Player Matchup

Kumbhakarna
Kumbhakarna
Silver V
NerdSquad90
Kumbhakarna
Silver V
Level 129
God Stats
3W - 3L
1,585 SR
Queue Stats
16W - 30L
1,230 MMR
Solo
Charybdis
Charybdis
Gold V
SonchoPonch
Charybdis
Gold V
Level 153
God Stats
12W - 18L
1,647 SR
Queue Stats
197W - 218L
1,322 MMR
Party 2
Ra
Ra
Silver II
Zan4y
Ra
Silver II
Level 66
God Stats
3W - 1L
1,782 SR
Queue Stats
126W - 140L
1,103 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,671 SR
1,218 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,464 SR
1,203 MMR
Bacchus
Bacchus
Silver IV
CtotheMAC
Bacchus
Silver IV
Level 66
God Stats
11W - 20L
1,284 SR
Queue Stats
262W - 324L
814 MMR
Party 1
Nu Wa
Nu Wa
Gold V
He3mes
Nu Wa
Gold V
Level 108
God Stats
26W - 29L
1,514 SR
Queue Stats
125W - 151L
1,315 MMR
Party 1
Medusa
Medusa
Gold IV
sinkablebook166
Medusa
Gold IV
Level 122
God Stats
108W - 84L
1,595 SR
Queue Stats
298W - 312L
1,480 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
NerdSquad90
Kumbhakarna
15
0 / 5 / 3
9,173
706
5,936
15,891
10,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
SonchoPonch
Charybdis
18
3 / 3 / 3
10,711
824
7,544
8,854
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
17
4 / 2 / 2
10,472
806
5,743
7,853
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AchillesVulcanCthulhuKuzenboThoth

VS

Bans
JormungandrAthenaPoseidonMulanChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CtotheMAC
Bacchus
16
2 / 2 / 8
10,193
784
6,722
10,731
10,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
He3mes
Nu Wa
16
4 / 3 / 4
11,037
849
12,936
6,253
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

18
4 / 2 / 4
11,416
878
8,620
9,198
2,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
7
Kills
10
10
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CtotheMAC
Bacchus
2
2
8
3
W
Nu Wa
He3mes
Nu Wa
4
3
4
2
L
Kumbhakarna
NerdSquad90
Kumbhakarna
0
5
3
0.3
L
Charybdis
SonchoPonch
Charybdis
3
3
3
1.5
L
Ra
4
2
2
2.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,223
Damage
28,278
32,598
Taken
26,182
15,827
Mitigated
15,016
7,388
Healing
3,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CtotheMAC
Bacchus
6,722
676
0
1,828
10,731
10,303
129
4,137
5,681
13,368
0
W
Nu Wa
He3mes
Nu Wa
12,936
5,546
0
463
6,253
1,725
1,323
2,511
3,399
39,473
1,101
L
Kumbhakarna
NerdSquad90
Kumbhakarna
5,936
408
0
1,492
15,891
10,558
0
10,945
4,856
27,903
358
L
Charybdis
SonchoPonch
Charybdis
7,544
3,643
0
1,571
8,854
2,880
182
4,447
4,376
0
45,709
L
Ra
5,743
117
2,071
2,254
7,853
2,389
0
4,005
3,795
48,385
0
W
8,620
2,934
0
1,634
9,198
2,988
2,146
3,166
5,576
0
59,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,356
Gold Earned
32,646
237
Minions Killed
170
0
Camps Cleared
0
661,374
Distance Traveled
694,021
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,193
784
12
1
0
238,679
0
W
Nu Wa
11,037
849
63
5
0
188,956
3
L
Kumbhakarna
9,173
706
46
4
0
238,097
3
L
Charybdis
10,711
824
88
7
0
194,773
2
L
Ra
10,472
806
103
8
0
228,504
2
W
Medusa
11,416
878
95
7
0
266,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role