Player Matchup

Zeus
Zeus
ElidaTdF
Zeus
Level 121
God Stats
0W - 2L
1,287 SR
Queue Stats
54W - 62L
1,415 Elo+
Party 2
Zhong Kui
Zhong Kui
ILLMAT1C7
Zhong Kui
Level 35
God Stats
13W - 10L
1,633 SR
Queue Stats
26W - 26L
1,362 Elo+
Solo
King Arthur
King Arthur
XjebemtimamuX
King Arthur
Level 107
God Stats
2W - 4L
1,509 SR
Queue Stats
7W - 14L
1,352 Elo+
Party 3
Bakasura
Bakasura
ZelialdoS
Bakasura
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,325 Elo+
Party 2
Neith
Neith
hailey617
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 56
1,486 SR
1,391 Elo+

VS

Team Averages
Level 47
1,422 SR
1,406 Elo+
Kuzenbo
Kuzenbo
BuzzKillingBro
Kuzenbo
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,308 Elo+
Party 4
Nut
Nut
DarrKTide
Nut
Level 43
God Stats
15W - 14L
1,470 SR
Queue Stats
27W - 23L
1,474 Elo+
Solo
Bellona
Bellona
ElPatoDSR
Bellona
Level 35
God Stats
2W - 2L
1,575 SR
Queue Stats
60W - 64L
1,390 Elo+
Party 1
Ao Kuang
Ao Kuang
RyRygaming2
Ao Kuang
Level 48
God Stats
2W - 4L
1,184 SR
Queue Stats
119W - 113L
1,481 Elo+
Party 4
Ra
Ra
coolnitram
Ra
Level 45
God Stats
3W - 3L
1,381 SR
Queue Stats
47W - 51L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
9
1 / 2 / 0
5,189
432
6,989
6,325
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
ILLMAT1C7
Zhong Kui
10
0 / 3 / 2
6,044
504
4,784
6,445
4,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

King Arthur
XjebemtimamuX
King Arthur
11
4 / 3 / 1
6,731
561
9,228
12,236
6,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
ZelialdoS
Bakasura
10
2 / 2 / 0
5,804
484
2,553
9,039
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Neith
hailey617
Neith
6
0 / 6 / 0
4,312
359
1,237
6,097
1,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 7
6,588
549
3,778
9,672
9,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 0 / 1
5,840
487
3,307
6,244
2,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
ElPatoDSR
Bellona
11
2 / 3 / 1
6,629
552
5,794
9,447
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
RyRygaming2
Ao Kuang
13
9 / 2 / 3
7,479
623
7,512
8,548
3,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 0 / 7
7,360
613
7,500
4,694
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
7
Kills
16
16
Deaths
7
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
W
0
0
1
0.5
W
Bellona
ElPatoDSR
Bellona
2
3
1
0.83
L
Zeus
1
2
0
0.5
L
Zhong Kui
ILLMAT1C7
Zhong Kui
0
3
2
0.33
W
Ao Kuang
RyRygaming2
Ao Kuang
9
2
3
5.25
L
King Arthur
XjebemtimamuX
King Arthur
4
3
1
1.5
L
Bakasura
ZelialdoS
Bakasura
2
2
0
1
W
4
0
7
7.5
L
Neith
hailey617
Neith
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,791
Damage
27,891
40,142
Taken
38,605
18,538
Mitigated
21,888
8,244
Healing
12,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,778
2,041
0
2,686
9,672
9,864
0
4,835
4,779
14,643
0
W
3,307
1,654
0
2,501
6,244
2,110
0
3,922
2,212
0
37,609
W
Bellona
ElPatoDSR
Bellona
5,794
2,612
0
2,295
9,447
5,004
0
1,584
7,863
0
43,363
L
Zeus
6,989
57
0
2,487
6,325
1,718
0
2,494
3,831
35,419
0
L
Zhong Kui
ILLMAT1C7
Zhong Kui
4,784
855
78
1,479
6,445
4,845
288
3,280
3,165
31,654
0
W
Ao Kuang
RyRygaming2
Ao Kuang
7,512
2,304
0
3,538
8,548
3,192
0
555
7,913
40,220
6,311
L
King Arthur
XjebemtimamuX
King Arthur
9,228
1,300
0
2,219
12,236
6,787
0
6,542
5,617
0
45,899
L
Bakasura
ZelialdoS
Bakasura
2,553
1,784
0
1,701
9,039
3,385
0
2,353
6,686
0
29,066
W
7,500
712
520
624
4,694
1,718
606
877
3,807
47,157
1,664
L
Neith
hailey617
Neith
1,237
525
0
280
6,097
1,803
0
3,795
2,302
0
11,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,080
Gold Earned
33,896
251
Minions Killed
314
0
Camps Cleared
0
1,050,770
Distance Traveled
1,164,745
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,588
549
17
1
0
239,688
0
W
Nut
5,840
487
80
7
0
225,044
6
W
Bellona
6,629
552
81
7
0
232,017
1
L
Zeus
5,189
432
58
5
0
227,331
4
L
Zhong Kui
6,044
504
46
4
0
221,313
0
W
Ao Kuang
7,479
623
73
6
0
245,660
0
L
King Arthur
6,731
561
77
6
0
232,473
0
L
Bakasura
5,804
484
50
4
0
266,963
2
W
Ra
7,360
613
63
5
0
222,336
1
L
Neith
4,312
359
20
2
0
102,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role