Player Matchup

Cthulhu
Cthulhu
DATCOOKIE8326
Cthulhu
Level 100
God Stats
12W - 3L
1,704 SR
Queue Stats
555W - 537L
1,461 Elo+
Solo
Sobek
Sobek
Lavapies
Sobek
Level 104
God Stats
2W - 0L
1,734 SR
Queue Stats
88W - 99L
1,469 Elo+
Party 1
Medusa
Medusa
alacmegamer
Medusa
Level 126
God Stats
1W - 2L
1,535 SR
Queue Stats
63W - 66L
1,531 Elo+
Party 1
Heimdallr
Heimdallr
pablocasal
Heimdallr
Level 156
God Stats
3W - 3L
1,486 SR
Queue Stats
139W - 130L
1,497 Elo+
Party 1
Ra
Ra
tuptbusy
Ra
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
48W - 35L
1,454 Elo+
Party 1
Team Averages
Level 101
1,592 SR
1,482 Elo+

VS

Team Averages
Level 99
1,591 SR
1,487 Elo+
Ymir
Ymir
TrueLoki31
Ymir
Level 180
God Stats
71W - 60L
1,660 SR
Queue Stats
366W - 380L
1,569 Elo+
Party 2
Skadi
Skadi
Warlordwld
Skadi
Level 48
God Stats
73W - 55L
1,573 SR
Queue Stats
190W - 183L
1,486 Elo+
Party 2
Mulan
Mulan
cratos8272
Mulan
Level 106
God Stats
2W - 4L
1,492 SR
Queue Stats
70W - 78L
1,408 Elo+
Solo
Neith
Neith
edwarshair
Neith
Level 34
God Stats
0W - 1L
1,529 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nox
Nox
julu1105
Nox
Level 127
God Stats
7W - 4L
1,700 SR
Queue Stats
101W - 100L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
6 / 0 / 0
7,458
746
5,243
6,960
4,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Lavapies
Sobek
8
0 / 4 / 7
5,152
515
1,179
5,796
3,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
11
3 / 0 / 4
6,088
609
5,363
4,991
1,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heimdallr
pablocasal
Heimdallr
11
2 / 0 / 7
5,667
567
3,179
6,143
2,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 0 / 1
6,877
688
4,541
2,916
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 1
5,398
540
2,752
7,876
3,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
9
2 / 2 / 2
5,369
537
3,628
4,334
1,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
8
0 / 6 / 0
4,557
456
2,294
8,026
2,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
6
0 / 4 / 1
3,918
392
1,275
5,003
1,031
Heavy Mace

Heavy Mace

+30
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 1
4,822
482
2,534
3,372
1,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
17
Kills
4
4
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
6
0
0
6
W
Sobek
Lavapies
Sobek
0
4
7
0.88
L
2
3
1
0.83
L
Skadi
2
2
2
1.5
W
Medusa
3
0
4
5
L
Mulan
0
6
0
0
L
Neith
0
4
1
0.13
L
0
2
1
0.25
W
Heimdallr
pablocasal
Heimdallr
2
0
7
5.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,505
Damage
12,483
26,806
Taken
28,611
13,300
Mitigated
10,583
8,895
Healing
6,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
5,243
231
0
1,342
6,960
4,845
78
0
6,960
45,002
2,369
W
Sobek
Lavapies
Sobek
1,179
173
0
1,233
5,796
3,716
0
2,583
3,213
4,648
0
L
2,752
1,602
0
2,492
7,876
3,760
0
1,116
6,724
24,454
1,900
L
Skadi
3,628
1,697
0
1,066
4,334
1,259
0
437
3,897
0
28,182
W
Medusa
5,363
2,278
0
1,535
4,991
1,599
0
757
4,234
0
44,445
L
Mulan
2,294
335
0
770
8,026
2,828
0
4,407
3,089
0
18,540
L
Neith
1,275
617
0
1,382
5,003
1,031
0
2,888
1,806
0
10,622
L
2,534
175
0
599
3,372
1,705
0
853
2,451
33,538
0
W
Heimdallr
pablocasal
Heimdallr
3,179
1,533
0
2,570
6,143
2,043
23
724
5,419
0
44,235
W
4,541
411
361
1,854
2,916
1,097
0
1,154
1,762
54,140
667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,242
Gold Earned
24,064
378
Minions Killed
227
0
Camps Cleared
0
1,096,403
Distance Traveled
945,330
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,458
746
102
10
0
200,798
1
W
Sobek
5,152
515
5
1
0
219,753
3
L
Ymir
5,398
540
46
5
0
213,811
0
L
Skadi
5,369
537
52
5
0
192,954
0
W
Medusa
6,088
609
87
9
0
215,200
0
L
Mulan
4,557
456
41
4
0
149,886
0
L
Neith
3,918
392
20
2
0
191,731
0
L
Nox
4,822
482
68
7
0
196,948
0
W
Heimdallr
5,667
567
76
8
0
226,381
0
W
Ra
6,877
688
108
11
0
234,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role