Player Matchup

Hachiman
Hachiman
Diamond I
Grëgg
Hachiman
Diamond I
Level 174
God Stats
9W - 2L
1,753 SR
Queue Stats
61W - 17L
2,349 MMR
Party 1
Serqet
Serqet
Masters
Joesamod
Serqet
Masters
Level 127
God Stats
22W - 4L
1,852 SR
Queue Stats
74W - 29L
2,399 MMR
Party 1
Cthulhu
Cthulhu
Masters
Zerâ
Cthulhu
Masters
Level 142
God Stats
11W - 3L
1,885 SR
Queue Stats
66W - 21L
2,412 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 148
1,830 SR
2,387 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,447 SR
1,505 MMR
Sun Wukong
Sun Wukong
Silver II
Kevin_xtv7
Sun Wukong
Silver II
Level 66
God Stats
5W - 14L
1,484 SR
Queue Stats
160W - 204L
1,140 MMR
Solo
Hercules
Hercules
Silver V
Real_FeNx
Hercules
Silver V
Level 157
God Stats
3W - 2L
1,431 SR
Queue Stats
12W - 18L
1,236 MMR
Solo
Discordia
Discordia
Platinum I
κλδς
Discordia
Platinum I
Level 126
God Stats
4W - 7L
1,427 SR
Queue Stats
35W - 36L
2,138 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Grëgg
Hachiman
17
3 / 2 / 12
10,456
951
11,279
7,885
2,934
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
Joesamod
Serqet
15
5 / 1 / 10
10,173
925
7,302
12,018
8,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Zerâ
Cthulhu
16
8 / 0 / 7
10,389
944
11,561
19,373
14,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bans
KuzenboNe ZhaScyllaXbalanque

VS

Bans
AchillesKumbhakarnaAgniHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kevin_xtv7
Sun Wukong
14
1 / 6 / 2
9,114
829
6,299
13,385
9,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Real_FeNx
Hercules
14
1 / 5 / 1
8,343
758
5,733
12,799
9,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Discordia
κλδς
Discordia
14
1 / 5 / 1
8,799
800
12,766
8,291
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
16
Kills
3
3
Deaths
16
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Grëgg
Hachiman
3
2
12
4.5
W
Serqet
Joesamod
Serqet
5
1
10
10
L
Sun Wukong
Kevin_xtv7
Sun Wukong
1
6
2
0.33
L
Hercules
Real_FeNx
Hercules
1
5
1
0.3
W
Cthulhu
Zerâ
Cthulhu
8
0
7
11.5
L
Discordia
κλδς
Discordia
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,142
Damage
24,798
39,276
Taken
34,475
26,342
Mitigated
22,265
15,999
Healing
4,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Grëgg
Hachiman
11,279
7,437
0
3,998
7,885
2,934
2,764
1,539
5,867
0
52,755
W
Serqet
Joesamod
Serqet
7,302
505
0
3,264
12,018
8,871
462
3,654
7,451
0
21,964
L
Sun Wukong
Kevin_xtv7
Sun Wukong
6,299
841
0
1,666
13,385
9,717
0
3,894
9,253
0
18,468
L
Hercules
Real_FeNx
Hercules
5,733
1,005
0
2,616
12,799
9,882
0
3,436
8,650
0
20,849
W
Cthulhu
Zerâ
Cthulhu
11,561
635
0
8,737
19,373
14,537
346
6,464
11,343
39,204
387
L
Discordia
κλδς
Discordia
12,766
284
0
659
8,291
2,666
0
4,087
3,529
30,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,018
Gold Earned
26,256
156
Minions Killed
109
0
Camps Cleared
0
690,625
Distance Traveled
579,096
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,456
951
89
8
0
201,160
0
W
Serqet
10,173
925
31
3
0
249,238
0
L
Sun Wukong
9,114
829
27
2
0
189,203
0
L
Hercules
8,343
758
28
3
0
217,425
0
W
Cthulhu
10,389
944
36
3
0
240,227
0
L
Discordia
8,799
800
54
5
0
172,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role