Player Matchup

Neith
Neith
Gold I
 
Neith
Gold I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
MohAbbas8599
Bacchus
Gold II
Level 127
God Stats
9W - 5L
1,698 SR
Queue Stats
250W - 260L
1,604 MMR
Solo
Fenrir
Fenrir
Gold II
Palpacream
Fenrir
Gold II
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,602 MMR
Solo
Anubis
Anubis
Gold I
UrNOTaTROLLurBAD
Anubis
Gold I
Level 88
God Stats
43W - 37L
1,674 SR
Queue Stats
290W - 282L
1,622 MMR
Solo
Horus
Horus
Gold I
gpsу
Horus
Gold I
Level 155
God Stats
2W - 2L
1,599 SR
Queue Stats
31W - 19L
1,631 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,594 SR
1,592 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,633 SR
1,590 MMR
Lancelot
Lancelot
Gold III
 
Lancelot
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Bronze III
Rattakk
Chernobog
Bronze III
Level 62
God Stats
3W - 2L
1,793 SR
Queue Stats
5W - 8L
1,600 MMR
Solo
Chiron
Chiron
Platinum V
StormKing_Meruem
Chiron
Platinum V
Level 200
God Stats
3W - 0L
1,438 SR
Queue Stats
68W - 62L
1,632 MMR
Solo
Awilix
Awilix
Gold II
TimmyDSG
Awilix
Gold II
Level 163
God Stats
2W - 3L
1,530 SR
Queue Stats
424W - 415L
1,612 MMR
Solo
Cerberus
Cerberus
Gold II
wish-fuzion_
Cerberus
Gold II
Level 146
God Stats
3W - 0L
1,902 SR
Queue Stats
31W - 25L
1,608 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
1 / 2 / 0
3,151
630
2,842
3,537
611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
MohAbbas8599
Bacchus
2
0 / 1 / 0
2,604
521
158
933
491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Palpacream
Fenrir
5
1 / 2 / 1
3,282
656
1,708
3,992
887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 2 / 0
4,145
829
2,923
3,156
1,067
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
gpsу
Horus
6
3 / 2 / 0
3,919
784
3,279
4,865
2,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
DanzaburouKing ArthurAo KuangErlang ShenThor

VS

Bans
GaneshaThanatosSkadiMulanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
3 / 2 / 0
3,743
749
2,462
4,717
1,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chernobog
Rattakk
Chernobog
6
2 / 1 / 1
3,434
687
743
2,588
655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 1 / 1
3,819
764
2,151
3,677
561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
TimmyDSG
Awilix
6
2 / 3 / 4
3,634
727
2,490
4,726
1,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
wish-fuzion_
Cerberus
6
1 / 0 / 2
3,684
737
2,193
3,461
1,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
7
Kills
9
9
Deaths
7
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
0
0.5
W
Lancelot
 
Lancelot
3
2
0
1.5
L
Bacchus
MohAbbas8599
Bacchus
0
1
0
0
L
Fenrir
Palpacream
Fenrir
1
2
1
0.75
W
Chernobog
Rattakk
Chernobog
2
1
1
2.5
W
1
1
1
1.5
W
Awilix
TimmyDSG
Awilix
2
3
4
1.33
L
2
2
0
1
L
Horus
gpsу
Horus
3
2
0
1.5
W
Cerberus
wish-fuzion_
Cerberus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,910
Damage
10,039
16,483
Taken
19,169
5,146
Mitigated
5,567
5,313
Healing
6,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,842
854
0
663
3,537
611
0
1,703
1,834
0
13,040
W
Lancelot
 
Lancelot
2,462
812
0
1,345
4,717
1,091
0
0
4,452
0
10,556
L
Bacchus
MohAbbas8599
Bacchus
158
31
0
84
933
491
0
90
843
1,584
0
L
Fenrir
Palpacream
Fenrir
1,708
413
0
1,142
3,992
887
0
400
3,592
0
9,966
W
Chernobog
Rattakk
Chernobog
743
427
0
1,202
2,588
655
0
81
2,507
0
17,116
W
2,151
835
30
1,312
3,677
561
0
2,791
886
0
17,598
W
Awilix
TimmyDSG
Awilix
2,490
1,193
0
973
4,726
1,437
0
98
4,597
0
13,476
L
2,923
397
0
1,220
3,156
1,067
0
0
3,156
21,015
1,904
L
Horus
gpsу
Horus
3,279
1,581
0
2,204
4,865
2,090
0
0
4,865
0
13,682
W
Cerberus
wish-fuzion_
Cerberus
2,193
185
0
1,777
3,461
1,823
0
77
3,384
11,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,101
Gold Earned
18,314
106
Minions Killed
131
0
Camps Cleared
0
448,699
Distance Traveled
516,588
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,151
630
20
4
0
101,227
0
W
Lancelot
3,743
749
15
3
0
95,082
0
L
Bacchus
2,604
521
3
1
0
40,301
1
L
Fenrir
3,282
656
21
4
0
112,546
0
W
Chernobog
3,434
687
32
6
0
97,417
0
W
Chiron
3,819
764
35
7
0
96,790
0
W
Awilix
3,634
727
26
5
0
114,857
0
L
Anubis
4,145
829
47
9
0
87,685
0
L
Horus
3,919
784
15
3
0
106,940
0
W
Cerberus
3,684
737
23
5
0
112,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role