Player Matchup

Sylvanus
Sylvanus
Silver V
MxLuisRo
Sylvanus
Silver V
Level 86
God Stats
0W - 5L
1,664 SR
Queue Stats
42W - 57L
1,394 MMR
Solo
Da Ji
Da Ji
Silver II
PupusaMan
Da Ji
Silver II
Level 121
God Stats
1W - 2L
1,505 SR
Queue Stats
4W - 7L
1,469 MMR
Party 2
Eset
Eset
Silver III
Tompookanator
Eset
Silver III
Level 62
God Stats
1W - 1L
1,661 SR
Queue Stats
12W - 19L
1,297 MMR
Party 2
Apollo
Apollo
Silver II
isaac3400
Apollo
Silver II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,402 MMR
Party 4
Mulan
Mulan
Bronze III
tomoki66666
Mulan
Bronze III
Level 159
God Stats
0W - 1L
1,384 SR
Queue Stats
10W - 6L
1,408 MMR
Party 4
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,543 SR
1,394 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,568 SR
1,429 MMR
Jormungandr
Jormungandr
Gold II
 
Jormungandr
Gold II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
ACG1k
Fenrir
Silver I
Level 112
God Stats
6W - 6L
1,617 SR
Queue Stats
217W - 223L
1,097 MMR
Party 1
Ullr
Ullr
Gold II
ItsYaBoyKode
Ullr
Gold II
Level 122
God Stats
25W - 25L
1,521 SR
Queue Stats
111W - 109L
1,452 MMR
Party 3
Cthulhu
Cthulhu
Silver II
ItsYaBoyWaka
Cthulhu
Silver II
Level 98
God Stats
1W - 2L
1,328 SR
Queue Stats
7W - 14L
1,384 MMR
Party 3
Scylla
Scylla
Gold I
JuicedUpDream
Scylla
Gold I
Level 169
God Stats
4W - 0L
1,874 SR
Queue Stats
196W - 192L
1,711 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MxLuisRo
Sylvanus
8
0 / 2 / 0
4,941
494
4,560
10,051
4,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
PupusaMan
Da Ji
9
1 / 2 / 0
5,002
500
2,251
7,511
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 0
5,605
561
3,209
5,140
1,240
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Apollo
isaac3400
Apollo
9
0 / 2 / 1
5,413
541
2,991
5,664
1,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 2 / 0
5,682
568
2,680
9,241
3,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
VulcanThanatosHadesCabrakan

VS

Bans
JanusKuzenboLokiArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 0 / 2
6,341
634
4,935
6,530
3,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ACG1k
Fenrir
11
8 / 0 / 3
6,532
653
4,444
6,312
2,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 4
4,733
473
4,087
5,669
1,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ItsYaBoyWaka
Cthulhu
9
2 / 0 / 2
5,321
532
5,841
7,682
3,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 0 / 6
6,954
695
3,964
4,621
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
12
12
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
0
2
1
W
Fenrir
ACG1k
Fenrir
8
0
3
9.5
W
0
1
4
2
W
Cthulhu
ItsYaBoyWaka
Cthulhu
2
0
2
3
W
2
0
6
5
L
Sylvanus
MxLuisRo
Sylvanus
0
2
0
0
L
Da Ji
PupusaMan
Da Ji
1
2
0
0.5
L
0
4
0
0
L
Apollo
isaac3400
Apollo
0
2
1
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,691
Damage
23,271
37,607
Taken
30,814
13,970
Mitigated
12,670
14,962
Healing
10,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,935
2,090
0
2,412
6,530
3,943
0
0
6,530
43,543
1,638
W
Fenrir
ACG1k
Fenrir
4,444
416
0
1,290
6,312
2,415
39
796
5,516
0
35,024
W
4,087
1,601
0
603
5,669
1,425
0
1,932
3,737
0
28,298
W
Cthulhu
ItsYaBoyWaka
Cthulhu
5,841
242
1,518
2,458
7,682
3,690
0
2,338
5,344
22,016
0
W
3,964
792
0
1,951
4,621
1,197
0
2,703
1,918
42,147
4,160
L
Sylvanus
MxLuisRo
Sylvanus
4,560
1,266
2,037
3,070
10,051
4,915
0
4,184
5,827
15,607
0
L
Da Ji
PupusaMan
Da Ji
2,251
493
0
3,325
7,511
2,201
0
599
6,882
0
34,702
L
3,209
119
0
896
5,140
1,240
0
1,852
3,038
38,759
0
L
Apollo
isaac3400
Apollo
2,991
2,286
0
1,112
5,664
1,814
0
2,121
3,543
0
42,813
L
2,680
231
0
4,522
9,241
3,800
0
5,272
3,929
0
38,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,643
Gold Earned
29,881
314
Minions Killed
329
0
Camps Cleared
0
967,722
Distance Traveled
1,042,894
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,341
634
83
8
0
172,538
0
W
Fenrir
6,532
653
57
6
0
259,923
2
W
Ullr
4,733
473
55
6
0
193,793
0
W
Cthulhu
5,321
532
43
4
0
218,277
4
W
Scylla
6,954
695
91
9
0
198,363
3
L
Sylvanus
4,941
494
19
2
0
193,602
0
L
Da Ji
5,002
500
65
7
0
227,635
0
L
Eset
5,605
561
81
8
0
173,654
0
L
Apollo
5,413
541
75
8
0
181,200
2
L
Mulan
5,682
568
74
7
0
191,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role