Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
SuñtryDarkness
Artio
Level 113
God Stats
2W - 5L
1,447 SR
Queue Stats
80W - 59L
1,546 Elo+
Party 1
Scylla
Scylla
ooxAntiheroxoo
Scylla
Level 134
God Stats
2W - 0L
1,733 SR
Queue Stats
124W - 137L
1,522 Elo+
Solo
Set
Set
xDanny15
Set
Level 149
God Stats
6W - 9L
1,374 SR
Queue Stats
120W - 97L
1,550 Elo+
Party 1
Team Averages
Level 137
1,511 SR
1,524 Elo+

VS

Team Averages
Level 152
1,598 SR
1,539 Elo+
Sobek
Sobek
 
Sobek
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
FCrhino
Anhur
Level 158
God Stats
4W - 2L
1,583 SR
Queue Stats
24W - 26L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
One Chicken Arm
Baron Samedi
Level 127
God Stats
20W - 12L
1,656 SR
Queue Stats
206W - 180L
1,553 Elo+
Solo
Fenrir
Fenrir
TK_BIizzard
Fenrir
Level 158
God Stats
2W - 5L
1,578 SR
Queue Stats
479W - 466L
1,574 Elo+
Solo
Scylla
Scylla
TheLethalLemon
Scylla
Level 147
God Stats
91W - 66L
1,672 SR
Queue Stats
784W - 755L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
6
0 / 0 / 1
3,874
775
686
2,652
1,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
 
Hachiman
6
1 / 0 / 0
3,495
699
1,173
2,072
324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 2 / 0
3,269
654
2,610
5,366
2,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

7
0 / 0 / 0
3,791
758
240
791
145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 2 / 0
3,157
631
1,240
4,019
1,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
1
0 / 0 / 0
979
196
0
0
0
Anhur
FCrhino
Anhur
7
0 / 1 / 0
3,325
665
1,651
3,634
892
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
One Chicken Arm
Baron Samedi
7
1 / 0 / 1
3,872
774
2,035
4,231
1,111
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fenrir
7
2 / 0 / 2
3,839
768
2,610
3,358
879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 0
4,076
815
84
503
109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
1
0.5
W
Hachiman
 
Hachiman
1
0
0
1
L
Sobek
 
Sobek
0
0
0
0
L
Anhur
FCrhino
Anhur
0
1
0
0
L
Baron Samedi
One Chicken Arm
Baron Samedi
1
0
1
1.5
W
0
2
0
0
L
Fenrir
2
0
2
3
L
1
0
0
1
W
0
0
0
0
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,949
Damage
6,380
14,900
Taken
11,726
6,035
Mitigated
2,991
6,212
Healing
6,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
686
0
0
1,380
2,652
1,657
0
0
2,652
9,186
0
W
Hachiman
 
Hachiman
1,173
453
0
946
2,072
324
0
0
2,072
0
18,839
L
Sobek
 
Sobek
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
FCrhino
Anhur
1,651
760
0
1,549
3,634
892
0
686
2,948
0
16,815
L
Baron Samedi
One Chicken Arm
Baron Samedi
2,035
204
153
2,454
4,231
1,111
0
2,010
1,946
18,722
0
W
2,610
86
0
2,789
5,366
2,332
0
1,666
3,700
12,133
349
L
Fenrir
2,610
754
0
2,557
3,358
879
0
381
2,919
0
15,718
L
84
36
0
222
503
109
0
120
383
19,973
0
W
240
0
0
475
791
145
0
0
791
17,775
486
W
1,240
637
0
622
4,019
1,577
0
453
3,566
0
16,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,586
Gold Earned
16,091
140
Minions Killed
147
0
Camps Cleared
0
545,429
Distance Traveled
417,175
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
3,874
775
17
3
0
116,875
0
W
Hachiman
3,495
699
32
6
0
100,149
0
L
Sobek
979
196
0
0
0
0
0
L
Anhur
3,325
665
32
6
0
101,042
0
L
Baron Samedi
3,872
774
33
7
0
86,657
0
W
Artio
3,269
654
18
4
0
100,556
0
L
Fenrir
3,839
768
36
7
0
119,609
0
L
Scylla
4,076
815
46
9
0
109,867
1
W
Scylla
3,791
758
42
8
0
100,876
0
W
Set
3,157
631
31
6
0
126,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role