Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
CRIPER-LEGENDAIR
Osiris
Level 47
God Stats
6W - 8L
1,742 SR
Queue Stats
142W - 163L
1,487 Elo+
Solo
Agni
Agni
OctavioLofi
Agni
Level 107
God Stats
0W - 1L
1,184 SR
Queue Stats
9W - 9L
1,379 Elo+
Party 2
Heimdallr
Heimdallr
Tequemoelcalzon
Heimdallr
Level 108
God Stats
0W - 3L
1,200 SR
Queue Stats
143W - 167L
1,381 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Xelorking2
Tsukuyomi
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 31L
1,440 Elo+
Party 2
Team Averages
Level 59
1,425 SR
1,438 Elo+

VS

Team Averages
Level 43
1,356 SR
1,346 Elo+
Izanami
Izanami
DillySlaps
Izanami
Level 18
God Stats
1W - 3L
1,155 SR
Queue Stats
12W - 18L
1,305 Elo+
Party 3
Horus
Horus
Exo2849
Horus
Level 43
God Stats
8W - 8L
1,171 SR
Queue Stats
151W - 174L
1,385 Elo+
Solo
Anubis
Anubis
MikeOc69
Anubis
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,333 Elo+
Party 1
Bacchus
Bacchus
MrMauri22
Bacchus
Level 69
God Stats
6W - 4L
1,454 SR
Queue Stats
30W - 38L
1,375 Elo+
Party 3
Bakasura
Bakasura
Sudsywhale
Bakasura
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 2 / 1
5,065
460
2,610
7,168
3,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 6 / 0
4,559
414
1,419
7,686
1,757
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 4 / 0
4,926
448
2,766
4,594
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Heimdallr
Tequemoelcalzon
Heimdallr
9
2 / 2 / 0
5,644
513
4,638
5,997
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Xelorking2
Tsukuyomi
9
1 / 2 / 0
5,241
476
2,663
6,683
1,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DillySlaps
Izanami
10
3 / 1 / 2
6,017
547
3,725
4,586
1,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
Exo2849
Horus
10
0 / 1 / 0
6,166
561
1,740
4,939
2,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
MikeOc69
Anubis
12
10 / 0 / 1
7,687
699
6,790
4,767
1,845
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
MrMauri22
Bacchus
9
2 / 0 / 3
5,932
539
4,820
6,896
6,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Sudsywhale
Bakasura
10
1 / 1 / 7
5,926
539
3,520
9,159
3,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
16
16
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
1
0.25
L
0
6
0
0
W
Izanami
DillySlaps
Izanami
3
1
2
4
W
Horus
Exo2849
Horus
0
1
0
0
W
Anubis
MikeOc69
Anubis
10
0
1
10.5
W
Bacchus
MrMauri22
Bacchus
2
0
3
3.5
L
0
4
0
0
W
Bakasura
Sudsywhale
Bakasura
1
1
7
4.5
L
Heimdallr
Tequemoelcalzon
Heimdallr
2
2
0
1
L
Tsukuyomi
Xelorking2
Tsukuyomi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,096
Damage
20,595
32,128
Taken
30,347
9,810
Mitigated
15,660
8,597
Healing
11,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,610
286
1,117
2,259
7,168
3,666
50
1,493
5,675
15,441
1,100
L
1,419
280
0
440
7,686
1,757
0
4,543
3,121
0
14,823
W
Izanami
DillySlaps
Izanami
3,725
2,700
0
1,278
4,586
1,270
0
621
3,965
0
33,737
W
Horus
Exo2849
Horus
1,740
758
0
1,619
4,939
2,731
485
193
4,746
147
35,525
W
Anubis
MikeOc69
Anubis
6,790
433
0
2,920
4,767
1,845
294
1,259
3,508
42,060
1,411
W
Bacchus
MrMauri22
Bacchus
4,820
773
0
1,908
6,896
6,261
0
1,593
5,303
14,208
2,170
L
2,766
117
0
250
4,594
935
0
2,484
1,945
26,899
801
W
Bakasura
Sudsywhale
Bakasura
3,520
2,467
0
4,140
9,159
3,553
0
1,260
7,899
0
36,120
L
Heimdallr
Tequemoelcalzon
Heimdallr
4,638
2,071
0
1,512
5,997
1,794
684
1,913
4,084
0
37,017
L
Tsukuyomi
Xelorking2
Tsukuyomi
2,663
538
0
3,019
6,683
1,658
0
1,198
5,230
0
27,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,435
Gold Earned
31,728
214
Minions Killed
303
0
Camps Cleared
0
1,110,767
Distance Traveled
1,057,668
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,065
460
19
2
0
220,065
0
L
Osiris
4,559
414
31
3
0
236,595
0
W
Izanami
6,017
547
68
6
0
192,925
0
W
Horus
6,166
561
60
5
0
199,860
3
W
Anubis
7,687
699
84
8
0
200,205
0
W
Bacchus
5,932
539
15
1
0
204,166
2
L
Agni
4,926
448
57
5
0
212,403
0
W
Bakasura
5,926
539
76
7
0
260,512
0
L
Heimdallr
5,644
513
60
5
0
189,036
0
L
Tsukuyomi
5,241
476
47
4
0
252,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role