Player Matchup

Bacchus
Bacchus
ChimichangaInc
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,574 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Darkstars001
Tsukuyomi
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,434 Elo+
Party 1
Erlang Shen
Erlang Shen
Richboy746
Erlang Shen
Level 158
God Stats
0W - 1L
1,778 SR
Queue Stats
11W - 7L
1,517 Elo+
Party 1
Janus
Janus
VADER619
Janus
Level 186
God Stats
1W - 2L
1,403 SR
Queue Stats
93W - 80L
1,570 Elo+
Party 1
Artemis
Artemis
mrSat007
Artemis
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,667 Elo+
Solo
Team Averages
Level 138
1,536 SR
1,552 Elo+

VS

Team Averages
Level 185
1,515 SR
1,459 Elo+
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BlueKnight129
Nu Wa
Level 221
God Stats
73W - 61L
1,582 SR
Queue Stats
1,063W - 1,042L
1,469 Elo+
Solo
Nemesis
Nemesis
O its Melvin
Nemesis
Level 183
God Stats
1W - 0L
1,552 SR
Queue Stats
10W - 7L
1,423 Elo+
Party 2
Maui
Maui
Stinjamin
Maui
Level 218
God Stats
1W - 0L
1,443 SR
Queue Stats
14W - 9L
1,442 Elo+
Party 2
Heimdallr
Heimdallr
antwanfoheezy
Heimdallr
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 3
5,517
502
2,443
8,360
6,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
Darkstars001
Tsukuyomi
12
4 / 6 / 1
6,688
608
5,278
12,673
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
Richboy746
Erlang Shen
9
0 / 6 / 0
5,454
496
1,507
11,702
6,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
VADER619
Janus
12
2 / 1 / 4
6,611
601
7,609
5,313
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
mrSat007
Artemis
10
0 / 4 / 0
5,419
493
2,522
7,439
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
6 / 2 / 2
7,761
706
9,630
9,695
6,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
2 / 2 / 3
7,052
641
5,783
4,374
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
O its Melvin
Nemesis
13
5 / 2 / 4
6,784
617
4,458
8,243
2,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Maui
10
3 / 0 / 6
6,589
599
4,719
7,142
5,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
antwanfoheezy
Heimdallr
12
3 / 0 / 5
6,960
633
7,229
3,995
1,452
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
6
Kills
19
19
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
2
2
3.5
W
2
2
3
1.75
L
0
2
3
0.75
L
Tsukuyomi
Darkstars001
Tsukuyomi
4
6
1
0.75
W
Nemesis
O its Melvin
Nemesis
5
2
4
3.5
L
Erlang Shen
Richboy746
Erlang Shen
0
6
0
0
W
Maui
3
0
6
6
L
Janus
VADER619
Janus
2
1
4
4
W
Heimdallr
antwanfoheezy
Heimdallr
3
0
5
5.5
L
Artemis
mrSat007
Artemis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,359
Damage
31,819
45,487
Taken
33,449
20,148
Mitigated
16,891
11,511
Healing
11,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,630
5,096
0
2,230
9,695
6,333
505
3,101
6,413
44,246
1,362
W
5,783
1,049
0
1,408
4,374
1,188
0
1,465
2,689
53,315
124
L
2,443
337
0
1,661
8,360
6,252
0
3,211
5,149
17,172
1,177
L
Tsukuyomi
Darkstars001
Tsukuyomi
5,278
1,299
0
4,333
12,673
4,098
9
5,047
7,626
0
38,150
W
Nemesis
O its Melvin
Nemesis
4,458
1,843
0
3,518
8,243
2,868
0
2,101
6,020
0
44,816
L
Erlang Shen
Richboy746
Erlang Shen
1,507
463
0
2,356
11,702
6,168
0
7,094
4,608
0
23,818
W
Maui
4,719
698
0
2,341
7,142
5,050
0
1,987
4,983
20,880
0
L
Janus
VADER619
Janus
7,609
331
0
1,155
5,313
1,559
0
2,778
2,535
49,140
0
W
Heimdallr
antwanfoheezy
Heimdallr
7,229
2,578
0
2,352
3,995
1,452
32
628
3,347
0
55,448
L
Artemis
mrSat007
Artemis
2,522
958
0
2,006
7,439
2,071
0
1,843
5,596
0
26,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,689
Gold Earned
35,146
293
Minions Killed
348
0
Camps Cleared
0
1,220,161
Distance Traveled
1,110,239
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,761
706
68
6
0
176,330
3
W
Nu Wa
7,052
641
95
9
0
218,332
0
L
Bacchus
5,517
502
19
2
0
222,943
3
L
Tsukuyomi
6,688
608
75
7
0
271,048
0
W
Nemesis
6,784
617
69
6
0
259,188
0
L
Erlang Shen
5,454
496
40
4
0
228,807
0
W
Maui
6,589
599
26
2
0
227,527
3
L
Janus
6,611
601
106
10
0
256,315
4
W
Heimdallr
6,960
633
90
8
0
228,862
0
L
Artemis
5,419
493
53
5
0
241,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role