Player Matchup

Tyr
Tyr
 
Tyr
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
LeMiniMe
Hercules
Level 67
God Stats
10W - 5L
1,612 SR
Queue Stats
91W - 83L
1,521 Elo+
Party 2
Anubis
Anubis
leiderposso98
Anubis
Level 54
God Stats
46W - 29L
1,633 SR
Queue Stats
197W - 198L
1,483 Elo+
Solo
Team Averages
Level 85
1,581 SR
1,502 Elo+

VS

Team Averages
Level 69
1,472 SR
1,536 Elo+
Surtr
Surtr
CoolCryThen
Surtr
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 8L
1,607 Elo+
Party 1
Loki
Loki
MudkipCody
Loki
Level 75
God Stats
3W - 6L
1,536 SR
Queue Stats
35W - 47L
1,439 Elo+
Solo
Aphrodite
Aphrodite
SHARKEY14
Aphrodite
Level 105
God Stats
1W - 3L
1,380 SR
Queue Stats
22W - 27L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
2 / 2 / 8
9,872
823
12,113
16,636
10,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
LeMiniMe
Hercules
16
5 / 1 / 4
10,024
835
8,765
11,963
12,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

17
3 / 2 / 6
10,289
857
9,689
8,210
3,813
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
8,653
721
10,902
14,967
14,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 4 / 1
8,583
715
5,986
9,229
2,577
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
SHARKEY14
Aphrodite
16
1 / 1 / 3
9,204
767
8,785
10,936
4,406
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
10
Kills
5
5
Deaths
10
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
2
8
3
L
2
5
3
0.7
W
Hercules
LeMiniMe
Hercules
5
1
4
7
L
2
4
1
0.63
L
Aphrodite
SHARKEY14
Aphrodite
1
1
3
2.5
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,567
Damage
25,673
36,809
Taken
35,132
26,682
Mitigated
21,139
14,054
Healing
13,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
12,113
1,164
0
9,004
16,636
10,608
66
3,819
12,791
0
46,228
L
10,902
3,751
0
1,670
14,967
14,156
6
3,649
11,057
793
23,853
W
Hercules
LeMiniMe
Hercules
8,765
1,285
0
2,242
11,963
12,261
172
4,348
7,602
0
23,403
L
5,986
1,013
0
261
9,229
2,577
0
3,583
5,573
0
22,575
L
Aphrodite
SHARKEY14
Aphrodite
8,785
958
4,494
7,435
10,936
4,406
0
2,511
8,308
31,704
0
W
9,689
359
0
2,808
8,210
3,813
784
1,453
6,730
47,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,185
Gold Earned
26,440
173
Minions Killed
119
0
Camps Cleared
0
724,488
Distance Traveled
709,319
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,872
823
64
5
0
253,470
0
L
Surtr
8,653
721
28
2
0
207,850
0
W
Hercules
10,024
835
29
2
0
242,672
0
L
Loki
8,583
715
30
3
0
265,618
0
L
Aphrodite
9,204
767
61
5
0
235,851
2
W
Anubis
10,289
857
80
7
0
228,346
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role