Player Matchup

King Arthur
King Arthur
ATOOKMAN
King Arthur
Level 60
God Stats
10W - 4L
1,685 SR
Queue Stats
98W - 98L
1,511 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
AxelonDK
Morgan Le Fay
Level 120
God Stats
9W - 4L
1,588 SR
Queue Stats
48W - 40L
1,459 Elo+
Party 1
Sylvanus
Sylvanus
BOJABOORE
Sylvanus
Level 116
God Stats
7W - 5L
1,628 SR
Queue Stats
213W - 204L
1,484 Elo+
Party 2
Anhur
Anhur
El_Pipotor
Anhur
Level 170
God Stats
3W - 1L
1,541 SR
Queue Stats
452W - 434L
1,554 Elo+
Solo
Loki
Loki
IVANCITOFANTA
Loki
Level 117
God Stats
8W - 0L
1,888 SR
Queue Stats
81W - 65L
1,495 Elo+
Party 1
Team Averages
Level 117
1,666 SR
1,501 Elo+

VS

Team Averages
Level 142
1,449 SR
1,484 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
AMGblacks
Awilix
Level 129
God Stats
20W - 21L
1,396 SR
Queue Stats
54W - 56L
1,475 Elo+
Party 3
Nemesis
Nemesis
Eyehunt360
Nemesis
Level 95
God Stats
22W - 20L
1,569 SR
Queue Stats
77W - 86L
1,469 Elo+
Party 3
Agni
Agni
SketchyBlossom
Agni
Level 196
God Stats
4W - 8L
1,248 SR
Queue Stats
255W - 242L
1,520 Elo+
Solo
Apollo
Apollo
SlikuHolo
Apollo
Level 103
God Stats
7W - 5L
1,534 SR
Queue Stats
451W - 415L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ATOOKMAN
King Arthur
13
1 / 0 / 0
7,055
543
9,297
13,130
9,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
AxelonDK
Morgan Le Fay
14
6 / 2 / 1
8,401
646
7,515
8,823
3,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sylvanus
BOJABOORE
Sylvanus
12
1 / 0 / 5
7,225
556
4,439
12,635
9,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anhur
14
2 / 0 / 3
7,331
564
4,588
9,397
3,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 4 / 5
7,552
581
7,929
11,148
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
4 / 5 / 1
7,494
576
6,348
8,333
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
AMGblacks
Awilix
11
1 / 3 / 1
6,258
481
4,062
9,544
2,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
Eyehunt360
Nemesis
12
0 / 1 / 0
7,173
552
9,506
14,723
6,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 1 / 0
6,744
519
6,903
8,271
4,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
SlikuHolo
Apollo
12
0 / 4 / 0
6,506
500
8,258
10,246
2,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
14
Kills
6
6
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
4
5
1
0.9
L
Awilix
AMGblacks
Awilix
1
3
1
0.5
W
King Arthur
ATOOKMAN
King Arthur
1
0
0
1
W
Morgan Le Fay
AxelonDK
Morgan Le Fay
6
2
1
3.25
W
Sylvanus
BOJABOORE
Sylvanus
1
0
5
3.5
W
Anhur
2
0
3
3.5
L
Nemesis
Eyehunt360
Nemesis
0
1
0
0
W
4
4
5
1.63
L
1
1
0
1
L
Apollo
SlikuHolo
Apollo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,768
Damage
35,077
55,133
Taken
51,117
28,811
Mitigated
18,603
29,094
Healing
16,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,348
404
0
1,178
8,333
2,353
0
3,590
4,743
40,763
974
L
Awilix
AMGblacks
Awilix
4,062
1,126
0
2,944
9,544
2,434
0
3,695
5,849
0
34,155
W
King Arthur
ATOOKMAN
King Arthur
9,297
1,253
0
5,608
13,130
9,158
0
0
13,130
0
50,951
W
Morgan Le Fay
AxelonDK
Morgan Le Fay
7,515
611
0
2,049
8,823
3,401
0
3,289
5,146
58,242
0
W
Sylvanus
BOJABOORE
Sylvanus
4,439
703
4,486
7,373
12,635
9,388
81
3,475
9,155
22,195
1,317
W
Anhur
4,588
2,325
0
4,075
9,397
3,485
8
2,788
6,609
0
73,245
L
Nemesis
Eyehunt360
Nemesis
9,506
3,526
0
6,905
14,723
6,849
0
0
14,723
0
52,535
W
7,929
2,928
0
5,503
11,148
3,379
0
2,733
8,169
0
53,384
L
6,903
1,219
0
2,559
8,271
4,337
0
3,081
5,190
35,739
1,052
L
Apollo
SlikuHolo
Apollo
8,258
6,165
0
2,695
10,246
2,630
0
1,503
8,743
0
48,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,564
Gold Earned
34,175
424
Minions Killed
399
0
Camps Cleared
0
1,403,556
Distance Traveled
1,357,226
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,494
576
97
7
0
268,762
0
L
Awilix
6,258
481
55
4
0
327,452
0
W
King Arthur
7,055
543
79
6
0
285,201
8
W
Morgan Le Fay
8,401
646
108
8
0
302,254
0
W
Sylvanus
7,225
556
32
2
0
270,385
0
W
Anhur
7,331
564
127
10
0
231,555
6
L
Nemesis
7,173
552
93
7
0
249,939
0
W
Loki
7,552
581
78
6
0
314,161
0
L
Agni
6,744
519
76
6
0
258,289
2
L
Apollo
6,506
500
78
6
0
252,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role