Player Matchup

Bastet
Bastet
ButthurtNoob
Bastet
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,697 Elo+
Party 2
Freya
Freya
SANDHUT
Freya
Level 69
God Stats
2W - 3L
1,435 SR
Queue Stats
174W - 175L
1,412 Elo+
Party 1
Surtr
Surtr
Stoneloc98
Surtr
Level 23
God Stats
6W - 13L
1,288 SR
Queue Stats
27W - 39L
1,346 Elo+
Party 1
Izanami
Izanami
T4C0SRUL3
Izanami
Level 61
God Stats
11W - 12L
1,184 SR
Queue Stats
124W - 125L
1,429 Elo+
Party 1
Ra
Ra
x307xBroncs
Ra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,697 Elo+
Party 2
Team Averages
Level 51
1,382 SR
1,516 Elo+

VS

Team Averages
Level 63
1,599 SR
1,508 Elo+
Tiamat
Tiamat
 
Tiamat
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
NecroTatsu
Yemoja
Level 128
God Stats
0W - 1L
1,753 SR
Queue Stats
20W - 28L
1,447 Elo+
Party 3
Hercules
Hercules
NettleAUBrand
Hercules
Level 105
God Stats
0W - 1L
1,681 SR
Queue Stats
15W - 14L
1,557 Elo+
Party 3
Ah Puch
Ah Puch
UnseenEye13
Ah Puch
Level 31
God Stats
6W - 6L
1,562 SR
Queue Stats
11W - 13L
1,536 Elo+
Solo
Izanami
Izanami
itsthatsteph
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
6 / 1 / 13
9,949
1,421
8,051
5,869
2,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
SANDHUT
Freya
15
8 / 2 / 10
9,643
1,378
9,073
6,777
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Surtr
15
1 / 3 / 19
9,046
1,292
10,996
11,420
7,150
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
T4C0SRUL3
Izanami
15
10 / 3 / 8
10,408
1,487
14,260
7,540
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
2 / 3 / 14
8,573
1,225
8,883
5,253
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

313

VS

Team 2 Tickets

160

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
3 / 4 / 3
9,169
1,310
8,246
11,582
7,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
NecroTatsu
Yemoja
14
1 / 4 / 8
8,399
1,200
3,398
11,913
12,321
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hercules
NettleAUBrand
Hercules
14
7 / 8 / 0
9,826
1,404
15,004
17,234
6,775
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Puch
UnseenEye13
Ah Puch
13
1 / 2 / 1
7,585
1,084
1,956
2,304
769
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
itsthatsteph
Izanami
14
0 / 9 / 7
8,244
1,178
4,763
13,473
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
31
27
Kills
12
12
Deaths
27
64
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
4
3
1.13
W
Bastet
6
1
13
12.5
L
Yemoja
NecroTatsu
Yemoja
1
4
8
1.25
L
Hercules
NettleAUBrand
Hercules
7
8
0
0.88
W
Freya
SANDHUT
Freya
8
2
10
6.5
W
Surtr
1
3
19
3.5
W
Izanami
T4C0SRUL3
Izanami
10
3
8
4.67
L
Ah Puch
UnseenEye13
Ah Puch
1
2
1
0.75
L
Izanami
itsthatsteph
Izanami
0
9
7
0.39
W
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,263
Damage
33,367
36,859
Taken
56,506
16,105
Mitigated
31,825
4,869
Healing
8,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,246
1,086
0
1,163
11,582
7,406
0
3,273
7,956
30,265
0
W
Bastet
8,051
988
0
1,223
5,869
2,300
0
500
5,369
0
22,387
L
Yemoja
NecroTatsu
Yemoja
3,398
1,051
4,011
731
11,913
12,321
0
4,123
7,229
12,783
0
L
Hercules
NettleAUBrand
Hercules
15,004
4,366
0
1,831
17,234
6,775
0
3,747
12,877
0
25,753
W
Freya
SANDHUT
Freya
9,073
3,256
0
919
6,777
2,167
0
2,958
3,819
19,619
0
W
Surtr
10,996
4,516
207
795
11,420
7,150
0
4,979
6,441
892
17,660
W
Izanami
T4C0SRUL3
Izanami
14,260
9,955
0
633
7,540
2,615
0
2,841
4,699
0
29,122
L
Ah Puch
UnseenEye13
Ah Puch
1,956
0
0
50
2,304
769
0
376
1,888
7,067
0
L
Izanami
itsthatsteph
Izanami
4,763
3,917
0
612
13,473
4,554
0
5,113
7,779
0
18,111
W
8,883
1,338
600
492
5,253
1,873
0
2,322
2,931
15,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,619
Gold Earned
43,223
149
Minions Killed
144
8
Camps Cleared
4
695,557
Distance Traveled
550,202
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,169
1,310
48
7
2
151,948
0
W
Bastet
9,949
1,421
37
5
2
169,656
0
L
Yemoja
8,399
1,200
20
3
0
117,837
0
L
Hercules
9,826
1,404
32
5
1
136,801
0
W
Freya
9,643
1,378
28
4
2
135,400
0
W
Surtr
9,046
1,292
21
3
1
162,863
0
W
Izanami
10,408
1,487
37
5
1
109,130
0
L
Ah Puch
7,585
1,084
12
2
0
43,693
0
L
Izanami
8,244
1,178
32
5
1
99,923
0
W
Ra
8,573
1,225
26
4
2
118,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role