Player Matchup

Odin
Odin
Bronze III
OswaldoBR4
Odin
Bronze III
Level 55
God Stats
7W - 10L
1,426 SR
Queue Stats
17W - 49L
626 MMR
Solo
Chaac
Chaac
Silver II
RommelM2908
Chaac
Silver II
Level 109
God Stats
3W - 2L
1,291 SR
Queue Stats
156W - 177L
1,010 MMR
Solo
Hou Yi
Hou Yi
Silver I
SirKevFate
Hou Yi
Silver I
Level 54
God Stats
7W - 6L
1,621 SR
Queue Stats
62W - 79L
1,053 MMR
Solo
Surtr
Surtr
Silver V
oneX_The_Pharoh
Surtr
Silver V
Level 89
God Stats
13W - 13L
1,473 SR
Queue Stats
184W - 198L
552 MMR
Solo
Fenrir
Fenrir
Bronze I
sporade01
Fenrir
Bronze I
Level 65
God Stats
9W - 10L
1,426 SR
Queue Stats
43W - 66L
427 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 74
1,447 SR
734 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,475 SR
737 MMR
Ao Kuang
Ao Kuang
Silver V
DeezusChrist
Ao Kuang
Silver V
Level 67
God Stats
15W - 13L
1,465 SR
Queue Stats
62W - 91L
660 MMR
Solo
Izanami
Izanami
Silver V
FUDA munch
Izanami
Silver V
Level 62
God Stats
0W - 1L
1,612 SR
Queue Stats
45W - 64L
671 MMR
Solo
Mulan
Mulan
Bronze II
Pjquinto77
Mulan
Bronze II
Level 159
God Stats
21W - 30L
1,370 SR
Queue Stats
189W - 256L
304 MMR
Solo
Nemesis
Nemesis
Silver I
Prim Gs
Nemesis
Silver I
Level 104
God Stats
2W - 4L
1,447 SR
Queue Stats
100W - 113L
1,004 MMR
Solo
Hera
Hera
Silver II
VegettoBlueCL
Hera
Silver II
Level 149
God Stats
37W - 46L
1,482 SR
Queue Stats
320W - 349L
1,045 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,741
534
900
3,726
1,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 0 / 1
5,423
775
1,968
3,805
1,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
SirKevFate
Hou Yi
7
2 / 1 / 1
4,302
615
1,819
4,038
849
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
2 / 0 / 0
4,412
630
2,095
3,658
1,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
sporade01
Fenrir
6
1 / 1 / 1
4,017
574
1,299
3,356
997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
ThorArachneZhong Kui

VS

Bans
PoseidonLokiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DeezusChrist
Ao Kuang
7
1 / 1 / 0
4,545
649
1,780
4,706
2,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Izanami
FUDA munch
Izanami
7
0 / 2 / 1
3,990
570
2,470
3,337
816
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mulan
4
0 / 2 / 0
3,295
471
1,255
2,468
644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nemesis
Prim Gs
Nemesis
8
0 / 1 / 1
4,017
574
844
3,178
1,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

9
1 / 1 / 0
4,428
633
1,008
1,995
442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
7
Kills
2
3
Deaths
7
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
DeezusChrist
Ao Kuang
1
1
0
1
L
Izanami
FUDA munch
Izanami
0
2
1
0.25
W
0
1
0
0
L
Mulan
0
2
0
0
L
Nemesis
Prim Gs
Nemesis
0
1
1
0.5
W
2
0
1
2.5
W
Hou Yi
SirKevFate
Hou Yi
2
1
1
2.5
L
1
1
0
1
W
2
0
0
2
W
Fenrir
sporade01
Fenrir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,081
Damage
7,357
18,583
Taken
15,684
6,386
Mitigated
5,195
5,888
Healing
3,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
DeezusChrist
Ao Kuang
1,780
288
18
1,854
4,706
2,201
0
32
4,674
14,482
0
L
Izanami
FUDA munch
Izanami
2,470
1,956
0
809
3,337
816
99
58
3,279
0
26,492
W
900
29
0
1,562
3,726
1,289
0
996
2,730
0
10,206
L
Mulan
1,255
495
0
319
2,468
644
0
0
2,468
0
9,363
L
Nemesis
Prim Gs
Nemesis
844
0
0
324
3,178
1,092
0
91
3,087
0
22,349
W
1,968
584
0
1,331
3,805
1,960
0
0
3,805
0
28,376
W
Hou Yi
SirKevFate
Hou Yi
1,819
653
0
1,895
4,038
849
87
308
3,730
0
19,930
L
1,008
107
0
661
1,995
442
0
0
1,995
26,023
707
W
2,095
921
0
848
3,658
1,291
0
443
3,215
740
23,122
W
Fenrir
sporade01
Fenrir
1,299
346
0
252
3,356
997
0
1,039
2,317
0
15,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,895
Gold Earned
20,275
171
Minions Killed
195
0
Camps Cleared
0
706,243
Distance Traveled
623,169
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
4,545
649
21
3
0
154,868
0
L
Izanami
3,990
570
49
7
0
114,874
0
W
Odin
3,741
534
10
1
0
114,632
0
L
Mulan
3,295
471
18
3
0
47,130
0
L
Nemesis
4,017
574
53
8
0
160,990
0
W
Chaac
5,423
775
50
7
0
136,423
0
W
Hou Yi
4,302
615
35
5
0
119,381
3
L
Hera
4,428
633
54
8
0
145,307
2
W
Surtr
4,412
630
47
7
0
166,848
0
W
Fenrir
4,017
574
29
4
0
168,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role