Player Matchup

Cerberus
Cerberus
ClgNien
Cerberus
Level 68
God Stats
3W - 9L
1,240 SR
Queue Stats
220W - 253L
1,415 Elo+
Party 2
Chernobog
Chernobog
DannyNova
Chernobog
Level 29
God Stats
8W - 3L
1,247 SR
Queue Stats
80W - 124L
1,353 Elo+
Party 2
Ymir
Ymir
DindaOB6
Ymir
Level 42
God Stats
14W - 11L
1,559 SR
Queue Stats
136W - 175L
1,377 Elo+
Party 2
Loki
Loki
Wabzz
Loki
Level 66
God Stats
23W - 27L
1,431 SR
Queue Stats
199W - 235L
1,408 Elo+
Party 2
Chang'e
Chang'e
wakebake24_7_365
Chang'e
Level 150
God Stats
5W - 6L
1,395 SR
Queue Stats
558W - 538L
1,497 Elo+
Solo
Team Averages
Level 71
1,375 SR
1,410 Elo+

VS

Team Averages
Level 78
1,492 SR
1,470 Elo+
Chiron
Chiron
ElidaTdF
Chiron
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 62L
1,428 Elo+
Party 1
Ao Kuang
Ao Kuang
HeziBee
Ao Kuang
Level 64
God Stats
25W - 21L
1,567 SR
Queue Stats
82W - 84L
1,479 Elo+
Solo
Anubis
Anubis
SniperLuke2000
Anubis
Level 129
God Stats
15W - 30L
1,438 SR
Queue Stats
831W - 763L
1,516 Elo+
Solo
Chaac
Chaac
ZelialdoS
Chaac
Level 14
God Stats
1W - 4L
1,347 SR
Queue Stats
3W - 8L
1,367 Elo+
Party 1
Ne Zha
Ne Zha
weluvgrey
Ne Zha
Level 60
God Stats
24W - 19L
1,608 SR
Queue Stats
142W - 115L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ClgNien
Cerberus
14
5 / 1 / 4
8,469
651
8,323
10,937
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
DannyNova
Chernobog
13
4 / 0 / 3
7,984
614
9,220
7,403
2,668
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
13
1 / 0 / 5
7,889
607
4,227
6,140
4,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Loki
Wabzz
Loki
14
7 / 2 / 4
8,030
618
7,457
9,038
2,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 6
7,606
585
5,305
8,718
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ElidaTdF
Chiron
10
1 / 2 / 0
5,937
457
4,825
5,775
1,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ao Kuang
HeziBee
Ao Kuang
13
1 / 5 / 0
7,288
561
4,628
11,972
3,941
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 3 / 1
7,942
611
8,977
10,968
4,262
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
ZelialdoS
Chaac
10
0 / 2 / 0
6,241
480
1,926
10,254
8,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
weluvgrey
Ne Zha
12
0 / 6 / 4
6,356
489
4,044
11,262
3,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
18
Kills
5
5
Deaths
18
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ClgNien
Cerberus
5
1
4
7
W
Chernobog
DannyNova
Chernobog
4
0
3
5.5
W
Ymir
1
0
5
3.5
L
Chiron
ElidaTdF
Chiron
1
2
0
0.5
L
Ao Kuang
HeziBee
Ao Kuang
1
5
0
0.2
L
3
3
1
1.17
W
Loki
Wabzz
Loki
7
2
4
4.5
L
Chaac
ZelialdoS
Chaac
0
2
0
0
W
1
2
6
2
L
Ne Zha
weluvgrey
Ne Zha
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,532
Damage
24,400
42,236
Taken
50,231
15,310
Mitigated
22,069
16,216
Healing
17,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ClgNien
Cerberus
8,323
673
0
3,958
10,937
3,828
88
5,606
5,331
43,492
2,754
W
Chernobog
DannyNova
Chernobog
9,220
5,566
0
3,154
7,403
2,668
1,271
445
6,958
0
62,499
W
Ymir
4,227
491
0
2,203
6,140
4,493
286
799
5,341
23,081
2,116
L
Chiron
ElidaTdF
Chiron
4,825
1,229
471
1,680
5,775
1,494
507
1,473
4,282
0
26,173
L
Ao Kuang
HeziBee
Ao Kuang
4,628
732
0
3,967
11,972
3,941
0
5,184
6,192
43,766
1,679
L
8,977
0
0
5,455
10,968
4,262
210
4,562
5,914
62,636
0
W
Loki
Wabzz
Loki
7,457
2,905
0
3,478
9,038
2,245
0
2,535
6,503
0
44,657
L
Chaac
ZelialdoS
Chaac
1,926
454
0
3,890
10,254
8,546
210
1,411
8,843
0
25,366
W
5,305
261
610
2,813
8,718
2,076
29
4,293
4,425
49,302
1,657
L
Ne Zha
weluvgrey
Ne Zha
4,044
1,549
0
1,587
11,262
3,826
0
3,600
7,442
0
45,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,978
Gold Earned
33,764
436
Minions Killed
362
0
Camps Cleared
0
1,308,880
Distance Traveled
1,261,374
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,469
651
118
9
0
243,532
0
W
Chernobog
7,984
614
109
8
0
225,856
0
W
Ymir
7,889
607
31
2
0
270,625
0
L
Chiron
5,937
457
56
4
0
271,353
4
L
Ao Kuang
7,288
561
78
6
0
210,560
0
L
Anubis
7,942
611
123
9
0
256,313
6
W
Loki
8,030
618
69
5
0
302,638
0
L
Chaac
6,241
480
35
3
0
274,271
3
W
Chang'e
7,606
585
109
8
0
266,229
2
L
Ne Zha
6,356
489
70
5
0
248,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role