Player Matchup

Merlin
Merlin
 
Merlin
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
CWOneshot
Shiva
Level 153
God Stats
5W - 3L
1,828 SR
Queue Stats
19W - 8L
1,675 Elo+
Party 2
Mulan
Mulan
DirtyBoy Chris
Mulan
Level 126
God Stats
32W - 18L
1,707 SR
Queue Stats
236W - 239L
1,529 Elo+
Party 1
Baron Samedi
Baron Samedi
Fruitloop1313
Baron Samedi
Level 148
God Stats
1W - 1L
1,845 SR
Queue Stats
19W - 8L
1,675 Elo+
Party 2
Danzaburou
Danzaburou
Thoya380
Danzaburou
Level 152
God Stats
1W - 2L
1,698 SR
Queue Stats
19W - 8L
1,675 Elo+
Party 2
Team Averages
Level 149
1,716 SR
1,611 Elo+

VS

Team Averages
Level 136
1,658 SR
1,517 Elo+
Bakasura
Bakasura
Badeku
Bakasura
Level 128
God Stats
2W - 0L
1,727 SR
Queue Stats
73W - 59L
1,578 Elo+
Party 3
Poseidon
Poseidon
Litbug
Poseidon
Level 122
God Stats
19W - 14L
1,673 SR
Queue Stats
155W - 163L
1,524 Elo+
Party 3
Mulan
Mulan
NNJA SPEC OPS
Mulan
Level 164
God Stats
16W - 11L
1,609 SR
Queue Stats
179W - 176L
1,495 Elo+
Solo
Medusa
Medusa
Napunjee
Medusa
Level 122
God Stats
5W - 3L
1,477 SR
Queue Stats
67W - 56L
1,528 Elo+
Party 3
Cthulhu
Cthulhu
youzakilla
Cthulhu
Level 146
God Stats
17W - 4L
1,803 SR
Queue Stats
155W - 153L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 0
5,292
529
2,246
4,234
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Shiva
CWOneshot
Shiva
11
1 / 3 / 0
6,276
628
6,239
9,298
4,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
1 / 4 / 1
5,190
519
3,987
8,374
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
Fruitloop1313
Baron Samedi
8
1 / 3 / 1
5,003
500
2,267
8,069
3,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Thoya380
Danzaburou
11
0 / 2 / 1
5,605
561
1,645
5,245
1,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Badeku
Bakasura
11
3 / 1 / 3
6,062
606
1,583
5,982
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Poseidon
Litbug
Poseidon
13
4 / 0 / 1
6,971
697
4,423
2,257
565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 1 / 2
6,910
691
6,052
10,476
6,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Napunjee
Medusa
13
4 / 0 / 1
7,105
711
5,286
3,381
1,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
youzakilla
Cthulhu
10
1 / 1 / 6
5,418
542
4,864
7,092
3,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
14
14
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
W
Bakasura
Badeku
Bakasura
3
1
3
4.5
L
Shiva
CWOneshot
Shiva
1
3
0
0.33
L
1
4
1
0.38
L
Baron Samedi
Fruitloop1313
Baron Samedi
1
3
1
0.5
W
Poseidon
Litbug
Poseidon
4
0
1
4.5
W
2
1
2
3
W
Medusa
Napunjee
Medusa
4
0
1
4.5
L
Danzaburou
Thoya380
Danzaburou
0
2
1
0.25
W
Cthulhu
youzakilla
Cthulhu
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,384
Damage
22,208
35,220
Taken
29,188
13,271
Mitigated
14,630
10,096
Healing
7,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,246
280
0
1,080
4,234
1,124
0
2,569
1,629
36,965
0
W
Bakasura
Badeku
Bakasura
1,583
875
0
2,406
5,982
2,327
705
788
5,149
0
24,517
L
Shiva
CWOneshot
Shiva
6,239
1,336
0
2,559
9,298
4,329
0
0
9,197
247
45,233
L
3,987
599
0
2,285
8,374
3,134
0
2,098
5,913
0
31,227
L
Baron Samedi
Fruitloop1313
Baron Samedi
2,267
322
272
2,346
8,069
3,293
0
3,517
4,198
13,104
0
W
Poseidon
Litbug
Poseidon
4,423
330
0
824
2,257
565
126
427
1,830
53,063
0
W
6,052
557
0
2,470
10,476
6,814
0
247
9,644
0
45,181
W
Medusa
Napunjee
Medusa
5,286
2,474
0
430
3,381
1,104
479
492
2,889
0
50,343
L
Danzaburou
Thoya380
Danzaburou
1,645
500
0
1,554
5,245
1,391
0
461
4,660
0
37,827
W
Cthulhu
youzakilla
Cthulhu
4,864
306
104
855
7,092
3,820
351
2,773
4,294
25,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,366
Gold Earned
32,466
326
Minions Killed
410
0
Camps Cleared
0
1,000,499
Distance Traveled
1,106,886
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,292
529
85
9
0
190,786
1
W
Bakasura
6,062
606
68
7
0
259,618
2
L
Shiva
6,276
628
85
9
0
198,719
0
L
Mulan
5,190
519
58
6
0
223,111
5
L
Baron Samedi
5,003
500
15
2
0
191,156
0
W
Poseidon
6,971
697
106
11
0
229,842
0
W
Mulan
6,910
691
90
9
0
207,854
0
W
Medusa
7,105
711
97
10
0
206,003
0
L
Danzaburou
5,605
561
83
8
0
196,727
4
W
Cthulhu
5,418
542
49
5
0
203,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role