Player Matchup

Kukulkan
Kukulkan
DeadlyOstrich72
Kukulkan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,505 Elo+
Party 1
Olorun
Olorun
IcyGr33nB33n
Olorun
Level 121
God Stats
0W - 3L
1,216 SR
Queue Stats
56W - 63L
1,513 Elo+
Party 1
Pele
Pele
IcyPotato_337
Pele
Level 149
God Stats
1W - 2L
1,484 SR
Queue Stats
76W - 77L
1,534 Elo+
Party 1
King Arthur
King Arthur
JoshT5554
King Arthur
Level 142
God Stats
0W - 2L
1,312 SR
Queue Stats
188W - 238L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
Karria
Kuzenbo
Level 135
God Stats
0W - 3L
1,237 SR
Queue Stats
210W - 213L
1,495 Elo+
Party 1
Team Averages
Level 134
1,350 SR
1,502 Elo+

VS

Team Averages
Level 122
1,560 SR
1,445 Elo+
Hun Batz
Hun Batz
AtlasDelta
Hun Batz
Level 139
God Stats
2W - 2L
1,576 SR
Queue Stats
49W - 47L
1,492 Elo+
Solo
Artemis
Artemis
MonkeyNomics
Artemis
Level 69
God Stats
3W - 2L
1,732 SR
Queue Stats
237W - 363L
1,430 Elo+
Party 2
Geb
Geb
Sir Tubins
Geb
Level 158
God Stats
13W - 28L
1,235 SR
Queue Stats
227W - 377L
1,448 Elo+
Party 2
Nu Wa
Nu Wa
T FoR TK
Nu Wa
Level 141
God Stats
2W - 1L
1,739 SR
Queue Stats
342W - 484L
1,420 Elo+
Party 2
Nike
Nike
Uzumaski
Nike
Level 105
God Stats
21W - 31L
1,516 SR
Queue Stats
452W - 591L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
2 / 2 / 0
8,207
586
3,726
7,358
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
11
0 / 5 / 0
6,416
458
2,194
10,789
3,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 5 / 3
7,338
524
8,379
14,602
4,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
JoshT5554
King Arthur
10
1 / 5 / 0
5,882
420
5,743
13,710
7,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
Karria
Kuzenbo
15
3 / 2 / 0
8,451
604
7,972
10,476
10,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AtlasDelta
Hun Batz
15
10 / 1 / 4
9,184
656
8,484
9,857
3,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artemis
MonkeyNomics
Artemis
15
6 / 1 / 1
8,499
607
7,786
6,435
2,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 0 / 10
7,453
532
7,215
11,128
10,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
T FoR TK
Nu Wa
14
2 / 2 / 7
8,199
586
11,074
8,298
2,695
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Nike
14
1 / 3 / 3
8,080
577
5,906
13,085
7,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
7
Kills
19
19
Deaths
7
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AtlasDelta
Hun Batz
10
1
4
12
L
Kukulkan
2
2
0
1
L
Olorun
0
5
0
0
L
1
5
3
0.5
L
King Arthur
JoshT5554
King Arthur
1
5
0
0.2
L
Kuzenbo
Karria
Kuzenbo
3
2
0
1.5
W
Artemis
MonkeyNomics
Artemis
6
1
1
6.5
W
0
0
10
5
W
Nu Wa
T FoR TK
Nu Wa
2
2
7
2.75
W
Nike
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,014
Damage
40,465
56,935
Taken
48,803
28,407
Mitigated
25,981
16,060
Healing
18,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AtlasDelta
Hun Batz
8,484
2,807
0
5,259
9,857
3,312
0
936
8,842
0
56,852
L
Kukulkan
3,726
632
0
1,768
7,358
1,954
180
3,891
3,467
66,751
584
L
Olorun
2,194
1,630
610
4,641
10,789
3,007
0
4,661
6,128
36,414
2,499
L
8,379
1,618
0
3,114
14,602
4,623
0
4,069
10,533
0
63,729
L
King Arthur
JoshT5554
King Arthur
5,743
802
0
2,192
13,710
7,905
0
5,098
8,612
0
24,215
L
Kuzenbo
Karria
Kuzenbo
7,972
3,330
0
3,735
10,476
10,918
0
1,742
8,734
54,322
564
W
Artemis
MonkeyNomics
Artemis
7,786
3,079
0
4,035
6,435
2,361
684
300
5,946
0
59,442
W
7,215
832
0
3,953
11,128
10,345
0
2,631
8,101
29,615
0
W
Nu Wa
T FoR TK
Nu Wa
11,074
1,844
0
2,266
8,298
2,695
0
2,325
5,973
67,057
0
W
Nike
5,906
442
0
3,005
13,085
7,268
0
6,979
5,495
1,802
58,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,294
Gold Earned
41,415
463
Minions Killed
451
0
Camps Cleared
0
1,332,603
Distance Traveled
1,466,158
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,184
656
98
7
0
348,386
0
L
Kukulkan
8,207
586
138
10
0
265,781
4
L
Olorun
6,416
458
79
6
0
247,010
2
L
Pele
7,338
524
99
7
0
287,393
0
L
King Arthur
5,882
420
33
2
0
253,838
0
L
Kuzenbo
8,451
604
114
8
0
278,581
3
W
Artemis
8,499
607
109
8
0
280,661
1
W
Geb
7,453
532
21
2
0
318,545
0
W
Nu Wa
8,199
586
116
8
0
269,850
0
W
Nike
8,080
577
107
8
0
248,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role