Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ArcanjoDivino
Baron Samedi
Level 148
God Stats
3W - 1L
1,755 SR
Queue Stats
76W - 83L
1,475 Elo+
Solo
Tiamat
Tiamat
SoldadodeDePaul
Tiamat
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,708 Elo+
Solo
Anhur
Anhur
fonsecaMONSTER
Anhur
Level 129
God Stats
5W - 5L
1,559 SR
Queue Stats
223W - 261L
1,512 Elo+
Solo
Team Averages
Level 140
1,563 SR
1,539 Elo+

VS

Team Averages
Level 103
1,507 SR
1,494 Elo+
Bacchus
Bacchus
 
Bacchus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Fakucq
Khepri
Level 27
God Stats
2W - 2L
1,535 SR
Queue Stats
62W - 110L
1,421 Elo+
Party 1
Artio
Artio
Mozαrt
Artio
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 70L
1,552 Elo+
Solo
Zhong Kui
Zhong Kui
R3nxoProGamer
Zhong Kui
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 65L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
4 / 1 / 7
7,758
1,293
9,488
2,785
875
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bakasura
 
Bakasura
9
0 / 2 / 7
5,995
999
3,725
6,397
4,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
ArcanjoDivino
Baron Samedi
13
4 / 0 / 8
7,183
1,197
6,918
4,903
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 1 / 10
6,559
1,093
6,275
5,082
2,499
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 8
7,209
1,202
5,949
2,930
921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 2 / 3
6,230
1,038
3,614
7,322
6,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
 
Chiron
12
0 / 1 / 5
6,006
1,001
4,316
4,639
1,452
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Fakucq
Khepri
11
0 / 3 / 2
5,789
965
1,265
8,996
5,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
Mozαrt
Artio
9
1 / 3 / 1
5,199
867
1,879
5,444
4,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
R3nxoProGamer
Zhong Kui
11
2 / 3 / 3
6,377
1,063
4,760
7,940
6,047
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
12
Kills
5
5
Deaths
12
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
1
7
7.5
W
Bakasura
 
Bakasura
0
2
7
1.75
L
Bacchus
 
Bacchus
2
2
3
1.75
L
Chiron
 
Chiron
0
1
5
2.5
W
Baron Samedi
ArcanjoDivino
Baron Samedi
4
0
8
8
L
Khepri
Fakucq
Khepri
0
3
2
0.33
L
Artio
Mozαrt
Artio
1
3
1
0.5
L
Zhong Kui
R3nxoProGamer
Zhong Kui
2
3
3
1.17
W
1
1
10
6
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,355
Damage
15,834
22,097
Taken
34,341
11,843
Mitigated
23,366
10,459
Healing
8,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
9,488
476
766
254
2,785
875
205
1,714
1,071
22,350
0
W
Bakasura
 
Bakasura
3,725
771
268
1,050
6,397
4,867
440
3,847
2,513
1,824
2,425
L
Bacchus
 
Bacchus
3,614
476
622
1,682
7,322
6,016
0
5,361
1,731
5,731
0
L
Chiron
 
Chiron
4,316
706
1,335
952
4,639
1,452
0
3,506
1,046
0
18,411
W
Baron Samedi
ArcanjoDivino
Baron Samedi
6,918
592
1,641
2,664
4,903
2,681
0
1,250
3,584
13,311
321
L
Khepri
Fakucq
Khepri
1,265
218
0
1,088
8,996
5,660
0
6,154
2,622
5,078
0
L
Artio
Mozαrt
Artio
1,879
121
36
850
5,444
4,191
0
3,090
2,276
2,219
258
L
Zhong Kui
R3nxoProGamer
Zhong Kui
4,760
745
471
1,517
7,940
6,047
0
5,764
1,925
13,820
0
W
6,275
568
499
1,998
5,082
2,499
108
2,686
2,328
11,477
311
W
5,949
3,836
384
935
2,930
921
450
1,709
1,221
0
12,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,704
Gold Earned
29,601
85
Minions Killed
66
0
Camps Cleared
0
661,817
Distance Traveled
619,315
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,758
1,293
30
5
0
156,530
0
W
Bakasura
5,995
999
8
1
0
120,941
0
L
Bacchus
6,230
1,038
3
1
0
148,507
0
L
Chiron
6,006
1,001
26
4
0
124,984
0
W
Baron Samedi
7,183
1,197
13
2
0
139,103
0
L
Khepri
5,789
965
11
2
0
127,112
0
L
Artio
5,199
867
0
0
0
84,073
0
L
Zhong Kui
6,377
1,063
26
4
0
134,639
0
W
Tiamat
6,559
1,093
13
2
0
137,649
0
W
Anhur
7,209
1,202
21
4
0
107,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role