Player Matchup

Sun Wukong
Sun Wukong
JonMcFatten
Sun Wukong
Level 143
God Stats
4W - 3L
1,789 SR
Queue Stats
161W - 145L
1,569 Elo+
Party 1
Yemoja
Yemoja
Nemfoe9181
Yemoja
Level 118
God Stats
5W - 3L
1,787 SR
Queue Stats
704W - 717L
1,527 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sleeved
Morgan Le Fay
Level 106
God Stats
1W - 4L
1,433 SR
Queue Stats
181W - 170L
1,548 Elo+
Party 1
Tyr
Tyr
fear my nikes
Tyr
Level 134
God Stats
4W - 3L
1,570 SR
Queue Stats
93W - 87L
1,551 Elo+
Solo
Zeus
Zeus
routewiler
Zeus
Level 144
God Stats
0W - 3L
1,310 SR
Queue Stats
93W - 84L
1,589 Elo+
Solo
Team Averages
Level 129
1,578 SR
1,557 Elo+

VS

Team Averages
Level 144
1,526 SR
1,476 Elo+
Zeus
Zeus
Brandonqqqqqqq
Zeus
Level 154
God Stats
4W - 3L
1,452 SR
Queue Stats
104W - 103L
1,443 Elo+
Party 2
Hel
Hel
Brianqqqqqq
Hel
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 37L
1,445 Elo+
Party 2
Atlas
Atlas
KevinIsDumb
Atlas
Level 165
God Stats
16W - 7L
1,715 SR
Queue Stats
505W - 529L
1,520 Elo+
Solo
Gilgamesh
Gilgamesh
NicoOre
Gilgamesh
Level 124
God Stats
4W - 2L
1,527 SR
Queue Stats
185W - 189L
1,524 Elo+
Solo
Merlin
Merlin
ed249e
Merlin
Level 168
God Stats
2W - 2L
1,437 SR
Queue Stats
151W - 174L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JonMcFatten
Sun Wukong
9
0 / 1 / 0
4,568
914
3,885
6,138
4,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
Nemfoe9181
Yemoja
10
0 / 0 / 0
4,955
991
874
3,359
2,076
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Morgan Le Fay
Sleeved
Morgan Le Fay
7
0 / 3 / 0
4,447
889
2,541
4,753
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 0
4,319
864
320
2,636
1,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 0 / 0
4,859
972
4,673
2,049
680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,667
1,133
5,628
1,994
1,010
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

9
0 / 0 / 2
4,941
988
954
1,483
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
1 / 0 / 2
5,497
1,099
4,234
5,630
4,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
NicoOre
Gilgamesh
10
2 / 0 / 2
5,540
1,108
3,808
5,997
4,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
ed249e
Merlin
10
0 / 0 / 4
5,227
1,045
2,888
1,652
606
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
5
5
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
0
0
2
1
L
Sun Wukong
JonMcFatten
Sun Wukong
0
1
0
0
W
1
0
2
2
L
Yemoja
Nemfoe9181
Yemoja
0
0
0
0
W
Gilgamesh
NicoOre
Gilgamesh
2
0
2
3
L
Morgan Le Fay
Sleeved
Morgan Le Fay
0
3
0
0
W
Merlin
ed249e
Merlin
0
0
4
2
L
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,293
Damage
17,512
18,935
Taken
16,756
9,827
Mitigated
11,904
10,315
Healing
9,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,628
555
677
366
1,994
1,010
0
708
1,262
15,621
0
W
954
36
3,705
932
1,483
1,177
0
1,046
389
3,201
0
L
Sun Wukong
JonMcFatten
Sun Wukong
3,885
390
269
2,013
6,138
4,569
0
4,055
1,898
0
6,203
W
4,234
1,504
162
2,107
5,630
4,606
37
2,547
2,887
9,500
457
L
Yemoja
Nemfoe9181
Yemoja
874
125
3,883
1,562
3,359
2,076
0
2,328
964
1,987
0
W
Gilgamesh
NicoOre
Gilgamesh
3,808
719
384
792
5,997
4,505
108
2,883
2,936
0
7,756
L
Morgan Le Fay
Sleeved
Morgan Le Fay
2,541
260
575
1,100
4,753
1,415
0
3,810
943
5,648
0
W
Merlin
ed249e
Merlin
2,888
181
157
378
1,652
606
780
458
1,194
7,743
296
L
320
31
53
506
2,636
1,087
0
1,374
1,228
0
911
L
4,673
75
239
115
2,049
680
0
1,853
196
13,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,148
Gold Earned
26,872
35
Minions Killed
62
0
Camps Cleared
0
411,675
Distance Traveled
548,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,667
1,133
20
4
0
106,634
0
W
Hel
4,941
988
7
1
0
117,243
0
L
Sun Wukong
4,568
914
4
1
0
115,187
0
W
Atlas
5,497
1,099
8
2
0
97,205
0
L
Yemoja
4,955
991
3
1
0
83,495
0
W
Gilgamesh
5,540
1,108
15
3
0
110,756
0
L
Morgan Le Fay
4,447
889
6
1
0
78,344
0
W
Merlin
5,227
1,045
12
2
0
116,640
0
L
Tyr
4,319
864
3
1
0
34,978
0
L
Zeus
4,859
972
19
4
0
99,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role