Player Matchup

Medusa
Medusa
BIG C0UNTRY5
Medusa
Level 86
God Stats
3W - 2L
1,840 SR
Queue Stats
47W - 32L
1,629 Elo+
Solo
Serqet
Serqet
FocusF0rever
Serqet
Level 66
God Stats
0W - 4L
1,500 SR
Queue Stats
44W - 47L
1,433 Elo+
Party 2
Sun Wukong
Sun Wukong
Inqory
Sun Wukong
Level 99
God Stats
0W - 2L
1,254 SR
Queue Stats
29W - 29L
1,499 Elo+
Solo
Sol
Sol
Quietuscall2020
Sol
Level 139
God Stats
39W - 34L
1,567 SR
Queue Stats
315W - 312L
1,539 Elo+
Solo
Ymir
Ymir
richardlolme
Ymir
Level 12
God Stats
8W - 10L
1,527 SR
Queue Stats
10W - 17L
1,274 Elo+
Party 2
Team Averages
Level 80
1,538 SR
1,475 Elo+

VS

Team Averages
Level 130
1,437 SR
1,466 Elo+
Rama
Rama
BIGTED8106
Rama
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,478 Elo+
Party 1
Pele
Pele
BigDog249
Pele
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 27L
1,445 Elo+
Party 1
Artio
Artio
Gman731
Artio
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
Original_Dmoney
Nu Wa
Level 132
God Stats
10W - 12L
1,193 SR
Queue Stats
205W - 215L
1,354 Elo+
Solo
Maui
Maui
RedDemonCrazy
Maui
Level 121
God Stats
25W - 25L
1,494 SR
Queue Stats
127W - 126L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 3 / 1
4,741
395
3,881
7,649
1,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
3
0 / 0 / 0
4,218
352
647
2,568
583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
Inqory
Sun Wukong
11
1 / 2 / 0
6,334
528
5,690
12,732
6,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 2 / 0
6,949
579
4,003
8,600
1,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
0 / 5 / 0
5,118
427
2,183
10,529
5,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 0
6,928
577
10,786
6,660
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Pele
12
1 / 0 / 1
6,262
522
1,618
5,279
1,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
Gman731
Artio
10
0 / 0 / 6
6,309
526
4,067
7,512
5,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 2 / 1
7,065
589
6,978
5,521
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 1
7,243
604
7,165
8,013
7,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
12
12
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
3
1
0.17
W
8
1
0
8
W
Pele
1
0
1
1.5
L
Serqet
0
0
0
0
W
Artio
Gman731
Artio
0
0
6
3
L
Sun Wukong
Inqory
Sun Wukong
1
2
0
0.5
W
2
2
1
1.25
L
2
2
0
1
W
1
0
1
1.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,404
Damage
30,614
42,078
Taken
32,985
15,406
Mitigated
19,006
11,092
Healing
11,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,881
1,573
0
1,574
7,649
1,611
0
1,478
6,077
0
20,700
W
10,786
8,564
0
3,449
6,660
2,023
532
785
5,875
0
45,561
W
Pele
1,618
220
0
80
5,279
1,944
0
688
4,591
0
41,543
L
Serqet
647
237
0
545
2,568
583
0
622
1,784
0
7,191
W
Artio
Gman731
Artio
4,067
599
164
3,859
7,512
5,467
80
1,398
6,114
17,520
2,533
L
Sun Wukong
Inqory
Sun Wukong
5,690
866
0
3,767
12,732
6,122
0
7,448
4,456
0
43,738
W
6,978
1,243
0
855
5,521
1,757
26
3,272
2,249
46,130
427
L
4,003
189
0
4,487
8,600
1,907
184
4,035
4,053
63,110
177
W
7,165
2,044
0
2,972
8,013
7,815
0
0
8,013
50,562
4,108
L
2,183
913
0
719
10,529
5,183
0
2,247
8,188
13,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,360
Gold Earned
33,807
261
Minions Killed
345
0
Camps Cleared
0
969,981
Distance Traveled
1,103,727
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,741
395
39
3
0
211,998
0
W
Rama
6,928
577
52
4
0
182,630
0
W
Pele
6,262
522
74
6
0
272,522
0
L
Serqet
4,218
352
11
1
0
65,931
0
W
Artio
6,309
526
31
3
0
229,764
8
L
Sun Wukong
6,334
528
75
6
0
252,215
2
W
Nu Wa
7,065
589
90
8
0
230,681
1
L
Sol
6,949
579
121
10
0
211,766
0
W
Maui
7,243
604
98
8
0
188,130
0
L
Ymir
5,118
427
15
1
0
228,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role