Player Matchup

Horus
Horus
 
Horus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Biaann
Osiris
Level 121
God Stats
12W - 9L
1,588 SR
Queue Stats
263W - 247L
1,535 Elo+
Solo
Neith
Neith
Marc154
Neith
Level 42
God Stats
2W - 1L
1,434 SR
Queue Stats
14W - 15L
1,368 Elo+
Solo
Cthulhu
Cthulhu
Necronudist
Cthulhu
Level 159
God Stats
5W - 2L
1,624 SR
Queue Stats
59W - 41L
1,581 Elo+
Solo
Nu Wa
Nu Wa
formalcornchip
Nu Wa
Level 148
God Stats
67W - 47L
1,623 SR
Queue Stats
218W - 218L
1,477 Elo+
Solo
Team Averages
Level 118
1,554 SR
1,492 Elo+

VS

Team Averages
Level 134
1,618 SR
1,478 Elo+
Mercury
Mercury
BROTHERPOOK3
Mercury
Level 127
God Stats
2W - 3L
1,740 SR
Queue Stats
288W - 294L
1,504 Elo+
Solo
King Arthur
King Arthur
Crisanti Car
King Arthur
Level 180
God Stats
1W - 2L
1,416 SR
Queue Stats
223W - 192L
1,572 Elo+
Party 1
Ishtar
Ishtar
HAVOK594
Ishtar
Level 155
God Stats
0W - 1L
1,812 SR
Queue Stats
4W - 7L
1,308 Elo+
Party 1
Kumbhakarna
Kumbhakarna
RKellyLawyer
Kumbhakarna
Level 153
God Stats
2W - 3L
1,621 SR
Queue Stats
5W - 5L
1,506 Elo+
Solo
Ganesha
Ganesha
Yourself5000
Ganesha
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 2 / 6
8,827
552
6,926
13,489
12,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
Biaann
Osiris
20
6 / 0 / 4
10,558
660
10,215
10,508
7,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Neith
Marc154
Neith
13
0 / 3 / 6
7,925
495
6,400
10,315
4,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Cthulhu
Necronudist
Cthulhu
17
6 / 0 / 2
10,854
678
10,017
8,754
7,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
2 / 3 / 2
8,837
552
10,972
5,689
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BROTHERPOOK3
Mercury
9
0 / 7 / 0
6,408
401
2,209
12,638
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Crisanti Car
King Arthur
14
0 / 1 / 4
7,637
477
5,665
13,024
7,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Ishtar
HAVOK594
Ishtar
14
3 / 3 / 2
8,557
535
12,355
10,125
3,665
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
RKellyLawyer
Kumbhakarna
15
5 / 3 / 0
8,708
544
6,433
15,018
7,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ganesha
Yourself5000
Ganesha
11
0 / 3 / 1
6,904
432
2,932
14,546
8,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
17
Kills
8
8
Deaths
17
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
2
6
3
L
Mercury
BROTHERPOOK3
Mercury
0
7
0
0
W
Osiris
Biaann
Osiris
6
0
4
8
L
King Arthur
Crisanti Car
King Arthur
0
1
4
2
L
Ishtar
HAVOK594
Ishtar
3
3
2
1.33
W
Neith
Marc154
Neith
0
3
6
1
W
Cthulhu
Necronudist
Cthulhu
6
0
2
7
L
Kumbhakarna
RKellyLawyer
Kumbhakarna
5
3
0
1.67
L
Ganesha
Yourself5000
Ganesha
0
3
1
0.17
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,530
Damage
29,594
48,755
Taken
65,351
32,509
Mitigated
30,680
21,374
Healing
11,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,926
2,368
560
5,629
13,489
12,060
0
3,200
10,232
0
25,957
L
Mercury
BROTHERPOOK3
Mercury
2,209
709
0
1,102
12,638
3,451
0
7,419
4,639
0
28,748
W
Osiris
Biaann
Osiris
10,215
5,372
0
7,939
10,508
7,055
0
1,681
8,670
0
107,314
L
King Arthur
Crisanti Car
King Arthur
5,665
1,077
0
1,484
13,024
7,701
0
3,818
9,012
0
63,196
L
Ishtar
HAVOK594
Ishtar
12,355
8,023
0
2,391
10,125
3,665
867
735
9,390
0
66,793
W
Neith
Marc154
Neith
6,400
2,205
0
3,266
10,315
4,396
0
1,174
9,087
0
49,318
W
Cthulhu
Necronudist
Cthulhu
10,017
891
58
3,408
8,754
7,268
0
0
8,754
72,157
2,253
L
Kumbhakarna
RKellyLawyer
Kumbhakarna
6,433
1,286
0
2,168
15,018
7,145
0
4,105
10,819
55,674
1,302
L
Ganesha
Yourself5000
Ganesha
2,932
122
0
4,766
14,546
8,718
0
3,644
10,902
20,335
0
W
10,972
3,818
0
514
5,689
1,730
333
2,752
2,647
70,129
283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,001
Gold Earned
38,214
581
Minions Killed
429
0
Camps Cleared
0
1,712,717
Distance Traveled
1,468,487
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,827
552
25
2
0
341,492
5
L
Mercury
6,408
401
58
4
0
218,060
0
W
Osiris
10,558
660
192
12
0
406,250
0
L
King Arthur
7,637
477
111
7
0
383,979
0
L
Ishtar
8,557
535
126
8
0
287,442
0
W
Neith
7,925
495
100
6
0
303,632
0
W
Cthulhu
10,854
678
153
10
0
338,993
3
L
Kumbhakarna
8,708
544
124
8
0
313,864
3
L
Ganesha
6,904
432
10
1
0
265,142
0
W
Nu Wa
8,837
552
111
7
0
322,350
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role