Player Matchup

Xing Tian
Xing Tian
Abide Striker
Xing Tian
Level 144
God Stats
1W - 2L
1,499 SR
Queue Stats
170W - 174L
1,561 Elo+
Party 1
Izanami
Izanami
PrimevalFox
Izanami
Level 157
God Stats
4W - 4L
1,535 SR
Queue Stats
172W - 156L
1,560 Elo+
Party 1
Ravana
Ravana
TyruhBehnks
Ravana
Level 193
God Stats
3W - 2L
1,636 SR
Queue Stats
195W - 186L
1,595 Elo+
Party 1
Nu Wa
Nu Wa
XxSage5GODxX
Nu Wa
Level 150
God Stats
124W - 71L
1,647 SR
Queue Stats
561W - 537L
1,554 Elo+
Solo
Chaac
Chaac
diego3728
Chaac
Level 174
God Stats
22W - 17L
1,654 SR
Queue Stats
273W - 256L
1,578 Elo+
Solo
Team Averages
Level 164
1,594 SR
1,569 Elo+

VS

Team Averages
Level 118
1,607 SR
1,561 Elo+
Kumbhakarna
Kumbhakarna
DHath
Kumbhakarna
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,583 Elo+
Party 2
Osiris
Osiris
Eternall_Rain
Osiris
Level 142
God Stats
1W - 1L
1,755 SR
Queue Stats
193W - 169L
1,515 Elo+
Party 3
Vulcan
Vulcan
LaneHutsonSZN
Vulcan
Level 148
God Stats
0W - 6L
1,400 SR
Queue Stats
191W - 141L
1,608 Elo+
Party 3
Horus
Horus
RoobIV
Horus
Level 117
God Stats
3W - 2L
1,623 SR
Queue Stats
52W - 61L
1,536 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SexyyRedd
Ah Muzen Cab
Level 58
God Stats
1W - 1L
1,756 SR
Queue Stats
133W - 126L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Abide Striker
Xing Tian
11
1 / 0 / 6
6,914
576
3,450
7,848
4,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
PrimevalFox
Izanami
15
4 / 0 / 2
8,366
697
5,448
3,704
1,413
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ravana
13
3 / 0 / 3
7,065
589
4,491
4,057
1,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 3
7,333
611
7,140
4,705
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
diego3728
Chaac
13
1 / 2 / 1
8,197
683
12,101
10,416
10,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DHath
Kumbhakarna
12
3 / 2 / 0
6,458
538
3,280
13,000
6,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

12
0 / 1 / 2
6,125
510
5,525
14,567
13,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
0 / 1 / 1
6,360
530
6,337
4,740
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
RoobIV
Horus
9
0 / 3 / 0
5,028
419
1,685
8,140
4,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
SexyyRedd
Ah Muzen Cab
11
0 / 2 / 0
5,839
487
3,202
6,738
1,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
9
Kills
3
3
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Abide Striker
Xing Tian
1
0
6
4
L
Kumbhakarna
DHath
Kumbhakarna
3
2
0
1.5
L
0
1
2
1
L
0
1
1
0.5
W
Izanami
PrimevalFox
Izanami
4
0
2
5
L
Horus
RoobIV
Horus
0
3
0
0
L
Ah Muzen Cab
SexyyRedd
Ah Muzen Cab
0
2
0
0
W
Ravana
3
0
3
4.5
W
0
1
3
1.5
W
Chaac
diego3728
Chaac
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,630
Damage
20,029
30,730
Taken
47,185
19,280
Mitigated
26,912
8,126
Healing
11,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Abide Striker
Xing Tian
3,450
146
0
1,570
7,848
4,755
0
2,657
4,714
13,731
1,049
L
Kumbhakarna
DHath
Kumbhakarna
3,280
528
0
1,290
13,000
6,062
0
2,176
10,641
39,140
1,418
L
5,525
1,527
0
5,347
14,567
13,043
0
834
13,629
0
42,569
L
6,337
251
0
985
4,740
1,231
0
2,425
2,132
56,937
0
W
Izanami
PrimevalFox
Izanami
5,448
4,181
0
1,905
3,704
1,413
1,032
20
3,684
0
73,224
L
Horus
RoobIV
Horus
1,685
653
563
2,831
8,140
4,692
0
3,074
4,876
0
16,567
L
Ah Muzen Cab
SexyyRedd
Ah Muzen Cab
3,202
1,063
0
793
6,738
1,884
0
1,249
5,389
0
45,563
W
Ravana
4,491
1,216
0
871
4,057
1,671
0
1,262
2,758
0
51,465
W
7,140
1,630
0
1,463
4,705
1,386
0
3,376
1,124
60,194
0
W
Chaac
diego3728
Chaac
12,101
1,616
0
2,317
10,416
10,055
312
1,833
8,583
0
69,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,875
Gold Earned
29,810
515
Minions Killed
378
0
Camps Cleared
0
1,313,195
Distance Traveled
1,231,481
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,914
576
27
2
0
272,587
3
L
Kumbhakarna
6,458
538
73
6
0
250,435
0
L
Osiris
6,125
510
68
6
0
231,176
3
L
Vulcan
6,360
530
123
10
0
249,702
0
W
Izanami
8,366
697
156
13
0
236,951
4
L
Horus
5,028
419
23
2
0
262,123
0
L
Ah Muzen Cab
5,839
487
91
8
0
238,045
0
W
Ravana
7,065
589
91
8
0
323,239
0
W
Nu Wa
7,333
611
125
10
0
245,311
5
W
Chaac
8,197
683
116
10
0
235,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role