
Lasituacion94
Cerberus
3
1
4
5
L
Izanami
2
2
1
1.25
W
He Bo
Pèace
He Bo
4
1
3
5.5
W
Bastet
8
1
6
11
L
Hercules
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,948
Damage
47,659
66,281
Taken
55,085
33,853
Mitigated
35,902
15,453
Healing
25,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CringeBag
Bacchus
7,078
593
0
1,657
14,352
9,926
0
4,502
9,745
24,115
0
L
Arachne
Hubadub22
Arachne
4,491
2,631
0
7,454
17,245
5,067
0
5,143
12,070
0
56,130
W
6,985
2,470
0
4,130
11,559
14,430
30
3,961
7,598
25,117
0
W
Artemis
KomradKapoot
Artemis
8,854
5,425
0
5,953
9,519
3,429
538
1,769
7,750
0
78,192
L
Tiamat
LOB LEGION
Tiamat
5,582
528
0
2,393
9,510
3,554
0
6,173
2,943
42,711
1,381
W
Cerberus
Lasituacion94
Cerberus
6,623
341
0
4,824
12,721
11,140
222
1,087
11,634
68,048
2,713
L
Izanami
5,061
3,526
0
2,077
9,674
2,991
1,126
863
8,811
0
70,772
W
He Bo
Pèace
He Bo
11,825
1,124
0
1,880
8,388
2,539
541
4,274
4,114
74,940
1,123
W
Bastet
13,372
3,565
0
8,776
12,898
4,364
0
2,075
10,823
0
86,729
L
Hercules
4,736
1,146
0
1,872
15,500
12,315
0
7,405
7,961
0
58,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,480
Gold Earned
48,343
473
Minions Killed
610
0
Camps Cleared
0
1,537,869
Distance Traveled
1,734,724
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,272
428
30
2
0
313,400
2
L
Arachne
7,446
438
94
6
0
357,196
2
W
Fafnir
9,208
542
50
3
0
328,068
6
W
Artemis
9,209
542
110
6
0
329,781
1
L
Tiamat
8,277
487
91
5
0
290,911
0
W
Cerberus
10,046
591
177
10
0
317,437
4
L
Izanami
9,122
537
148
9
0
292,932
0
W
He Bo
9,987
587
141
8
0
357,310
4
W
Bastet
9,893
582
132
8
0
402,128
0
L
Hercules
8,363
492
110
6
0
283,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role