Player Matchup

Martichoras
Martichoras
Silver I
Snnoy12
Martichoras
Silver I
Level 113
God Stats
7W - 3L
1,524 SR
Queue Stats
29W - 32L
1,306 MMR
Party 1
Scylla
Scylla
Silver I
Uva0078205
Scylla
Silver I
Level 107
God Stats
2W - 1L
1,232 SR
Queue Stats
35W - 40L
1,094 MMR
Party 1
Fenrir
Fenrir
Silver IV
l____20____l
Fenrir
Silver IV
Level 112
God Stats
7W - 13L
1,437 SR
Queue Stats
58W - 81L
856 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,398 SR
1,085 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,464 SR
1,106 MMR
Tiamat
Tiamat
Silver I
ILady Vixen
Tiamat
Silver I
Level 114
God Stats
30W - 41L
1,450 SR
Queue Stats
177W - 208L
1,145 MMR
Party 2
Loki
Loki
Silver III
JohnaANDmari87
Loki
Silver III
Level 105
God Stats
1W - 2L
1,441 SR
Queue Stats
390W - 487L
922 MMR
Solo
Cthulhu
Cthulhu
Silver I
barst30
Cthulhu
Silver I
Level 117
God Stats
19W - 23L
1,501 SR
Queue Stats
177W - 207L
1,250 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Snnoy12
Martichoras
14
3 / 0 / 3
8,876
888
3,839
6,512
2,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
Uva0078205
Scylla
14
2 / 0 / 6
8,382
838
8,782
4,999
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
3 / 0 / 4
8,057
806
3,945
4,557
3,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AthenaAchillesDanzaburouNe Zha

VS

Bans
AtlasBacchusKuzenboMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
0 / 2 / 0
7,018
702
3,827
6,413
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 0
6,642
664
4,443
8,836
2,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
barst30
Cthulhu
13
0 / 1 / 0
7,057
706
4,088
6,338
4,278
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
2
0
0
L
0
5
0
0
W
Martichoras
Snnoy12
Martichoras
3
0
3
4.5
W
Scylla
Uva0078205
Scylla
2
0
6
5
L
Cthulhu
barst30
Cthulhu
0
1
0
0
W
Fenrir
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,566
Damage
12,358
16,068
Taken
21,587
7,150
Mitigated
9,560
2,155
Healing
2,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
3,827
470
0
1,259
6,413
2,780
0
3,372
2,689
16,103
383
L
4,443
1,215
0
434
8,836
2,502
0
3,072
5,281
0
19,192
W
Martichoras
Snnoy12
Martichoras
3,839
884
0
1,287
6,512
2,530
936
2,883
3,629
0
34,421
W
Scylla
Uva0078205
Scylla
8,782
835
0
500
4,999
1,568
167
2,326
2,673
27,924
0
L
Cthulhu
barst30
Cthulhu
4,088
0
0
1,013
6,338
4,278
0
1,632
4,300
22,677
124
W
Fenrir
3,945
534
0
368
4,557
3,052
54
2,570
1,987
0
15,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,315
Gold Earned
20,717
142
Minions Killed
107
0
Camps Cleared
0
588,522
Distance Traveled
541,801
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,018
702
39
4
0
158,847
3
L
Loki
6,642
664
25
3
0
182,631
0
W
Martichoras
8,876
888
69
7
0
184,426
0
W
Scylla
8,382
838
48
5
0
192,366
0
L
Cthulhu
7,057
706
43
4
0
200,323
3
W
Fenrir
8,057
806
25
3
0
211,730
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role